Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Senator Snipe
Murphys-Law General Tso's Alliance
206
|
Posted - 2014.12.28 18:02:00 -
[31] - Quote
Sinboto Simmons wrote:Mortishai Belmont wrote:I'll agree with this. Proxi's are sadly under and misused.
I do however think the RE's should have longer priming time as it is not supposed to be a supper grenade. Other wise armed forces around the world would be chucking C4 at everything. If you can't avoid REs with the new timer on them I'd question your spacial awareness.
lol
My forge skills are unmatchable.
I don't lose battles, I choose not to win them.
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1598
|
Posted - 2014.12.28 18:30:00 -
[32] - Quote
I understand you Mee but most of the matches that I'm in I loose because I can't help like I would like to .
5's all over the board but can't make a clear cut difference anymore in a match where most of the time the team that I'm playing against is stacked and mine is lacking for the most part from most wearing MLT suits .
It's hard to fight against PRO players when I'm on a team of 16 and 4 is a possible PRO against a team of 16 where they field a squad and 8 are PRO players .
Yes I use to try to do too much .
I would start off a game for the most part , rushing the first objective to hack , lay PE's as a trap for oncoming vehicles , move to fly and lay links then , medic it up and helping with hives .
If I see were getting rushed by heavies and scouts then I would switch to heavy to counter because like I said , most are wearing MLT suits on my team so I already understand that it's going to be tough , switching to that or forging DS / ADS and HAV's but now that's not happening because of bandwidth .
I can live with that if the matches were more even but anyone who plays pubs solo knows better then that .
Now I just can't help like I'm able to and became use to , so where I could be somewhat of a crutch for those who were and are lacking , that's just a no go anymore and it can be frustrating at times .
I stay broke and that's part of the reason that I can't vehicle like I use to because vehicle use is a rich man's / woman's role .
It's hard to make money when one plays on teams that are full of MLT players .
I'm not knocking new players / alts but were pretty much in the same boat because I can help but if I die 4 to 5 times then I'm at a loss and they just don't have the abilities to counter a well thought out strategy in play from a competent squad and just one squad does it most of the time when your on a team littered with MLT .
Being a logi in a match I'm going to die 4 to 5 times because most players that are random just don't protect logi's or value them too much and I don't have enough fire power to kill groups of scouts and heavies which I'm not complaining about .
I just don't like to loose but loosing when I know that I could have done more is much worst .
Doubts are like flies and should be treated as such and crushed .
|
Meee One
Amakakeru-Ryu-no-Hirameki
1424
|
Posted - 2014.12.28 18:57:00 -
[33] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I understand you Mee but most of the matches that I'm in I loose because I can't help like I would like to .
5's all over the board but can't make a clear cut difference anymore in a match where most of the time the team that I'm playing against is stacked and mine is lacking for the most part from most wearing MLT suits .
It's hard to fight against PRO players when I'm on a team of 16 and 4 is a possible PRO against a team of 16 where they field a squad and 8 are PRO players .
Yes I use to try to do too much .
I would start off a game for the most part , rushing the first objective to hack , lay PE's as a trap for oncoming vehicles , move to fly and lay links then , medic it up and helping with hives .
If I see were getting rushed by heavies and scouts then I would switch to heavy to counter because like I said , most are wearing MLT suits on my team so I already understand that it's going to be tough , switching to that or forging DS / ADS and HAV's but now that's not happening because of bandwidth .
I can live with that if the matches were more even but anyone who plays pubs solo knows better then that .
Now I just can't help like I'm able to and became use to , so where I could be somewhat of a crutch for those who were and are lacking , that's just a no go anymore and it can be frustrating at times .
I stay broke and that's part of the reason that I can't vehicle like I use to because vehicle use is a rich man's / woman's role .
It's hard to make money when one plays on teams that are full of MLT players .
I'm not knocking new players / alts but were pretty much in the same boat because I can help but if I die 4 to 5 times then I'm at a loss and they just don't have the abilities to counter a well thought out strategy in play from a competent squad and just one squad does it most of the time when your on a team littered with MLT .
Being a logi in a match I'm going to die 4 to 5 times because most players that are random just don't protect logi's or value them too much and I don't have enough fire power to kill groups of scouts and heavies which I'm not complaining about .
I just don't like to loose but loosing when I know that I could have done more is much worst . When you've done all you can with what you have been given you can't be blamed for things beyond your control.
I'm sure everyone would like to have the all Pro squad on their team. But winning all the time is just as bad as losing all the time. Except you can learn from losing.
Try this: -Develop a playstyle that assumes you are automatically going to lose.
That way,if you lose,it won't feel so bad and you can adapt your style to slow the next 'automatic' loss. Eventually,that 'slowing' will turn to prevent. And loss will turn to victory.
From personal experience i can say it feels really strange the first time when your team wins because of something you've done that seems so inconsequential.
After playing a few matches doing this you'll see changes in your whole team(s),and you'll adapt more and see the changes more dynamically.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1599
|
Posted - 2014.12.28 19:43:00 -
[34] - Quote
I don't want the PRO squad mates , I just wish that the matches would become more even sided .
I could care lees about PRO because I barely use it myself as far as suits .
It would just be nice to have more matches that were not one sided IMO .
It would be nice to not have my hands tied when and in helping my team mates when I know and the game dictates that the team that I'm on is lacking .
Just have to live with that and make use of what I CAN do .
Doubts are like flies and should be treated as such and crushed .
|
Clone D
Grundstein Automation
1179
|
Posted - 2014.12.28 19:46:00 -
[35] - Quote
@Mee One
Under the current BW restrictions, how do you recommend using proximity explosives, to include minefield size and what you plan to do afterward (stay in same dropsuit, or switch to other role).
Thanks for your input.
ISK Trader
channel: blitz
|
Nirwanda Vaughns
1148
|
Posted - 2014.12.28 20:23:00 -
[36] - Quote
Clone D wrote:I propose reducing the PE cost to 1 or 0.
Justification: PEs may remain deployed for a long time to be effective. During that time, the player who deployed them is restricted too much. I don't think that this was the intended purpose of bandwidth, as PEs are a tactical tool. i'd just love some kinda skill that increases their activation rangespeed or if CCP made prox mines operate like AV nades and have a seek range. it'd make them amazing
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
|
KEROSIINI-TERO
The Rainbow Effect
1647
|
Posted - 2014.12.29 03:52:00 -
[37] - Quote
Miles O'Rourke wrote: I wholeheartedly agree with both points.
Proxy's are underpowered (flat 750 across all levels IIRC compared to the Remotes increase per level) and underused.
As an idea, what if REs had to be placed on a surface and then primed, taking a couple of seconds, rather than being just thrown out? It would stop people using them like super grenades and spamming the hell out of them from Nanohives above an objective. The RE skill would reduce the time taken to set up.
That latter is entirely different topic, not for this thread. Use search function, there's plenty
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
|
Clone D
Grundstein Automation
1220
|
Posted - 2014.12.29 19:16:00 -
[38] - Quote
@CCP: Is this underway yet?
ISK Trader
channel: blitz
|
Kaze Eyrou
Molon Labe. General Tso's Alliance
1184
|
Posted - 2014.12.31 02:02:00 -
[39] - Quote
I was worried this thread was going to devolve into Shinobi and Meee going back and forth. Glad to see them share their opinions but keep on topic for now guys. Please.
My opinion on the bandwidth remains unchanged: I believe it's helped a great deal in keeping equipment management under check. I also mentioned I have shelved my Proxy fit because of the same Bandwidth issue, so I will deal with this while staying on our topic of Proximity Mines.
There are several ways I can think of fixing Proximity Mines:
1) Damage Progression 2) Reducing or removing Bandwidth constraint from Proximity Mines 3) Doing both without threatening to throw things off balance
(At this point, I would also like to get some info from CCP as to the total deployed, amount of damage dealt, and amount of vehicles destroyed in 2 plot sets. 1st one would be before 1.10 and the 2nd one would be after 1.10.)
Personally, after giving this much thought, part of me wants to put all the eggs in one basket and go straight to 3. We would have damage progression to make higher level Proxy mines worthwhile, and reducing the BW cost to 1 for Proxy mines. This would still limit Proximity Mines, but allow for Logistics players to put out a small, workable minefield while still giving much needed supportive equipment to ground troops.
In any case, Proxy Mines still need love somehow.
CB Vet // True Logi Bro // @KazeEyrou
Learning Coalition and RTG Mentor
|
Clone D
Grundstein Automation
1262
|
Posted - 2015.01.01 12:47:00 -
[40] - Quote
The community seems to stand behind this idea. Can we get it implemented in 2015? Thanks.
ISK Trader
channel: blitz
|
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |