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Megaman Trigger
Knights of Eternal Darkness
155
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Posted - 2014.12.21 22:53:00 -
[1] - Quote
True Adamance wrote:Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled. The Heavy Bolter from Space Marine is incredible!
Probably the best example of a man portable (even if said man is a genetically enhanced super soldier in power armour) heavy ballistics weapon. It even overheats. That said, having to brace to use a HMG in Dust would almost guarantee the Sentinel dying before getting the kill unless something was done to balance it.
Purifier. First Class.
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Megaman Trigger
Knights of Eternal Darkness
156
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Posted - 2014.12.21 23:16:00 -
[2] - Quote
True Adamance wrote:Megaman Trigger wrote:True Adamance wrote:Breakin Stuff wrote:Thaddeus Reynolds wrote:I would rather it have a set-up time to attain its full firepower...like the heavy bolter in space marine, and when setup the sentinel suit would be stationary and devastating to things in front of it, but it would need to take longer for the suit to rotate around Space Marine heavy bolters were the inspiration for my sentinel proposal. We will never be alloweed to board EVE ships that are not NPC controlled. The Heavy Bolter from Space Marine is incredible! Probably the best example of a man portable (even if said man is a genetically enhanced super soldier in power armour) heavy ballistics weapon. It even overheats. That said, having to brace to use a HMG in Dust would almost guarantee the Sentinel dying before getting the kill unless something was done to balance it. TTK vs Sentinel is almost the same as in Space Marine....... plus the idea behind the braced position was to do so before you ran into and enemy and prefire on corners you knew they were using.
Sentinels feel squishier than Devs. Then again, maybe I'm so used to IH/FNP loadouts lasting so long, and the much faster HP regen, that Sentinels just seem squishier but aren't.
In Space Marine, I tended to get behind the enemy and brace with Expertise, then rip them several new ones while the rest of the team over in. Also quick set up in the face of ASM; boot to the head, bolt to the gut.
Purifier. First Class.
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Megaman Trigger
Knights of Eternal Darkness
156
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Posted - 2014.12.21 23:26:00 -
[3] - Quote
GLOBAL fils'de RAGE wrote:It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction. gun with ammo would weight 500lbs at least.
The type of weapon that i started this post with would need this limitation, in RL and science fiction.
Power Armour's artificial muscles and internal servos, especially those on the Sentinel suits, should be able to compensate for wielding a HMG to the point where it's not overly unwieldly/impossible to use.
I admit the bracing argument has its merits, and as a long time Space Marine player (3 years) I'm used to the example being used so I have a good idea of what everyone's going off of. One of my concerns of braced Sentinels is camping, which oddly doesn't happen much in Space Marine (but then again, what good is camping a corner when there's the Plasma Cannon, Lascannon, broken OP Vengeance Launcher or Jump Pack equipped CQC monsters who can get around it?) but we get them now so no big deal, I guess?
Purifier. First Class.
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Megaman Trigger
Knights of Eternal Darkness
157
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Posted - 2014.12.22 00:13:00 -
[4] - Quote
True Adamance wrote:Megaman Trigger wrote:GLOBAL fils'de RAGE wrote:It should be on trigger pull, because the gyros would be at full rpm. Movement speed for you and the weapon would become slow, but very smooth- slaving the weapon would cause it to want to continue in that direction. gun with ammo would weight 500lbs at least.
The type of weapon that i started this post with would need this limitation, in RL and science fiction. Power Armour's artificial muscles and internal servos, especially those on the Sentinel suits, should be able to compensate for wielding a HMG to the point where it's not overly unwieldly/impossible to use. I admit the bracing argument has its merits, and as a long time Space Marine player (3 years) I'm used to the example being used so I have a good idea of what everyone's going off of. One of my concerns of braced Sentinels is camping, which oddly doesn't happen much in Space Marine (but then again, what good is camping a corner when there's the Plasma Cannon, Lascannon, broken OP Vengeance Launcher or Jump Pack equipped CQC monsters who can get around it?) but we get them now so no big deal, I guess? What else is a machine gun designed to do. If not to dig into a position and defend it. The downside as usual in FPS games is that since you cannot/don't move people eventually find a way around you and grenade you out, snipe, etc.
Some games, and weapons (Melta!!), are worse for camping that others. The opposite is true; some games are better for being able to counter campers. Not sure where Dust falls.
Purifier. First Class.
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