|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
22
|
Posted - 2014.12.27 17:14:00 -
[1] - Quote
Bringing Marauders back with old stats will just ensue vehicle chaos again. They were extremely tough to kill and some would even withstand a orbital strike or two on top of them and they would not even move. (Wish I had the video of that)
Enforcers were okay, just very squishy....and should be. They were glass cannons with High DPS. Loved the Vayu because a lot of players underestimated it's potential to do a lot of damage if left unchecked.
I Understand some tanker pilot's rage stemming from slowly becoming useless. I mean, what tanker doesn't like to be 2 or 3 shot by one guy who just happens to be bunny hopping on a roof with swarms. But at the same time, like SpKr, who is very radical and just wants tanks to be too powerful that AV is non existent. His argument that "Tanks should be the best AV" is understandable to a degree. A tank should be the best Anti Vehicle as it is designed to take out vehicles. However, Forges should be just as powerful as that is also what it is designed for.
Having only tanks be the stop to tanks is bad designed and shouldn't even be thought of. AV also has it's purpose which is ANTI-VEHICLE. Someone with proto AV should have all the rights to annihilate your tank if given the right chance, he took the time to spec into that role. At the same time, someone skilled into tanks should not be a moving tin can.
Some threads talking about AV vs HAV's makes me wonder how did it end up like this.
Anyways, back in 1.6 Tanks were good. Sure you had invisible swarms from 400m and render issues but they were good. I liked that you had to rely on your team to keep you alive as they slaughter any AV that try to kill you. You were a powerful force that had to be kept alive. And Good tankers knew that and used it to their advantaged. They never expected to be invincible.
I feel now that HAV's are just for "If you are doing bad, pad your K/D"
They are just solo machines when they should be for supporting your team in situations Infantry needs some extra punching. I feel like tierciding them was the fault in tanks being that role now.
Hopefully Rattati listens to Breakin and Dravon, they have promising ideas.
DUST 514/LEGION
|
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
22
|
Posted - 2014.12.27 19:09:00 -
[2] - Quote
Spkr4theDead wrote:MetalWolf-Cell wrote:Bringing Marauders back with old stats will just ensue vehicle chaos again. They were extremely tough to kill and some would even withstand a orbital strike or two on top of them and they would not even move. (Wish I had the video of that)
So it's unfair that pilots knew how to fit their vehicles, and had extremely fast reaction times. Got it
Not saying it was unfair, nor arguing about how they fit their tanks.
Just calling what I saw. Besides, I see tanks as powerful support platforms, not as a one man killing machine.
And yelling at everybody you think is going to break vehicles will not help your thoughts get in the door of dust. Some people here want to balance tanks against AV. But making AV just a minor factor will kill the role.
DUST 514/LEGION
|
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
22
|
Posted - 2015.01.07 16:55:00 -
[3] - Quote
Proto AV should be able to destroy vehicles fairly easily. After all they are specialized in that role to do so, right?
Just as a pilot should be able to shrug off standard AV if he is specialized in said skill. And if he has small turrets with good gunners, should be a force to be reckoned with...until he meets Proto AV. and it should be a struggle.
Like I said, I Understand, being in a tank and be completely soloed by one guy bunny hopping is frustrating. But if he is Proto AV, he is specialized to be the BANE of vehicles. He is succumbed to infantry jumping him as all he has is a sidearm. Even with a Minmatar commando, he only has one infantry based weapon, if he runs out of ammo in the clip in said weapon, he is going down to a squad of Anti-infantry.
Same with specialized Tanks (if we had them) they are meant to be hardened beasts, as that is what the player skilled into. Proto AV and specialized pilots equal each other out, and 2 Proto AV should take it out if the pilot doesn't make a hasty retreat.
and like Breakin said, A standard swarmer has trouble taking out anything, such as militia LAV's, you know, the weakest class of vehicles.
It's kind of disheartening to see that pilots and AV infantry can't come to happy medium and threads talking about HAV's, usually succumbs to trolling or radical bickering. Only a few I see manage to keep it civil and actually want to come to balance with the subject.
I want to see Tanks actually have a role and not Murder machines. Cause even though it is nice to see the potential to kill, but at the same time, it deteriorates it's role, because Infantry are usually the killers while vehicles support that assumption. Tanks with high DPS shells can slaughter infantry if given the right moment, but usually it boils down to supressive fire and area denial.
My opinion, A behemoth of a tank with slow High damaging cannon with splash damage, is much more potent than a large vehicle who's purpose is to do the job of infantry with a large rapid firing AR.
DUST 514/LEGION
|
|
|
|