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Pokey Dravon
OSG Planetary Operations Covert Intervention
4030
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Posted - 2014.12.17 21:55:00 -
[1] - Quote
With damage that high, you would have to increase the reload time substantially. On a Level 5 Gallmando with a single Proto Damage mod with Proficiency & Reload 5, I'd be dealing over 4000 Shield Damage a shot every 2.22 seconds
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4031
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Posted - 2014.12.17 22:22:00 -
[2] - Quote
Actually at max skill its 0.45 spool time, but regardless.
You want to triple the base damage with the only downside being a slower projectile?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4031
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Posted - 2014.12.17 22:43:00 -
[3] - Quote
Ah well you didn't specify Proto, I was going off the Standard damage values which is a bit more than 1000 base according to Protofits.
Typically speaking Breach variants have similar or worse DPS than normal variants Shotgun 40 Damage 85.71 RPM 57.14 DPS
Breach Shotgun 48 Damage (20% increase) 60 RPM (30% decrease) 48 DPS (16% decrease)
Assault Rifle 30.9 Damage 800 RPM 412 DPS
Breach Assault Rifle 58.12 Damage 428.57 RPM 415 DPS (~0.7% increase)
Forge Gun 1200 Damage 4s Charge 300 DPS
Breach Forge Gun 1750 Damage 6s Charge 291 DPS (3% decrease)
Your proposal would put the Breach Plasma Cannon at roughly 100% increase to DPS. I feel this breaks existing conventions for Breach variants.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4034
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Posted - 2014.12.18 00:06:00 -
[4] - Quote
Damage per shot can't get too out of hand, primarily because damage modifiers are percentages and thus the amount of bonus damage increases substantially if direct damage increases.I mean at 3000 damage, Proficiency 5 would tack on an additional 450 shield damage...that's insane. And like you pointed out, a dual Gallmando could burst damage 6900 shield damage. Even the Breach Forge is only a 45% increase in damage per shot, with similar overall DPS.
How would you feel about a 50% increase to shot damage with an increase of spool time from 0.6 to 0.9 seconds and increased reload from 3.5 to 4.0. Reduced splash radius and damge, slower projectile.
Allotek PLC (No Skills) 1155 Damage 0.6 Spool + 3.5 Reload = 1 shot every 4.1 seconds 282 DPS
Allotek PLC (Max Skills + Galmmando) 1461 Damage 0.45 Spool + 2.2 Reload = 1 shot every 2.65 seconds 551 DPS
Breach PLC (No Skills) 1755 Damage (52% increase) 0.9 Spool (50% increase) + 4.0 Reload = 1 shot every 4.9 seconds 358 DPS (27% increase) Slower Projectile Smaller Splash Radius Less Splash Damage
Breach PLC (Max Skils + Galmmando) 2220 Damage 0.675 Spool + 2.55 Reload = 1 shot every 3.225 seconds 688 DPS (25% increase) Slower Projectile Smaller Splash Radius Less Splash Damage
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4037
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Posted - 2014.12.18 02:35:00 -
[5] - Quote
Trading projectile speed which effectively lowers range for a 25% increase in DPS? You act like Plasma Cannons were worthless before the speed increase, and if you were proficient at using them, you should know that it was still extremely viable. Lack of speed just makes the gun harder to use, trading that for a 25% increase to DPS is more that reasonable.
But my all means, submit your iWin button, I'm totally sure CCP will love it.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4037
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Posted - 2014.12.18 02:57:00 -
[6] - Quote
I guess I didn't have nearly as much trouble as you did. My apologies.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4037
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Posted - 2014.12.18 03:27:00 -
[7] - Quote
True Adamance wrote: I'm confused as to why there is even a projectile speed reduction being considered? The slow rate of fire for the high damage is already fitting with the qualities of breach weapons..... slower projectile speed is not necessary. mhmmm id prefer equal DPS with better alpha and no reduction ^_^ Make it less effective against infantry with a tighter splash and longer spool, and you're golden.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4038
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Posted - 2014.12.18 05:00:00 -
[8] - Quote
Fizzer XCIV wrote:Pokey Dravon wrote:True Adamance wrote: I'm confused as to why there is even a projectile speed reduction being considered? The slow rate of fire for the high damage is already fitting with the qualities of breach weapons..... slower projectile speed is not necessary. mhmmm id prefer equal DPS with better alpha and no reduction ^_^ Make it less effective against infantry with a tighter splash and longer spool, and you're golden. So just like the Breach Mass Driver and Flaylocks? The weapons that are widely considered to be UP and useless compared to the normal variants? Lol.
Hmmm I didnt realize you had trouble directly hitting large targets like HAVs and dropships with a mass driver. I'm sorry.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4038
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Posted - 2014.12.18 05:14:00 -
[9] - Quote
Ah you made it sound like since it was high damage with a slow travel that it would be too hard to hit something large like a tank. My apologies.
Im just saying I never had issues killing ground vehicles with the old speed and current damage values. I guess you did, but that's ok, everyone is different.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4038
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Posted - 2014.12.18 05:39:00 -
[10] - Quote
Not attacking your pride, I'm just saying that I struggled a bit to kill vehicles before the damage buff, was able to easily kill them after the damage buff, and the speed buff made them even easier to kill. Just trying to get you to understand where I'm coming from.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4038
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Posted - 2014.12.18 05:50:00 -
[11] - Quote
So you're saying that an armor fit designed to counter infantry AV is overpowered against a damage type that it naturally resists?
Also a Madrugar can't fit 3 complex reps. Tis impossible.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4038
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Posted - 2014.12.18 06:01:00 -
[12] - Quote
Fizzer XCIV wrote:Pokey Dravon wrote:So you're saying that an armor fit designed to counter infantry AV is overpowered against a damage type that it naturally resists? Also a Madrugar can't fit 3 complex reps. Tis impossible. I can understand it having an advantage, but essential god mode? And it could even be 2 complex and 1 enhanced rep. Still invincible. You run out of ammo before you kill it. Remember in 1.7 when swarms literally couldn't get past the regeneration threshold of Shield vehicles? Remember how even the hardcore vehicle users conceded that it was broken? Yeah.
Its also literally impossible to kill a Caldari Sentinel with a mass driver before running out of ammo. If something is specifically designed to counter something else, then yes, it should be god mod. Do you have any idea how fast rep-fit Madrugars die by other means? It's laughable.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4038
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Posted - 2014.12.18 07:01:00 -
[13] - Quote
-_- is an easy example of a natural counter. If its a direct hit every single time, no probably not, but that's a highly unlikely situation.
The point is that there are situations where the weapon or equipment you bring is going to be ineffective against the fit and equipment the enemy is using. I don't expect to be very successful against an armor tank when I have a Plasma cannon, just as I'm not expecting to be very successful against a shield tank when I'm using a swarm launch. That's part of the game that really makes it interesting and fun. So I'm sorry if you were less successful than you wanted to be. I don't consider myself that great of a player, and I've had great success against LAVs and HAVs (typically better luck against Shield, obviously) and better success against dropships post-speed increase. So my assumption is that if an average player like me is having good success with the weapon, then it can't be all that bad.
Listen, I'm done bickering with you, it's stupid. We obviously have some difference in opinion and I really don't care to continue beating my head against a brick wall over this. So I wish you the best of luck and hope you have a nice night.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4043
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Posted - 2014.12.18 15:29:00 -
[14] - Quote
RogueTrooper 2000AD wrote: Yes because when someone is blapped wih a shotgun, it does 57 damage in a second.
Listed damage values are per pellet ^_^
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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