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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1386
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Posted - 2014.12.17 20:55:00 -
[1] - Quote
Maybe you should stop using military grade weapons to hold your things in place?
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1386
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Posted - 2014.12.17 21:56:00 -
[2] - Quote
This skill would be absolutely/practically useless for some weapons, and provide absurdly powerful bonuses to others.
Absolutely useless: Plasma Cannons. Flaylocks. Breach Shotgun. Breach Forgegun.
Practically useless: Scrambler Rifle Assault Scrambler Rifle. Laser Rifle. Ion Pistol.
Absurdly Powerful: Everything else.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1386
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Posted - 2014.12.17 22:37:00 -
[3] - Quote
Atiim wrote:Pokey Dravon wrote:There is no way to do this that would be fair for all weapons. While I am opposed to the idea, I could think of one way: +3% Increase To Magazine Size and +1 Increase To Launcher Weapon Magazine Size per Level. That would be insanely OP for Plasma Cannons, and would strongly devalue the Officer Plasma Cannon.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1390
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Posted - 2014.12.17 23:33:00 -
[4] - Quote
TheEnd762 wrote:Pokey Dravon wrote:TheEnd762 wrote:How about a different skill with different bonus amounts for each weapon, so they can be scaled accordingly? How would that work for a Plasma cannon such that each level of the skill was useful? Or a Breach Shotgun? Or Swarm Launcher? Even at +1 per level the skill would be horrifically overpowered. Just don't have mag capacity skills for those weapons. Not every weapon has sharpshooter. The skill would just be OP for basically every weapon.
It would become like the old sharpshooter in Chromosome. Everyone would need it to be competitive, and it would create an absurdly large gap between noob and vet. Even if it was something as small as 2-3% per level.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1390
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Posted - 2014.12.18 03:40:00 -
[5] - Quote
CCP Rattati wrote:We have contemplated an ammo module.
See guys! A reasonable solution! By making it a module that you have to equip and sacrifice a slot, instead of a passive skill, it suddenly becomes a good idea.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1390
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Posted - 2014.12.18 03:41:00 -
[6] - Quote
DeadlyAztec11 wrote:CCP Rattati wrote:We have contemplated an ammo module. Would you automatically regenerate ammo? I'm down for that. That would make an awesome module. It would have to be a very slow regenation, so it doesn't make Nanohives useless, but it could be balanced.
Please, make my Opus pretty...
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