Piercing Serenity
PFB Pink Fluffy Bunnies
817
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Posted - 2015.01.07 14:08:00 -
[1] - Quote
Just a quick thought that I had concerning Warbarges and battling.
Clone Storage:
I think it would be interesting for warbarges to hold the purchasable clone packs "within" the asset. Initially, warbarges would only be able to hold 150 clones within the barge. This, of course, could be upgraded through modules. I think that this would add immersion to the game, and leads into the next idea
Transit Mode:
Currently, to my knowledge, a corp can buy a clone pack and use it to launch an attack wherever they'd like. It's not a great method of attack because 150 clones isn't enough to do much, but it destroys the idea of "location matters". Instead of launching a long range attack via clone pack (the current system), corporations would have to move their warbarge within range of a long distance planet to attack the districts on the planet.
Transit mode can be planned out through the star map, where a director could choose the route that the warbarge would take, how many jumps the barge would need to make, how much fuel the trip would cost, etc. The director could then initiate the trip, and watch the progress of the journey through the starmap (with the current interplanetary district line, or planet, highlighted).
Transit mode could be initiated for as many warbarges as the corporation owns, so that large corps or alliances can launch many long ranged attacks if they would like.
Inter-Transit Interactions (Districts, and Warbarge Battling):
Long-distance travel will use fuel, and possibly deal wear and tear damage to the warbage. After every jump between planets, the director would receive a notification of the fuel use and damage done to the barge. These problems could be fixed by docking with a planet/district and refueling and repairing the warbarge. Of course, "Warbarge Repair Station" and "Warbarge Refueling Station" could be installations that districts place on them, such that some corporations could focus on something other than war. Refueling or Repairing the barge would make the barge vulnerable for as long as the operation was active. During this time the warbarge could initiate an attack on the district, or the district could initiate an attack on the warbarge (Requires the "Warbarge Map" that Rattati talked about) to claim it. This would emphasize the "This is New Eden" feeling of DUST, where you aren't ever safe - even when you're refueling
Additionally, during a warbarge's journey, you might come within range of another warbarge that is also traveling the same route. If two warbarges will be within range, a notification will be sent to the directors of both barges, and a timer will pop up that represents when the two barges are "within range" to launch an attack - calling up a "Warbarge v. Warbarge Map". In this battle, the attacking warbarge would use its equipped weapons to deal damage to the enemy warbarge while also trying to clone out the other team. There would be no objectives in this map. Warbarges could have modules (or hulls) that are designed for warbarge battling (Large cannons that deal more damage over time), or avoiding battles (Dampeners that prevents warbarges from picking up your own.
Personally, this would be a ton of fun for someone like me
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Piercing Serenity
PFB Pink Fluffy Bunnies
850
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Posted - 2015.02.25 00:42:00 -
[2] - Quote
@Aeon
I would change the "Fade due to inactivity" setting on the board right now. The cards look like they have been 'archived' to anyone who doesn't know about the feature, which is most people
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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