Joseph Ridgeson
WarRavens Capital Punishment.
3028
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Posted - 2015.01.02 21:15:00 -
[1] - Quote
Ahh, the Holiday craze is over and now I can reply. I hope you see it Rattati or I will cry.
1. Personal Warbarge I like this. To be quite honest I thought the Warbarge was the Warbarge and not your own though it never really mattered before; the Warbarge could have been filled with Gallente responsible for the disappearance of our beloved Heth and it wouldn't mean anything to me. Having something to upgrade is really quite cool, especially if it involves NOT SPENDING REAL MONEY. I understand that this is a business but please understand that to us, it is a game; we want to have fun rather than feel that there is a serpent around our necks and wallets. I digress.
I like the idea of upgrading your Warbarge to make you a little better. My only concern is how this causes power creep. SP is already a fairly big factor in this game so having another way that "I am better than you!" might cause a bit of a problem. I certainly like the idea though and am curious how it would work.
2. Matchmaking More matchmaking is always more better. Just make sure Scotty stays away from the absinthe so he doesn't fall asleep at the stick. For me, I hate getting in a battle that is over. It wastes everyone's time, especially my own dammit! However, I would still look into the problem of getting far, far less rewards for joining a battle just 2 minutes late compared to joining at the start. From my own experiences and from what my friends have experienced, joining a battle that is X% over will yield far, far, far less rewards that 100 - X rewards. I have joined dominations that were at 140/140 with maybe three blips taken away from MCC health and have gotten so little rewards even for doing well that now I always just leave a battle if isn't in the first 20 seconds.
The part I think is most interesting in the "faster to shoot people" is that the game was never meant to be ultra fast in this regard, at least it wasn't billed as such. Obviously things have changed but I find it funny that the game is moving more speed action based. Just something I noticed.
3. Planetary Conquest Imagine if Game of Thrones focused solely on Jon Snow sitting at the wall waiting for something to happen. Imagine if The Wire only followed McNulty as the stereotypical drunk cop. Going less pretentious, imagine if your friend walked past the beautiful lady obviously giving him 'the eyes' to go pick up on a woman barfing into the toilet while her bodybuilding, protective boyfriend lovingly holds her hair. I feel that is where CCP and in an extent you, Rattati, are poorly focused on.
Planetary Conquest sucks. Yes, it is interesting for the whole "EVE player sends a signal to DUST that causes a nuke to go off" but it is obnoxious to play. You can read here for my entire take on it. Why is this THE feature of DUST that everyone should strive for? If nothing else, you need to do make something that causes the critics to at least go "yeah it is annoying and I don't like it but it does have/give X."
I am curious where this Resource is going. Technically speaking, Assault Rail Rifles are something that only exist and are claimed by Mercenaries. Are you aiming for something that is useful for EVE players that DUST players can get? That sounds cool but there are some problems. I will tackle the stickiest last...
A. If I get this Resource and it is used by EVE players, I want to sell it. However, the problem is that there is no isk transfer and for damn good reason. A T1 Cruiser meant to be in a cheap fleet will cost several million. I have not played in a year or so but a T1 Cruiser with T1 stuff was about 10 million. If you lose it, oh well, no big deal. If I lose 10 million ISK, I lose about 20% of my total ISK. ISK is so much easier to get in EVE than in DUST. For DUST, it is probably about 1-1.5 million isk an hour if you are running ambush constantly. A Venture mining Veldspar will earn that on a completely fresh character and even a level 3 mission runner is at 86 million an hour. If this Resource was important, it would be both priceless and worthless. We don't have super expensive things to buy. Even expensive tanks at around 1 million ISK with a full Prototype suit probably don't hit over 1.4 million. That's a lot to DUST mercs but an EVE pilot sending 100 million isk is meaningless to them. A potential nightmare.
B. EVE players are going to be upset if this is a useful Resource for them. If it were needed for Tech 3 ships or something, you will **** off EVE players because "why do they get something that I need so much?!" While I kind of like the idea of the multi-platform, multiple-genre gaming universe, I can completely understand the annoyance of that EVE player. I would be annoyed if I had to play Candy Crush to get Forge Guns or something.
C. Big one. In regards to B and other gripes with PC, there are not enough players for this to work. How many DUST accounts log on for an hour a week? How many new accounts are created but then have a playtime of sub 10 hours? You are basing an economy item on a game that has a very bleak future unless something huge happens. Even discounting the fact that DUST is not great enough to stand out, the technology that DUST exists on is out of date. You are trying to connect EVE, a game that continues to grow and change, to a game on a console that will not be supported in another 3 years.
It is nice seeing this Roadmap. I hope this means that CCP (again, you) is being honest with us. Whether it is bad or good news, the only thing we want is the truth.
And yes, we can bloody well handle it.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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