Balistyc Farshot
Abandoned Privilege Top Men.
4
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Posted - 2014.12.30 18:27:00 -
[1] - Quote
Aeon Amadi wrote:Kevall Longstride wrote:I like the idea of staged offensive/defensive map styles, both for PC and FW. Gives both of them a different feel and texture than the normal skirmish matches we have now, that offer nothing different, other than intensity, than what Public Matches do. Need that before we even touch the warbarge stuff in my opinion. Skirmish 3.0 was needed years ago. Yes, it's been 2+ years since we last saw Skirmish 1.0.
I do have an easy answer to the requests for new types of battle and it orients well to the new warbarges. I understand maps are not easy to make, test, and publish so why not simply take 2 or three of your city/factory map sections and connect them. Then since you have the environment changes in place now, paint the sky all metal and set wall boundaries. BAM! inside a ship map. No vehicle drops or orbitals because we're in a ship. Points can be in there, straight up ambush would work as well.
This works with the Warbarge because then we can fight in our ships as say a counter strike methodology. The issue with PC today IMO is that there are a few big fish and the little fish can't even swim in the lake. Give the smaller corps the chance to attack an alliance ship and have a ship battle to take their clones. Then the smaller corps have a reason to PC without a district.
It is also coding light, so minimal testing is needed!
Let me know what you think. Thanks.
One of the first murder logis - Who says medic's shouldn't have proficiency 5 on their Proto AR?
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Balistyc Farshot
Abandoned Privilege Top Men.
4
|
Posted - 2014.12.30 18:36:00 -
[2] - Quote
Regis Blackbird wrote:[quote=Lady MDK]Dreaming again but rather than 3 matches would a new version of skirmish 1.0 The suggestion with 3 consecutive games was meant as a workaround / placeholder until we can have something proper. I think it's importaint the defenders actually defends something, not just spawns far off (as the attackers) and have to hack their own objectives, like it's done today.
If everything is owned by the defending corporation at the start of match, it becomes a completely different game even with the current game modes we have today. Things like Turrets which are located closest to the enemy MCC, which are pointless today since they are neutral, will be strategical importaint. (The enemy might be forced to spawn tanks to take out the blaster turrets before infantry can enter the base, etc)
Dream on, you crazy genius! We need more fuel on this fire.
I also think since you guys want corps to rotate through their players and play their b,c,d, and practice jersey lines, make it so you can only participate in one of the battles per character. This adds the strategy of, do I put my A team in the first wave and burn down the enemy clones or do I save them encase I need them for the 3rd wave. the attacking team can put their A team on the first wave then throw the second match and simply be burning and weakening an opponent. It will make alliances and mercenaries very popular and adds an element of strategy unlike any FPS.
Be aware that some people will fill their corp with alternates though, so debate on how to handle that if you like this path.
One of the first murder logis - Who says medic's shouldn't have proficiency 5 on their Proto AR?
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