|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soraya Xel
Abandoned Privilege Top Men.
5120
|
Posted - 2014.12.24 20:51:00 -
[1] - Quote
I've noted that some new corps spend months trying to save up 50 mil via tax and donations, enough for a single attack. When it takes six months to get a couple of clone packs, nobody can get enough practice in PC to make any head way. And on the off-chance they secure a district, usually by buying it from someone else, they lose it in a couple of days.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
5122
|
Posted - 2014.12.24 21:37:00 -
[2] - Quote
Dreis Shadowweaver wrote:Like someone else said, I'm busting my ass to make my corp's ISK increase by a fraction of a percentage, and I'm seeing none of it.
I think it's key that Planetary Conquest's old "corp wallet gets the profit" mentality isn't a good one, and that any future system should pay the wealth to the players directly, and then let corps use tax rates to get the corp wallet filled out.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
5125
|
Posted - 2014.12.24 21:52:00 -
[3] - Quote
MINA, that's how World of Warcraft does it. Guilds just spawn additional money based on player participation. I don't think that's a very New Eden design. Taxation is a long-held concept, and it does speak to corporation choice as well. Tax rate is a very visible aspect of a corp, and players can choose corps with lower tax rates. However, higher tax rates may mean better corp services and capabilities as well.
In actuality, while noting ISK payout in general needs to be higher, to compensate, I think NPC corps should have a base tax (like they do in EVE). It would encourage people who are frugal to potentially join corps with a lower tax rate than the NPC corp tax.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
5125
|
Posted - 2014.12.24 21:58:00 -
[4] - Quote
MINA Longstrike wrote:You may think its not very 'new eden' but in my opinion what works for a lot of 'new eden' in many ways completely failed in dust.
That is true in many cases, but I disagree that it holds true here. And while mechanics should be evaluated based on the game (EVE mechanics do not work in DUST by default), they should still be designed with a New Eden mentality. Spawning money from nowhere is specifically an idea that should almost never happen.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
5127
|
Posted - 2014.12.24 22:48:00 -
[5] - Quote
True Adamance wrote:Moreover as I see it the corps who own PC districts have nothing to offer me. They don't work for the Amarr, they don't care about lore or RP, and I hate their corp names......
I think it's key that both FacWar and PC offer their own endgame level experiences, so that people who want to fight for their corporation can, and those who want to fight for their faction also can. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
|
|