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Thread Statistics | Show CCP posts - 1 post(s) |
Thor Odinson42
Molon Labe. General Tso's Alliance
5472
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Posted - 2014.12.16 06:18:00 -
[1] - Quote
Mortishai Belmont wrote:Run front line suits in a few ambush matches.
Or learn the magic of militia and basic fittings.
Heck yeah!
Gotta feed the best players' KDR
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Thor Odinson42
Molon Labe. General Tso's Alliance
5472
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Posted - 2014.12.16 06:27:00 -
[2] - Quote
Maken Tosch wrote:calvin b wrote:DeadlyAztec11 wrote:I tend to get from 275k to 375k. If I'm not running anything more than advanced then I will go positive. If I am running standard, then I will definitely go positive.
I don't see an issue. The only problem is that people are continuing to field equipment that they cannot risk losing. Its not about losing the equipment. Its about the reward vs. the risk. Example: I hire you to carry light bulbs across a mine field while people randomly shoot at you. If you survive and none of the bulbs are broken you get 250K dollars. Now for every bulb broken you lose just 20K dollars. Do you think its worth it to cross and deliver any cargo across a mine field while being shot at, no. In dust your the clone that must go out and die if needed over and over while trying to win. Work hard for little pay is the reason for this thread. I'm sorry, but that's a bad analogy. There is a way in which you can magically get rid of the $20,000 penalty by simply running Starter Fits which are 100% free and come with every character just like how Eve Online players are all born with a free Rookie Ship and 1 unit of Tritanium. There is a way to go completely ISK positive in Dust even in matches like Faction Warfare. The trick is getting the experience and unfortunately that experience is the result of dying a lot. When you're in a weak suit, you start to learn how to pick your battles. You start to appreciate the importance of staying close to the herd even if that herd is nothing but a bunch of randoms because of the fact that there is always safety in numbers. Eventually you'll get to the point where you have become proficient with weak gear which invariably leads you to being able to have a better survival rate when you are using better and more expensive gear. I have a certain doctrine I follow as a solo player which is as follows. 1. Always have a minimum balance as a reserve for those rainy days. 2. Always tell yourself how many times you can throw away an expensive fit before you have to switch to a cheaper one at the beginning of a match. 3. Always have a free fit standing by just in case you run out of options. 4. If the situation doesn't require using an expensive fitting, don't use it. 5. Set aside at least one day of the week to dedicate yourself to grinding Ambush matches in free or cheap gear so you can build up your minimum balance quickly. As long as I stick to this doctrine, I'm good financially. Off Topic: I have seen one Eve player beg in local for 5,000 ISK when all he had to do to get that ISK is warp to a nearby asteroid belt, kill an NPC rat, and then wait 15 minutes to collect the 5,000 ISK bounty. You often wonder what players do with their ISK if they have to beg.
But honestly, how much do you play? I have you in my contacts from when we were in PRO together two years ago. I don't think I've seen you get more than a few hundred kills a month.
Solo players don't have to worry about ISK. Winning and losing doesn't matter. Squad players are expected to keep pushing for a win. A logi running free suits is hurting his squad. It really all snowballs from there. I wonder how many people go from "hey this game is fun, I'm going to join a corp and run in squads" to "F this, this is expensive" then become solo players and play sporadically if at all?
Bumping payouts would be good for the game. The accelerated SP acrual made the game a bit less grindy, increased payouts will make it more fun. I also think it would have an impact on veterans by increasing competition instead of the MLT gear turkey shoots seen so often.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5474
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Posted - 2014.12.16 06:34:00 -
[3] - Quote
CCP Rattati wrote:CPM SirManBoy is advocating an increased Salvage method that is based on your contribution. Will not help hackers much but it might be something worth exploring.
I like his proposal, but I think support players would have to rely on donations from squad mates. Overall I don't think that's a bad thing though.
I had a match earlier where I finished #3 at 22-8. I was solo. The blues weren't pushing so I pulled out a proto suit. I ended up losing two. Combined with losing 6 20K heavy suits I lost 620K ISK and got paid 240K ISK for a net loss of 380K. I think that's ridiculous.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5474
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Posted - 2014.12.16 06:38:00 -
[4] - Quote
Joel II X wrote:CCP Rattati wrote:CPM SirManBoy is advocating an increased Salvage method that is based on your contribution. Will not help hackers much but it might be something worth exploring. Elaborate on that, please.
SMB's proposal
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Thor Odinson42
Molon Labe. General Tso's Alliance
5474
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Posted - 2014.12.16 06:42:00 -
[5] - Quote
Maken Tosch wrote:@Thor
Perhaps you do have a point.
In regards to me, I don't focus too much on KDR. I focus on how much I earn compared to how much I spend. Also, since I'm a dedicated nova knifer with very specific targets to chase, you should understand why my kills are not as plentiful as you think. It's been like that long before I even joined PRO.
I wasn't meaning to bash on you as a player, only pointing out that it's probably quite rare for a solo player to play in such a manner and stick with the game. To me it's far more likely for a player to get hooked with the great communication system in Dust and the amazing squad/team play. Unfortunately the incentives aren't there to support this play style for the majority of Dust. If that weren't the case then pubs wouldn't be flooded with solo players.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5474
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Posted - 2014.12.16 06:44:00 -
[6] - Quote
Maken Tosch wrote:CCP Rattati wrote:CPM SirManBoy is advocating an increased Salvage method that is based on your contribution. Will not help hackers much but it might be something worth exploring. Simple trading would also go a long way. Since Jara Kumora, the npc market agent, doesn't give asset holders much ISK in return, perhaps we should be given a means of being able to trade with each other so we can get more ISK in return for the salvage while the buyers get a better bargain via trading as opposed to having to buy directly from the NPC market.
I cleared a lot of inventory when this became a thing, but haven't sold anything since. I think Jara is my single dumbest AUR purchase to date.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5474
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Posted - 2014.12.16 06:46:00 -
[7] - Quote
Joel II X wrote:Thor Odinson42 wrote:Joel II X wrote:CCP Rattati wrote:CPM SirManBoy is advocating an increased Salvage method that is based on your contribution. Will not help hackers much but it might be something worth exploring. Elaborate on that, please. SMB's proposal I meant the "will not help hackers much" part. Unless I'm just being incredibly dense to something written on the link.
Support players wouldn't generate salvage as they aren't destroying things.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5475
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Posted - 2014.12.16 13:23:00 -
[8] - Quote
ADAM-OF-EVE wrote:calvin b wrote:ADAM-OF-EVE wrote:no for isk increase because it benefits the proto users over the new guys. there are only 1 set of players losing out to low isk currently and that is the players who spam more isk than the fight is worth.
its not a game issue its a player attitude issue Its has nothing to do with proto. Its work vs. ISK payout. Like Thor said earlier and I agree. If you work hard and use the best gear to help your team win your not rewarded accordingly. Your reward should equal to your output. What is the point of playing at all if all your going to do is run starter fits. Whats the purpose of skilling into anything if your going to run the BPO you get from day one. BORING. I never get people who say run starter fits, its the same as saying I like my food bland, my drink bland, boring and safe. Well I like to live a little and if it means burning ISK than so be it. If your not burning your ISK on gear than WTF is the use of having it. The point is the low payout is the only boundary protecting new or low skilled players from a permanent proto stomp. Pubs are the only accessible areas for all skill levels. to increase payout would not affect the lower skilled guys as much as it would the higher skilled guys who now would be racking in the cash and stomping harder. As for people saying use starter fits. Well that's not an issue. You don't need to use starter,bpo or apex suits to remain effective and still make isk. You just have play smart and not do suicide runs as a lot of proto's like to do. There are also other modes more suited to proto players like PC and faction warfare. Try these if you want better payouts for your effort. Leave the pubs for everyone not just the elitists.
This mindset has guaranteed the fates of new players and scrubby players since the inception of clone technology.
The payouts are so low that it's taken the incentive completely out of winning. It's kept so many players in STD/MLT vs higher skilled and experienced, rich PC players that it completely baffles me how people like you haven't put 2 & 2 together yet.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5479
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Posted - 2014.12.16 22:20:00 -
[9] - Quote
ADAM-OF-EVE wrote:players where never meant to proto stomp pubs yet they did and ccp allowed this because it was a huge isk sink. the fact some players have billions of isk is not a pub match issue. it was a pc issue ccp didn't bother to correct which is why a lot of players come up against proto teams who don't care about losing isk.
the answer to the problem is not give them more isk so more players can join the proto stomp. the answer is give them somewhere else to waste their isk. which is what faction warfare was meant to be however even that was left in a mess because ccp didn't anticipate that a lot of players don't want to be proto stomped meaning low turnouts in fw fights.
if we increase payouts for pubs all this will do is allow more players to run proto without making losses. which is wrong. pubs should be places where the noobs can train and earn isk while the protos have fun and lose isk bringing in a bit of balance.
a noob cannot push any harder to get a win in a fight that is 1 sided. increasing isk does nothing for them. no players should suffer because proto players don't want to lose isk on low income fights.
Please link all these statements CCP has made about proto, not anticipating proto in FW, etc.
Thanks
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Thor Odinson42
Molon Labe. General Tso's Alliance
5483
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Posted - 2014.12.17 12:54:00 -
[10] - Quote
boba's fetta wrote:Sequal Rise wrote:boba's fetta wrote:abdullah muzaffar wrote:Yes. Not everyone can buy bpos. faction warfare is that way <------ 10M Isk+ all the isk lost during the FW battles + all the time spent in the merc quarter waiting for a battle, in order to buy a bad fitted suit which is crappier than any standard suit? No thanks. you can still buy them. he cliamed you cannot. i didnt say you should mearly that you can. but still not all the apex are bad.
I have the min scout and min assault and I think they are great. I do run out of ammo a lot with the assault though!
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Thor Odinson42
Molon Labe. General Tso's Alliance
5486
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Posted - 2014.12.18 02:50:00 -
[11] - Quote
Hynox Xitio wrote:I approve.
I want to turn even more of a profit when I proto-stomp.
There's no doubt this would be possible for certain players. The biggest difference would be the ability of your foes to run better gear to counter you.
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