Cat Merc
Fatal Absolution General Tso's Alliance
14064
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Posted - 2014.12.24 18:18:00 -
[1] - Quote
Piercing Serenity wrote:*This is slightly off topic from your OP, which I believe should be considered*
From my perspective, the source of trouble between Armor and Shield balance is that armor is balanced around teamwork while shields are not balanced around anything. Map design has only exacerbated the issue.
When players armor tank, they have greater flexibility in battle. You can add all Armor HP modules to your low slots, and have a teammate with a repair tool to make up for your suit's weakness - low regeneration capabilities. You can fortify your position by having teammates drop triage hives at your feet. And yes, you can also use damage mods (Personally, I never use them and don't see the big reason for complaining).
When players shield tank, they suffer all of their penalties alone. There are no options for a Logi to reduce the Shield delay penalty that you incur if you stack all extenders, and there is no way for you to fortify yourself in a good position - based on your tank - if you so chose. Moreover, as has been mentioned many times before, shield regeneration lacks a damage threshold to stop the regen.
I am of the opinion that if you pit one armor tanker against one shield tanker, you would have no way of determining the victor before hand. You would have to take into account ranges, cover, etc. However, I am also of the opinion that if you put a team of pure armor tankers against a team of pure shield tankers, the armor tankers would win 8 times out of 10. That is where the imbalance lies, in my opinion
Ultimately, I think that shield tanking is balanced on a micro (1v1) level, and unbalanced on a macro (team) level. Oh, look at that, an argument I can see merit in instead of the usual "ARMOR OP PLZ NURF LOOK AT DAT HP".
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
14064
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Posted - 2014.12.24 18:19:00 -
[2] - Quote
Pseudogenesis wrote:The True Inferno wrote:Pseudogenesis wrote:Myofibs will be slightly more competitive once the jump bonus is implemented, but I doubt anybody but scouts would be interested in that. Then there's also moving codebreakers to high slots, which we've been asking for for months... still hoping that change goes through. Wait, a jump boost correct?! OMG if I stack these on my heavy it might finally be able to jump over that ledge! Yes, a jump boost. Ratatti has all but confirmed it for next patch. I'm really really happy about it, I might just put myofibs in my high slots instead of damage or HP mods I am wondering just how much of a boost it is. It might be absolutely amazing for my aggressive Gal Assault.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
14064
|
Posted - 2014.12.24 18:27:00 -
[3] - Quote
Zaria Min Deir wrote:Cat Merc wrote: Oh, look at that, an argument I can see merit in instead of the usual "ARMOR OP PLZ NURF LOOK AT DAT HP".
BURN THE WITCH!
Earlier, in a skype conversation:
Mobius Wyvern wrote: Oh my god An intelligent post on shield/armor balance
Zaria Min Deir wrote: BURN IT WITH FIRE
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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