Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1412
|
Posted - 2014.12.18 20:51:00 -
[1] - Quote
[Basic Heat Sink] Heat Buildup: -8% Feedback Damage: +10% CPU: 19 PG: 4 Slot: High
[Enhanced Heat Sink] Heat Buildup: -10% Feedback Damage: +15% CPU: 41 PG: 6 Slot: High
[Complex Heat Sink] Heat Buildup: -12% Feedback Damage: +20% CPU: 64 PG: 10 Slot: High
Standard Stacking Penalties Apply. 100% 85% 57% ect...
Amassault 5 with 3 Complex Heat Sinks would be able to fire 29 consecutive shots before overheating.
Please, make my Opus pretty...
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5492
|
Posted - 2014.12.18 21:07:00 -
[2] - Quote
Could you imagine that with a modded controller?
I'd be convinced whomever gave that idea the go ahead had interest in a modded controller manufacturer.
Only4-5KDRpubbiesCanRunADV24/7|PCplyrsRunPRO&smashSTD/MLTplyrs24/7. ThisIsHowIt'sAlwaysBeen,ThereforeMustStayThisWay.
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1413
|
Posted - 2014.12.18 21:29:00 -
[3] - Quote
Thor Odinson42 wrote:Could you imagine that with a modded controller?
I'd be convinced whomever gave that idea the go ahead had interest in a modded controller manufacturer.
A Triple Damage Modded Duvolle TacAR would make a better candidate for modded controllers, and that's possible right now FYI.
It would put out significantly more DPS, and a little bit more total damage before you would have to stop firing. Slap it on a Gallassault and you've got a hipfiring monster.
Please, make my Opus pretty...
|
General12912
Gallente Marine Corps
220
|
Posted - 2014.12.18 21:37:00 -
[4] - Quote
Fizzer XCIV wrote:Thor Odinson42 wrote:Could you imagine that with a modded controller?
I'd be convinced whomever gave that idea the go ahead had interest in a modded controller manufacturer. A Triple Damage Modded Duvolle TacAR would make a better candidate for modded controllers, and that's possible right now FYI. It would put out significantly more DPS, and a little bit more total damage before you would have to stop firing. Slap it on a Gallassault and you've got a hipfiring monster.
thats possible again??? i thought they put a stop to modded controllers with Tac ARs when they nerfed the Cal logi.
Gallente-Fu Grand Master
Gallente Federation Patriot
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1413
|
Posted - 2014.12.18 21:40:00 -
[5] - Quote
General12912 wrote:Fizzer XCIV wrote:Thor Odinson42 wrote:Could you imagine that with a modded controller?
I'd be convinced whomever gave that idea the go ahead had interest in a modded controller manufacturer. A Triple Damage Modded Duvolle TacAR would make a better candidate for modded controllers, and that's possible right now FYI. It would put out significantly more DPS, and a little bit more total damage before you would have to stop firing. Slap it on a Gallassault and you've got a hipfiring monster. thats possible again??? i thought they put a stop to modded controllers with Tac ARs when they nerfed the Cal logi.
Yup. Just one of the unintended side effects of buffing the magazine side of a weapon by 33%...
Please, make my Opus pretty...
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5493
|
Posted - 2014.12.18 21:49:00 -
[6] - Quote
I haven't run into a TAC yet. But I do see people all the time with SCRs that fire faster than would be expected possible with pinpoint aim.
Only4-5KDRpubbiesCanRunADV24/7|PCplyrsRunPRO&smashSTD/MLTplyrs24/7. ThisIsHowIt'sAlwaysBeen,ThereforeMustStayThisWay.
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1413
|
Posted - 2014.12.18 21:53:00 -
[7] - Quote
Thor Odinson42 wrote:I haven't run into a TAC yet. But I do see people all the time with SCRs that fire faster than would be expected possible with pinpoint aim. Its been 2 days since their buff. Give it time.
I personally don't actually think modded controllers are a real problem that regularly plagues the game, but If they are, that fit is what they'll be using. Or at least its what I'd use if I were them. Thing looks bonkers...
Please, make my Opus pretty...
|
DeadlyAztec11
Ostrakon Agency
6473
|
Posted - 2014.12.18 23:39:00 -
[8] - Quote
I thought you meant a module that would soke up thermal damage from weapons.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1414
|
Posted - 2014.12.18 23:45:00 -
[9] - Quote
DeadlyAztec11 wrote:I thought you meant a module that would soke up thermal damage from weapons. Complete opposite. It would reduce the heat buildup of weapons in exchange for more Feedback damage.
Please, make my Opus pretty...
|
Zepod
Titans of Phoenix
34
|
Posted - 2014.12.19 01:07:00 -
[10] - Quote
This would make Shielded Sentinels even more worthless than they already are, and could remove the value of the Officer LR (with Amarr Assault V it doesn't overheat at all).
Though it would make a great asset for the ASCR.
You may not like what I just said, but you know it's true...
|
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1423
|
Posted - 2014.12.19 01:13:00 -
[11] - Quote
Zepod wrote:This would make Shielded Sentinels even more worthless than they already are, and could remove the value of the Officer LR (with Amarr Assault V it doesn't overheat at all).
Though it would make a great asset for the ASCR.
The officer Laser Rifle would still have a 120 round magazine, and with this, it would be able to make use of Damage mods in a better way than a normal laser rifle could. I feel it would still retain value.
And the making shield sentinels useless quip?
The Gallassault with 3 Damage Mods: <--- This thing is CURRENTLY possible. 843 DPS (1053.75 SDPS/758.7 ADPS) 2037 Total Damage before pause. Significantly better Hipfire and Accuracy due to Gallassault. Uses less PG (uses 7 less PG, and 2 more CPU) More balanced Damage Profile.
The Amassault with 3 Heat Sinks: 715 DPS (965.25 SDPS/572 ADPS) 2073 Total Damage before pause. Can Charge(useless with modded controllers) Slightly longer range(10m, iirc) Still overheats. (at 29 shots)
Notice how the TacAR does more Shield DPS? Yeah, this would have no effect that isn't already in the game.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
2121
|
Posted - 2014.12.19 01:30:00 -
[12] - Quote
It would give me a reason to FINALLY put something other then DMG mods on my Amarr suit
Heavy weapon parity... When CCP Rattati.
I place my faith in my God, my Empress, and my Laz0r
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5496
|
Posted - 2014.12.19 02:18:00 -
[13] - Quote
The ONLY way this could even be considered would be if it were a low slot.
Only4-5KDRpubbiesCanRunADV24/7|PCplyrsRunPRO&smashSTD/MLTplyrs24/7. ThisIsHowIt'sAlwaysBeen,ThereforeMustStayThisWay.
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1434
|
Posted - 2014.12.19 02:33:00 -
[14] - Quote
Thor Odinson42 wrote:The ONLY way this could even be considered would be if it were a low slot. That would be absurdly OP...
Damage Mods in highs and Heat Sinks in lows? Lol.
And really, do we need more low slot modules? I'm trying to push Amarrian away from stacking damage mods! Putting these in the low slots would only make it more tempting to stack them!
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5496
|
Posted - 2014.12.19 03:14:00 -
[15] - Quote
Fizzer XCIV wrote:Thor Odinson42 wrote:The ONLY way this could even be considered would be if it were a low slot. That would be absurdly OP... Damage Mods in highs and Heat Sinks in lows? Lol. And really, do we need more low slot modules? I'm trying to push Amarrian away from stacking damage mods! Putting these in the low slots would only make it more tempting to stack them!
Lol, nice try.
1000 HP Firing 29 SCR rounds before overheating.
Only4-5KDRpubbiesCanRunADV24/7|PCplyrsRunPRO&smashSTD/MLTplyrs24/7. ThisIsHowIt'sAlwaysBeen,ThereforeMustStayThisWay.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16135
|
Posted - 2014.12.19 03:58:00 -
[16] - Quote
Thor Odinson42 wrote:Fizzer XCIV wrote:Thor Odinson42 wrote:The ONLY way this could even be considered would be if it were a low slot. That would be absurdly OP... Damage Mods in highs and Heat Sinks in lows? Lol. And really, do we need more low slot modules? I'm trying to push Amarrian away from stacking damage mods! Putting these in the low slots would only make it more tempting to stack them! Lol, nice try. 1000 HP Firing 29 SCR rounds before overheating.
All damage module should be low slot modules.
Unfortunately most people wouldn't like what would be put into the high slots to counter balance.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1436
|
Posted - 2014.12.19 05:52:00 -
[17] - Quote
True Adamance wrote:Thor Odinson42 wrote:Fizzer XCIV wrote:Thor Odinson42 wrote:The ONLY way this could even be considered would be if it were a low slot. That would be absurdly OP... Damage Mods in highs and Heat Sinks in lows? Lol. And really, do we need more low slot modules? I'm trying to push Amarrian away from stacking damage mods! Putting these in the low slots would only make it more tempting to stack them! Lol, nice try. 1000 HP Firing 29 SCR rounds before overheating. All damage module should be low slot modules. Unfortunately most people wouldn't like what would be put into the high slots to counter balance. Give me my Kin Cats! Damage mods are worthless! Take them!
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
Boot Booter
Titans of Phoenix
1078
|
Posted - 2014.12.19 07:20:00 -
[18] - Quote
Sure why not. Wonder how it would effect the ion pistol. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1451
|
Posted - 2014.12.19 22:36:00 -
[19] - Quote
Boot Booter wrote:Sure why not. Wonder how it would effect the ion pistol.
It would probably cause it to overheat less...
Weapons it would affect: (From highest benefit to least benefit)
1.)Laser Rifle 2.)ScR 3.)Assault ScR 4.)Burst HMG 5.)HMG/Assault HMG 6.)Ion Pistol
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1424
|
Posted - 2014.12.20 03:13:00 -
[20] - Quote
What are stacking penalties
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
|
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1457
|
Posted - 2014.12.20 04:10:00 -
[21] - Quote
Zindorak wrote:What are stacking penalties Penalties for stacking more than one module of the same type. They only affect some modules... I can't remember the list of them off the top of my head, but it says whether or not the penalty applies in the item description. The notable ones are Damage Mods.
1st module: 100% 2nd module: 86.9% 3rd module: 57.1% 4th module: 28.3% 5th module: 10.6%
The 4th and 5th modules are not worth it for anything, really. Just don't even bother. You would probably be better off not even fitting anything to save ISK...
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5883
|
Posted - 2014.12.20 08:53:00 -
[22] - Quote
Please consider the ramifications of heat sinks on an HMG.
Then realize this isn't a good idea.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1457
|
Posted - 2014.12.20 10:58:00 -
[23] - Quote
Breakin Stuff wrote:Please consider the ramifications of heat sinks on an HMG.
Then realize this isn't a good idea.
Please consider that these modules wouldn't even be as effective on an HMG as a Damage Mod already is, especially with the high HP of Sentinels/Heavies and the already high DPS of HMGs.
Then realize that this isn't a bad idea.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5885
|
Posted - 2014.12.20 12:48:00 -
[24] - Quote
Fizzer XCIV wrote:Breakin Stuff wrote:Please consider the ramifications of heat sinks on an HMG.
Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as a Damage Mod already is, especially with the high HP of Sentinels/Heavies and the already high DPS of HMGs. Then realize that this isn't a bad idea.
You are aware that heavy damage mods add 5% and suffer stacking penalties?
Three heat sinks translates to about 25% more trigger time on HMGs when taken to extremes (which we can always count on DUST players to do). This includes the burst.
Compare this to the 9% damage of the damage mods on a galsent.
Or the 5% on amarr.
The calsent caps out right arount 4% if you can figure out how to load a beastly 4 mods.
This more or less completely negating the balance passes on the HMGs
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2897
|
Posted - 2014.12.20 18:00:00 -
[25] - Quote
Fizzer XCIV wrote:[Basic Heat Sink] Heat Buildup: -8% Feedback Damage: +10% CPU: 19 PG: 4 Slot: High
[Enhanced Heat Sink] Heat Buildup: -10% Feedback Damage: +15% CPU: 41 PG: 6 Slot: High
[Complex Heat Sink] Heat Buildup: -12% Feedback Damage: +20% CPU: 64 PG: 10 Slot: High
Standard Stacking Penalties Apply. 100% 85% 57% ect...
Amassault 5 with 3 Complex Heat Sinks would be able to fire 29 consecutive shots before overheating.
What do you think this is!?
EVE : DUST 514 or something?!
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1457
|
Posted - 2014.12.20 20:59:00 -
[26] - Quote
Breakin Stuff wrote:Fizzer XCIV wrote:Breakin Stuff wrote:Please consider the ramifications of heat sinks on an HMG.
Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as a Damage Mod already is, especially with the high HP of Sentinels/Heavies and the already high DPS of HMGs. Then realize that this isn't a bad idea. You are aware that heavy damage mods add 5% and suffer stacking penalties? Three heat sinks translates to about 25% more trigger time on HMGs when taken to extremes (which we can always count on DUST players to do). This includes the burst. Compare this to the 9% damage of the damage mods on a galsent. Or the 5% on amarr. The calsent caps out right arount 4% if you can figure out how to load a beastly 4 mods. This more or less completely negating the balance passes on the HMGs
I you really feel that strongly about it, it would be easy to just break the module up into Heavy, Light, and Sidearm versions like the damage mods already are...
Just because the numbers aren't balanced in your eyes, it doesn't mean it's a bad idea. Heat Sinks are a great idea, and most people would agree that they would definitely be a good addition to the game...
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5891
|
Posted - 2014.12.21 01:45:00 -
[27] - Quote
Fizzer XCIV wrote:Breakin Stuff wrote:Fizzer XCIV wrote:Breakin Stuff wrote:Please consider the ramifications of heat sinks on an HMG.
Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as a Damage Mod already is, especially with the high HP of Sentinels/Heavies and the already high DPS of HMGs. Then realize that this isn't a bad idea. You are aware that heavy damage mods add 5% and suffer stacking penalties? Three heat sinks translates to about 25% more trigger time on HMGs when taken to extremes (which we can always count on DUST players to do). This includes the burst. Compare this to the 9% damage of the damage mods on a galsent. Or the 5% on amarr. The calsent caps out right arount 4% if you can figure out how to load a beastly 4 mods. This more or less completely negating the balance passes on the HMGs I you really feel that strongly about it, it would be easy to just break the module up into Heavy, Light, and Sidearm versions like the damage mods already are... Just because the numbers aren't balanced in your eyes, it doesn't mean it's a bad idea. Heat Sinks are a great idea, and most people would agree that they would definitely be a good addition to the game...
We have the amarr assault bonus because heat sinks aren't a thing.
This cannot be implemented without a full raft of different weapon mods because it really only benefits amarr.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Spademan
Fatal Absolution General Tso's Alliance
5154
|
Posted - 2014.12.21 01:52:00 -
[28] - Quote
Random thought after reading complaints against: What if it increased cooldown speed rather than reducing build-up? Useful? Not at all? Shut up you silly Spade?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1457
|
Posted - 2014.12.21 01:56:00 -
[29] - Quote
Spademan wrote:Random thought after reading complaints against: What if it increased cooldown speed rather than reducing build-up? Useful? Not at all? Shut up you silly Spade? Honestly? Useless. Cooldown time is pretty much irrelevant because of how the heat system is set up and how the size time of weapons is status and not tied to cooldown at all.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1457
|
Posted - 2014.12.21 02:00:00 -
[30] - Quote
Breakin Stuff wrote:Fizzer XCIV wrote:Breakin Stuff wrote:Fizzer XCIV wrote:Breakin Stuff wrote:Please consider the ramifications of heat sinks on an HMG.
Then realize this isn't a good idea. Please consider that these modules wouldn't even be as effective on an HMG as a Damage Mod already is, especially with the high HP of Sentinels/Heavies and the already high DPS of HMGs. Then realize that this isn't a bad idea. You are aware that heavy damage mods add 5% and suffer stacking penalties? Three heat sinks translates to about 25% more trigger time on HMGs when taken to extremes (which we can always count on DUST players to do). This includes the burst. Compare this to the 9% damage of the damage mods on a galsent. Or the 5% on amarr. The calsent caps out right arount 4% if you can figure out how to load a beastly 4 mods. This more or less completely negating the balance passes on the HMGs I you really feel that strongly about it, it would be easy to just break the module up into Heavy, Light, and Sidearm versions like the damage mods already are... Just because the numbers aren't balanced in your eyes, it doesn't mean it's a bad idea. Heat Sinks are a great idea, and most people would agree that they would definitely be a good addition to the game... We have the amarr assault bonus because heat sinks aren't a thing. This cannot be implemented without a full raft of different weapon mods because it really only benefits amarr.
Like you just pointed out, it would also benefit Minmatar HMGs, and to a small extent, Ion Pistols...
And I'm in full support of having more weapon mods, it's just that this one seems like the most obvious one to me. Other ones I would like to see are ones that reduce Charge times or Spool Times, ones that increase Reload Speed, and ones that increase Magazine Size.
Someone's gotta tell the stupids that their ideas are bad, and I guess it's my job...
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |