el OPERATOR
Capital Acquisitions LLC Bad Intention
700
|
Posted - 2015.01.07 19:56:00 -
[1] - Quote
John Psi wrote:CCP Rattati wrote:mainly cloud hosting of battleservers very curious - what it means?
Lag, and an avenue of plausible deniability for CCP.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
701
|
Posted - 2015.01.07 20:26:00 -
[2] - Quote
That being said, I've been reading this thread and see some nice ideas.
1. PC battles being composed of more than basically a skirm. 2. Corps having a physical asset that they need to maintain and improve. 3. Said asset providing the fundamental features long missing and requested: training ranges, social walkaround spaces, physical location continuity between corpmates between matches etc. 4. PC district ownership gleaning some sort of commodity reward, whether generating raw manufacturing materials or perhaps allowing for some space asset EVE side to be enabled once the surface is held. Just something besides generating clones to attack districts to generate clones to lather/rinse/repeat 5. Said commodity being available as an incentive/reward for successful PC battles, district flipping not required. (Becomes the means to "Reaver" without being an "Empiricist" as well as creates a second reward for successful "Corp Battles")
I see that PC timers are getting some discussion, idk how I feel about what I see suggested. " Fixed" timers definitely seem like they would lend themselves to locking, "Variable" timers won't allow for any stability of holdings and "No" timers won't allow for holdings at all.
Maybe a solution could be created through creating new district reinforcement infrastructure, basically " auto-defenses" that would eliminate any enemy fleet as it enters low orbit (auto-kills the barge) , maybe in 4hour blocks, so a corp could (potentially, and for substantial expense) "lock" a critical district for 24 hours but leave less critical regions "open" for 12 hours and leave others completely un-auto-defended and available for attack at any time. So, still sort of timered but with a financial element that limits any corp from possessing huge swathes of real estate without that property costing anything. Hell, maybe 5 hour blocks so to "lock" the overlap of time = isk wasted, but to not lock means a 5(!) hour window attacks can be staged in.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|