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Thread Statistics | Show CCP posts - 15 post(s) |
Maken Tosch
DUST University Ivy League
10574
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Posted - 2014.12.24 21:01:00 -
[1] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Aeon Amadi wrote:Fleen Costell'o wrote:Hmmm, waiting fanfest... Dunno what for. They're not doing anything for Dust 514 or Project Legion at Fanfest. I will host roundtables an various topics and a DUST 514 pubcrawl, that's not nothing Not enough for me to shell out $2000 to go to Iceland over, lol, hence why I wound up cancelling my tickets. In either case, shouldn't have to go to Fanfest to get information about either game. It's nice to have a beer with you guys, don't get me wrong, but I certainly shouldn't feel obligated to spend an entire portion of my salary to learn about my favorite game EDIT: Either way, good job on what you're proposing so far with these PC iterations. They look like a good start.
Honestly, nobody goes to Fanfest just for a presentation. You go there to have fun with friends and strangers while enjoying the epic view of Iceland while experiencing the culture and cuisines of your viking overlords.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10613
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Posted - 2014.12.31 05:14:00 -
[2] - Quote
Sigourney Reever wrote:I know that at this stage Dust development is occurring without changes to the EVE link, but the mobility issue has to be addressed.
Clones moving point to point is one thing. There is an existing New Eden process for that: Medical Clones, Jump Clones. Warbarges being a semi-permanent deployable structure however (or a ship, but clearly there's not enough development time to sort that out) is something completely different.
There simply has to be some sort of time and risk limitation to their deployability. As well as some other fundamental quantified variables:
Can Warbarges move planet to planet in a system, are they vulnerable to anything and is there any transport cost (time or $)?
Can Warbarges move system to system and if so why *wouldn't* they use the EVE stargates, thus becoming vulnerable?
Do Equipment and Vehicles take up space in the Warbarge?
At the very least it seems that Warbarges, if they're to exist in New Eden, should be visible to EVE ships. They're clearly intended to be occupying the same physical universe. They should have to deal with capsuleers in some manner, be it only visible to them (probably too little), or completely destructible by them (probably too much for an initial roll out).
New Eden interactions are very much shaped by geography.
Dust, when talking about moving something between New Eden planets and systems, should be as well.
The problem with that is how to implement all of that. Here are questions to consider even if the Eve-Dust link is established.
1. What would be the war declaration mechanics between an Eve aggressor corp and a Dust defender corp? 2. What measures would be put in place for war deccing in order to discourage harassment of Dust corps by Eve corps? Remember that harassment in Eve Online is highly frowned upon by CCP. 3. What about the use of cynosural field generators that would enable a Dust warbarge to get around stargate camps? 4. Would they be of the covert cyno types or the regular types for cyno generators? Keep in mind that a cyno lights up on every Eve player's overview on the local system like a christmas tree. You might as well hold a sign that says "SHOOT ME!" 5. Would warbarges be exempt from being able to use inbound cynos in high-sec? Currently in Eve, inbound cynos can't light up in high-sec. Though a ship can cyno out of high-sec into low-sec. 6. Will the warbarges require a second player to cyno like Eve players have to?
And these are questions right off the top of my head. I'm sure there are more questions to be brought up. Given these questions, I can see now why CCP doesn't want to start with a Eve-Dust link at first. It's a complicated series of systems to account for and I'm sure it would take many months of planning, calculating, testing, adjusting, re-testings, and deployment. I don't really see an Eve-Dust link being established -- let alone expanded upon -- until maybe 2016.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10694
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Posted - 2015.01.08 04:14:00 -
[3] - Quote
John Psi wrote:CCP Rattati wrote:mainly cloud hosting of battleservers very curious - what it means?
I'm curious about how that works as well.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.17 04:50:00 -
[4] - Quote
Lady MDK wrote:DJINN Jecture wrote:I see an issue with the trading system where you are paying to give something to someone, and there is no guarantee it will actually be paid for, please implement a contract system of x item(s)/isk for y item(s)/isk. Steal Eve Online's contract system and modify it as needed for this game. The code must exist for both types of transfer so i cant see why the system implemented isn't even like the eve trade window (each party drops items into the window and agrees the deal...) sure scamming is still very possible but there are some safeguards.... Borrowing the contract system is just too safe i'm afraid.
It's not a matter of safety. It's a matter of making sure there are no bugs. CCP Rattati likes expand the secondary market, but that will take time and lots of baby steps as we have seen recently with Warlord 1.2 being deployed.
Speaking of which...
@CCP Rattati, when is the development road map for the Trello going to be updated now that we reached 1.2 and all that are left are the backlog items?
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.11.13 05:57:00 -
[5] - Quote
Arian Neo wrote:It is very silent about the development right now. I wonder if there is a plan after Warlords 1.3 or no plan at all but wait, that's the roadmap for 2015 only, wasn't it? So 1.3 should be released this year. Let us see what's up for 2016 and what are achievements 1.0? PSN Trophies? Hell, I have no clue but I demand a workbench for simple crafting in my quarters and a warbarge subsystem to support it too.
Yeah CCP, I know what you're up to. You sneaky developers. The signs are everywhere.
The recent Dev spotlight seems to hint that Warlords 1.3 is underway.
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