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Fox Gaden
Immortal Guides Learning Alliance
5461
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Posted - 2014.12.17 17:41:00 -
[1] - Quote
Atiim wrote:The fun part about idiotic ideas is that I don't need to argue against them, as they won't be implemented. Well the part about the longer you hold the lock the more more missiles are fired is sort of interesting, even if his understanding of what he is talking about is a little off base.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5467
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Posted - 2014.12.17 18:17:00 -
[2] - Quote
Kallas Hallytyr wrote:He does have a valid point: Swarms never lose their lock,and that removes skill from the equation. I can never evade a missile in my DS unless I'm hovering right next to a building and even that is not reliable (for some unknown reason.)
Having some way to 'dodge' a missile and cause it to lose lock, with a possibility to reacquire, would be good. Unlikely to happen, because lolAV... Actually if there was some player skill based way of causing Swarms to lose lock during flight, that would be an interesting AV dynamic. It would have to rely on good timing or some other player skill based action though.
Maybe a disruptive pules with a 50m range and a reasonably long recharge time, that would disrupt the lock on any missile inside of the 50m range. The pilot would have to time the pules for when the missiles are close enough. Of course this would require that the pilot actually know when the missiles are getting close.
If the rendering issue can't be solved, maybe add a beep in the Pilot's HUD when there is an enemy Swarm Missile in the air, and have the beeping get faster as the missile gets closer.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5473
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Posted - 2014.12.18 00:29:00 -
[3] - Quote
Pokey Dravon wrote:Grimmiers wrote:Fox Gaden wrote: Actually if there was some player skill based way of causing Swarms to lose lock during flight, that would be an interesting AV dynamic. It would have to rely on good timing or some other player skill based action though.
Perhaps an active profile dampener for vehicles? Then we can make our own black ops vehicles; if only our headlights weren't always on. ECM Burst is what you're looking for. Only reason I did not call it that was that ECM Burst suggests it would also take out Uplinks, and something that could take out every Uplink within a 50m radius would be OP. So, better if it is just a signal that throws off the targeting lock.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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