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MINA Longstrike
Kirjuun Heiian
1797
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Posted - 2014.12.24 21:22:00 -
[1] - Quote
1) very high barriers to entry This is a combination of factors, ranging from the games small population making it near impossible to 'build' a pc corp (you're better off just to join an established one) to requiring a minimum level of sp to even be competitive, to the very high level of isk required to even play (both by players and corps). 2) pc is a combination of practically everything unfun about dust put into one setting, and those who can exploit it better win harder. 3) pc 'alliances' and established corporations make it near impossible to even gain a foothold into pc.
In short most people don't strive for pc because its expensive, unfun and caters to the already established 'elite' (notice the parallels with faction warfare?).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1798
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Posted - 2014.12.24 21:45:00 -
[2] - Quote
Soraya Xel wrote:Dreis Shadowweaver wrote:Like someone else said, I'm busting my ass to make my corp's ISK increase by a fraction of a percentage, and I'm seeing none of it. I think it's key that Planetary Conquest's old "corp wallet gets the profit" mentality isn't a good one, and that any future system should pay the wealth to the players directly, and then let corps use tax rates to get the corp wallet filled out.
I think a better idea than heavily taxing players would be to have corps get isk for the daily missions their players complete - 3 players finish missions that earn them 300k each? Corp also gets 300k(1/3rd as an example). Paid in lump sum after downtime, maybe some restrictions on how it's spent.
Encourages corps to have active playerbases, without the players feeling like they're being exploited to make someone else rich. I've seen the **** that can happen when tons of isk is spent on pc attacks that fail or when someone steals all 250m in the corp wallet.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1798
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Posted - 2014.12.24 21:56:00 -
[3] - Quote
You may think its not very 'new eden' but in my opinion what works for a lot of 'new eden' in many ways completely failed in dust.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
1799
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Posted - 2014.12.24 22:12:00 -
[4] - Quote
^so moon mining, incursions, pirate npc bounties, missions (eve & dust side) and the old pc isk fountains should never have happened? Because those are all activities that either generated isk for nothing or generated isk for simply playing the game.
Positive game experiences tend to go 'you're winning, so as a reward for winning we're going to let you win harder!'. I'm just spitballing here, there should probably be a cap on the amount of isk that a corporation can generate off the missions it's players complete, tax would still play a role then but tax rates could functionally survive being much lower and players would still feel great as would corps for picking up active players.
I see it as win win, with considerably less feelings of exploitation.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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