Jadd Hatchen wrote:Pokey Dravon wrote:I agree. I think War Barges should eventually become an asset that EVE players can interact with in various (and sometimes splodey) ways. However there is a need for a workable system in Dust to properly fix PC, and it is more important that we worry about making that work before linking it to EVE directly. The key of course is to make sure that the system is actually capable of being worked into EVE integration, even if the actual implementation is later down the road.
And doing it separate is the wrong way to do it. If you make it a separate system from the start and then later try to cobble it together with something else later on down the road, you will only doom yourself to failure or lots of hardships. This is the reason that sooo many things in both EVE and DUST are full of bugs and problems. They never had the foresight to look at how things would be implemented later and just kicked that can further down the road for someone else to deal with. That is WRONG! Make the ties ins now, or at least make placeholders for the ties ins now. If not, then you are doing it wrong.
But that is all besides the point. The real point is that DUST is slowing migrating AWAY from EVE to make room for Legion which will be the "real" FPS for the EVE universe going forward unfortunately.
I'll use an example from my work. I work in Civil Engineering and we do a lot of residential design work, so designing water supply lines is pretty common. It's also common to build residential developments in phases, rather than all at once. So what happens is that you'll build the water pipe running into Phase 1, and you'll build Phase 1. However we know where Phase 2 is and where the water line for Phase 2 will be. So we'll construct what is commondly reffered to as a "stub" coming off of the Phase 1 water line. It's short, maybe 2-4 feet, and it just has a cap on the end. It doesn't go anywhere, it doesn't connect to anything. However, what that allows us to do when we construct Phase 2, is we can then easily connect to that stub, rather than trying to tap into the existing line after the fact, tearing up roads, ect.
It's much easier, faster, and less expensive to do it this way because 1. Its better to build in phases due to resource allocation and profitability, and 2. By planning ahead and knowing *where* you're going to connect Phase 2 to Phase 1, you can install this stub which can very easily be tapped into rather that making a mess trying to connect to the existing pipe after the fact.
The tl;dr of what I'm getting at is, it's fine to build the game in phases, as long you plan ahead and know how later phases will connect to earlier phases. That way you can just latch the EVE part onto whatever "stub" you've designed and the whole process is very smooth and efficient. So it's fine if there isn't a War Barge EVE connection right away, as long as they have a pretty solid idea of how to impliment it at a later time.