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GLOBAL fils'de RAGE
Consolidated Dust
90
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Posted - 2014.12.20 05:23:00 -
[1] - Quote
Got this idea from IWS's implying that the HMG was more of a GAU than a minigun.
The differences are rate of fire, range, caliber.
A GAU is found on aircraft, have 20-30mm depleted uranium shells, and burst 40-60 rps. they are devestating weapons, but can use all on board ammo in seconds.
Fix the HMG by making it difficult to support. During WWII the MG42 required a team of 6 to support 1 HMG-so make the DUST HMG a support issue. 2 logis running ammo for every 4 seconds of trigger time.
BUT, everything in front of the HMG up to 300 meters should die-everything, tanks, derpships, turrets armies, and in PC&FW friendlies.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5883
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Posted - 2014.12.20 08:51:00 -
[2] - Quote
This is not a solution that adds to fun gameplay.
It creates a chore.
Further modern machinegun teams are three man due to a variety of reasons, not the least of which is a soldier would be very hard pressed to carry the weight of four hundred rounds plus the gun.
These factors are negated by power armor.
Making the huge ass gun unwieldy in CQC would be the better solution.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Thaddeus Reynolds
Facepunch Security
134
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Posted - 2014.12.20 10:33:00 -
[3] - Quote
I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Mad Syringe
ReDust Inc.
424
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Posted - 2014.12.20 11:05:00 -
[4] - Quote
I said it before, this is how a heavy should work like:
Proxycon At 1.20 all hell breaks loose with this heavy entering the arena... And it also shows his slowness and immobility of the suit as it should be. At 2,40 you see somtething similar to a breach forgegun in action. The heavy should have even more HP, but it should be immobile while shooting, and only be able to rotate 90-¦ while he's shooting his gun. This initial rotation should be fast as it's now, but it would be very slow when turning more than 90-¦ (+/- 45-¦) since he would have to move his feet doing that, and no shooting while moving his feet. Range of the gun needs to be way higher, since this would make a heavy barely feasable in cqc without infantry support to cover his back.
btw, when do we get friggin boarding on eve ships... |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5885
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Posted - 2014.12.20 11:20:00 -
[5] - Quote
Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal.
We will never be alloweed to board EVE ships that are not NPC controlled.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mad Syringe
ReDust Inc.
424
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Posted - 2014.12.20 11:25:00 -
[6] - Quote
Breakin Stuff wrote: We will never be alloweed to board EVE ships that are not NPC controlled.
And that's why Star Citizen becomes more and more interesting...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5885
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Posted - 2014.12.20 12:45:00 -
[7] - Quote
Mad Syringe wrote:Breakin Stuff wrote: We will never be alloweed to board EVE ships that are not NPC controlled.
And that's why Star Citizen becomes more and more interesting... There are very good reasons for this. But if we get a strong EVE link then infantry assaults to capture /disable/destroy installations might become a thing.
But ships?
EVE players are REQUIRED to pay a subscription. DUST can be used to enhance and add to EVE, but it cannot be used to sh*t all over them.
They absolutely require our cooperation to bombard planets. They cannot simply blast us at random.
This means we cannot simply crap all over their game experience either.
Anyone who fails to comprehend this needs a head check.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Arkena Wyrnspire
Fatal Absolution
20435
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Posted - 2014.12.20 12:53:00 -
[8] - Quote
I am glad even CCP is not so incompetent at game balance to even consider this for a millisecond.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Gyn Wallace
OSG Planetary Operations Covert Intervention
162
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Posted - 2014.12.20 16:12:00 -
[9] - Quote
Breakin Stuff wrote:Anyone who fails to comprehend this needs a head check.
Never is a long time. Why would ship boarding be out of the question, if individual Eve pilots had to opt in, making themselves vulnerable to ship boarding in exchange for some benefit?
The idea that this is impossible, or even permanently impractical, to implement or balance... seems excessively cynical.
The Dust/Eve Isk Exchange Thread
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Jacques Cayton II
Kaalmayoti Warzone Control
1270
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Posted - 2014.12.20 17:20:00 -
[10] - Quote
Breakin Stuff wrote:This is not a solution that adds to fun gameplay.
It creates a chore.
Further modern machinegun teams are three man due to a variety of reasons, not the least of which is a soldier would be very hard pressed to carry the weight of four hundred rounds plus the gun.
These factors are negated by power armor.
Making the huge ass gun unwieldy in CQC would be the better solution. Pfft i was a saw gunner. I carried all my **** man up. Also our gun teams were two guys cuz we aint pussies. And not enough new guys
We fight for the future of the State not our
personal goals
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GLOBAL fils'de RAGE
Consolidated Dust
90
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Posted - 2014.12.20 18:54:00 -
[11] - Quote
Arkena Wyrnspire wrote:I am glad even CCP is not so incompetent at game balance to even consider this for a millisecond.
millisecond? bet you $100.00 that someone did..lol
if a CPM says the DUST HMG is a GAU and not a minigun to support an idea or an arguement-then RL must be considered to balancy science stupid with science fiction.
Balance is ephemeral when asymmetrical tactics, weapons, platforms, eve lore, and good and bad science is it's foundation.
science facts: GAU-does not overheat. rail guns do not recoil |
BL4CKST4R
Crux Special Tasks Group Gallente Federation
3489
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Posted - 2014.12.20 19:01:00 -
[12] - Quote
GLOBAL fils'de RAGE wrote:Arkena Wyrnspire wrote:I am glad even CCP is not so incompetent at game balance to even consider this for a millisecond. millisecond? bet you $100.00 that someone did..lol if a CPM says the DUST HMG is a GAU and not a minigun to support an idea or an arguement-then RL must be considered to balancy science stupid with science fiction. Balance is ephemeral when asymmetrical tactics, weapons, platforms, eve lore, and good and bad science is it's foundation. science facts: GAU-does not overheat. rail guns do not recoil
Ironically is the "GAU" was a handhel weapon if would recoil to no end, and a handheld rail gun may or may not recoil but it would definitely overheat.
Meaning, if we follow real life for balance a hmg should recoil like all hell and rails should overheat.
supercalifragilisticexpialidocious
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GLOBAL fils'de RAGE
Consolidated Dust
90
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Posted - 2014.12.20 19:11:00 -
[13] - Quote
Mad Syringe wrote:I said it before, this is how a heavy should work like: Proxycon At 1.20 all hell breaks loose with this heavy entering the arena... And it also shows his slowness and immobility of the suit as it should be. At 2,40 you see somtething similar to a breach forgegun in action. The heavy should have even more HP, but it should be immobile while shooting, and only be able to rotate 90-¦ while he's shooting his gun. This initial rotation should be fast as it's now, but it would be very slow when turning more than 90-¦ (+/- 45-¦) since he would have to move his feet doing that, and no shooting while moving his feet. Range of the gun needs to be way higher, since this would make a heavy barely feasable in cqc without infantry support to cover his back. btw, when do we get friggin boarding on eve ships...
excessive mobility at every level was CCP's first mistake, and they are paying for in sh!t hit detection and "dance, dance party" gltching.
I run a 3x kinkat hvy with a std hmg--it is OP, but fuqtardly fun. the other 50% of my time in a bottled dragonfly scout with a milita CR. |
GLOBAL fils'de RAGE
Consolidated Dust
90
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Posted - 2014.12.20 19:15:00 -
[14] - Quote
BL4CKST4R wrote:GLOBAL fils'de RAGE wrote:Arkena Wyrnspire wrote:I am glad even CCP is not so incompetent at game balance to even consider this for a millisecond. millisecond? bet you $100.00 that someone did..lol if a CPM says the DUST HMG is a GAU and not a minigun to support an idea or an arguement-then RL must be considered to balancy science stupid with science fiction. Balance is ephemeral when asymmetrical tactics, weapons, platforms, eve lore, and good and bad science is it's foundation. science facts: GAU-does not overheat. rail guns do not recoil Ironically is the "GAU" was a handhel weapon if would recoil to no end, and a handheld rail gun may or may not recoil but it would definitely overheat. Meaning, if we follow real life for balance a hmg should recoil like all hell and rails should overheat.
you are right, but first the AR should melt and the CR should be unusable-they are all ********. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5891
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Posted - 2014.12.21 01:37:00 -
[15] - Quote
Jacques Cayton II wrote:Breakin Stuff wrote:This is not a solution that adds to fun gameplay.
It creates a chore.
Further modern machinegun teams are three man due to a variety of reasons, not the least of which is a soldier would be very hard pressed to carry the weight of four hundred rounds plus the gun.
These factors are negated by power armor.
Making the huge ass gun unwieldy in CQC would be the better solution. Pfft i was a saw gunner. I carried all my **** man up. Also our gun teams were two guys cuz we aint pussies. And not enough new guys The HMG is less like a SAW and more like an M-240 or M-60.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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GLOBAL fils'de RAGE
Consolidated Dust
94
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Posted - 2014.12.21 01:54:00 -
[16] - Quote
Breakin Stuff wrote:Jacques Cayton II wrote:Breakin Stuff wrote:This is not a solution that adds to fun gameplay.
It creates a chore.
Further modern machinegun teams are three man due to a variety of reasons, not the least of which is a soldier would be very hard pressed to carry the weight of four hundred rounds plus the gun.
These factors are negated by power armor.
Making the huge ass gun unwieldy in CQC would be the better solution. Pfft i was a saw gunner. I carried all my **** man up. Also our gun teams were two guys cuz we aint pussies. And not enough new guys The HMG is less like a SAW and more like an M-240 or M-60. And I was an actual machine gunner. You SAW sissies need to learn to man up and haul.
I'm torn between 240-BRAVO or M-60 variant type for Calari HMG---
NAH MA DEUCE!
I never got a chance to fire a 3 barrel GAU-19/B |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
377
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Posted - 2014.12.21 04:02:00 -
[17] - Quote
...
This looks like an HMG thread that's close to being derailed into chat about ship-boarding and deck-fighting combat. My opinion about the original subject? HMGs aren't in any bad state where they need changing beyond a few finishing tweaks. They aren't a problem; as usual, cultivating team-up solutions in Dust is a problem.
The HMG, like several "blocker" devices in this game, is intentionally meant to require easy but quick teamwork to defeat.
An HMG carrier (carriers, since now we're seeing them operate in gangs more and more) has such unconcealable weaknesses to exploit, that when I am killed by one, I know right away it was because I was operating on my own, willing to accept the risk that getting HMG'ed is right around the next corner. Even when six blues in a pack or squad get killed going up against an HMG, it's most likely (MOST, not always) because the six were really acting like six loose individuals who just happened to be near each other when the HMG started firing.
It's rare to find a group of players (cohesive squad or spontaneous teamworkers) who act like they have a pre-discussed or pre-practiced plan when encountering an HMG. I do see some earnest counter-HMG actions take place sometimes, but it's rare.
As for the ship-boarding request, Breakin has the right attitude. We have loads of fun in Dust, and Eve players often envy the ground-scrambling action we have in our game that they can't have in theirs,... but make no mistake, that's as far across the tracks as the envy goes. Capsuleers will NEVER want players actively crawling around their vessels causing mayhem to their ownership. Dust mercs have to fight for a 500K ISK item----EVE player spaceships are in the BILLION-ISK arena. CCP knows (and we do too) how absurdly unfair it would be to an Eve player if she had to gamble her months-to-finally-own expensive ship on the actions of a group of players who sometimes can't guarantee even simple cohesive squad movements. It would foul their game rather than enhance it.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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GLOBAL fils'de RAGE
Consolidated Dust
97
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Posted - 2014.12.21 04:19:00 -
[18] - Quote
I mused the boarding a week ago or so.
This is a digest:
An EVE player wanting "more" could opt in. A small multi decked ship is needed, and CCP would need Drone AI.
The game is RTS vs 6 humans.
The EVE player has a budget on turrets and AI, but a huge advantage in knowing interior ship design.
Can't lag AI--lol
i have more, but CCP already has their hands full. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16176
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Posted - 2014.12.21 05:04:00 -
[19] - Quote
Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled.
The Heavy Bolter from Space Marine is incredible!
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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GLOBAL fils'de RAGE
Consolidated Dust
99
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Posted - 2014.12.21 21:37:00 -
[20] - Quote
True Adamance wrote:Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled. The Heavy Bolter from Space Marine is incredible!
Inertia in the heavy is a missing element, because the GUA and Mini, although very stable mounted, would need gimbles and gyroscopes for stability on the move.
My kid gets mad at me for running around with my 1500isk hmg shooting everyone down to 30-50% health. I just say that assists win matches not kdr. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5910
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Posted - 2014.12.21 21:40:00 -
[21] - Quote
GLOBAL fils'de RAGE wrote:True Adamance wrote:Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled. The Heavy Bolter from Space Marine is incredible! Inertia in the heavy is a missing element, because the GUA and Mini, although very stable mounted, would need gimbles and gyroscopes for stability on the move. My kid gets mad at me for running around with my 1500isk hmg shooting everyone down to 30-50% health. I just say that assists win matches not kdr.
It's a lot of things, honestly.
I wish sentinels were fire support, not the main combat line
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Megaman Trigger
Knights of Eternal Darkness
155
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Posted - 2014.12.21 22:53:00 -
[22] - Quote
True Adamance wrote:Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled. The Heavy Bolter from Space Marine is incredible!
Probably the best example of a man portable (even if said man is a genetically enhanced super soldier in power armour) heavy ballistics weapon. It even overheats. That said, having to brace to use a HMG in Dust would almost guarantee the Sentinel dying before getting the kill unless something was done to balance it.
Purifier. First Class.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16194
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Posted - 2014.12.21 22:56:00 -
[23] - Quote
Megaman Trigger wrote:True Adamance wrote:Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled. The Heavy Bolter from Space Marine is incredible! Probably the best example of a man portable (even if said man is a genetically enhanced super soldier in power armour) heavy ballistics weapon. It even overheats. That said, having to brace to use a HMG in Dust would almost guarantee the Sentinel dying before getting the kill unless something was done to balance it.
TTK vs Sentinel is almost the same as in Space Marine....... plus the idea behind the braced position was to do so before you ran into and enemy and prefire on corners you knew they were using.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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GLOBAL fils'de RAGE
Consolidated Dust
101
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Posted - 2014.12.21 23:10:00 -
[24] - Quote
True Adamance wrote:Megaman Trigger wrote:True Adamance wrote:Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled. The Heavy Bolter from Space Marine is incredible! Probably the best example of a man portable (even if said man is a genetically enhanced super soldier in power armour) heavy ballistics weapon. It even overheats. That said, having to brace to use a HMG in Dust would almost guarantee the Sentinel dying before getting the kill unless something was done to balance it. TTK vs Sentinel is almost the same as in Space Marine....... plus the idea behind the braced position was to do so before you ran into and enemy and prefire on corners you knew they were using.
It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction. gun with ammo would weight 500lbs at least.
The type of weapon that i started this post with would need this limitation, in RL and science fiction. |
Megaman Trigger
Knights of Eternal Darkness
156
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Posted - 2014.12.21 23:16:00 -
[25] - Quote
True Adamance wrote:Megaman Trigger wrote:True Adamance wrote:Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled. The Heavy Bolter from Space Marine is incredible! Probably the best example of a man portable (even if said man is a genetically enhanced super soldier in power armour) heavy ballistics weapon. It even overheats. That said, having to brace to use a HMG in Dust would almost guarantee the Sentinel dying before getting the kill unless something was done to balance it. TTK vs Sentinel is almost the same as in Space Marine....... plus the idea behind the braced position was to do so before you ran into and enemy and prefire on corners you knew they were using.
Sentinels feel squishier than Devs. Then again, maybe I'm so used to IH/FNP loadouts lasting so long, and the much faster HP regen, that Sentinels just seem squishier but aren't.
In Space Marine, I tended to get behind the enemy and brace with Expertise, then rip them several new ones while the rest of the team over in. Also quick set up in the face of ASM; boot to the head, bolt to the gut.
Purifier. First Class.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16195
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Posted - 2014.12.21 23:20:00 -
[26] - Quote
GLOBAL fils'de RAGE wrote:
It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction. gun with ammo would weight 500lbs at least.
The type of weapon that i started this post with would need this limitation, in RL and science fiction.
"The Military Grade Clone, the core of every dropsuit, is constructed out of high quality biomass laced with nanites. The clone design itself is complete with many military decisions incorporated; such as redundancy to prevent body failure and shock, enhanced skeletal and muscular strength, improved endurance, efficient metabolism, dulled pain senses and a nanite organ support system gives unrivaled advantages over the traditional clones normally offered at many medical facilities. Encasing the innards of the clone is a bio-engineered titanium-ion based skeleton to keep the clone lightweight and strong. Throughout the body is a special artery system able to support and supply the body with nanites which enhance many bodily functions from repair, bleed prevention, and interfacing with the suit. Despite all the liberties taken in designing these nearly two and a half meter tall biological weapons, have still have to accommodate a very human physiology."
Not including any mechanical enhancements a dropsuit could provide like powered exoskeletons, steroids, etc I am sure a clone could carry such and under-slung weapon.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Megaman Trigger
Knights of Eternal Darkness
156
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Posted - 2014.12.21 23:26:00 -
[27] - Quote
GLOBAL fils'de RAGE wrote:It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction. gun with ammo would weight 500lbs at least.
The type of weapon that i started this post with would need this limitation, in RL and science fiction.
Power Armour's artificial muscles and internal servos, especially those on the Sentinel suits, should be able to compensate for wielding a HMG to the point where it's not overly unwieldly/impossible to use.
I admit the bracing argument has its merits, and as a long time Space Marine player (3 years) I'm used to the example being used so I have a good idea of what everyone's going off of. One of my concerns of braced Sentinels is camping, which oddly doesn't happen much in Space Marine (but then again, what good is camping a corner when there's the Plasma Cannon, Lascannon, broken OP Vengeance Launcher or Jump Pack equipped CQC monsters who can get around it?) but we get them now so no big deal, I guess?
Purifier. First Class.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16196
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Posted - 2014.12.21 23:40:00 -
[28] - Quote
Megaman Trigger wrote:GLOBAL fils'de RAGE wrote:It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction. gun with ammo would weight 500lbs at least.
The type of weapon that i started this post with would need this limitation, in RL and science fiction. Power Armour's artificial muscles and internal servos, especially those on the Sentinel suits, should be able to compensate for wielding a HMG to the point where it's not overly unwieldly/impossible to use. I admit the bracing argument has its merits, and as a long time Space Marine player (3 years) I'm used to the example being used so I have a good idea of what everyone's going off of. One of my concerns of braced Sentinels is camping, which oddly doesn't happen much in Space Marine (but then again, what good is camping a corner when there's the Plasma Cannon, Lascannon, broken OP Vengeance Launcher or Jump Pack equipped CQC monsters who can get around it?) but we get them now so no big deal, I guess?
What else is a machine gun designed to do. If not to dig into a position and defend it. The downside as usual in FPS games is that since you cannot/don't move people eventually find a way around you and grenade you out, snipe, etc.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Megaman Trigger
Knights of Eternal Darkness
157
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Posted - 2014.12.22 00:13:00 -
[29] - Quote
True Adamance wrote:Megaman Trigger wrote:GLOBAL fils'de RAGE wrote:It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction. gun with ammo would weight 500lbs at least.
The type of weapon that i started this post with would need this limitation, in RL and science fiction. Power Armour's artificial muscles and internal servos, especially those on the Sentinel suits, should be able to compensate for wielding a HMG to the point where it's not overly unwieldly/impossible to use. I admit the bracing argument has its merits, and as a long time Space Marine player (3 years) I'm used to the example being used so I have a good idea of what everyone's going off of. One of my concerns of braced Sentinels is camping, which oddly doesn't happen much in Space Marine (but then again, what good is camping a corner when there's the Plasma Cannon, Lascannon, broken OP Vengeance Launcher or Jump Pack equipped CQC monsters who can get around it?) but we get them now so no big deal, I guess? What else is a machine gun designed to do. If not to dig into a position and defend it. The downside as usual in FPS games is that since you cannot/don't move people eventually find a way around you and grenade you out, snipe, etc.
Some games, and weapons (Melta!!), are worse for camping that others. The opposite is true; some games are better for being able to counter campers. Not sure where Dust falls.
Purifier. First Class.
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