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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
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Posted - 2014.12.16 22:17:00 -
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yea like celesta said, it comes down to predicting the AV, it can't be labeled raw intuition it is more a de ja vu that comes from analyzing why you went down. that analysis becomes quicker and quicker.so you then make the decision to call another if you think the crash was mostly pilot error that can be avoided, other times it's just a case of overwhelming AV that can only be countered by your teams infantry so calling another ship is a waste in that case.
some matches are absolutely hopeless and is usually tied to how well your team's infantry is doing.. if you see 2 blue tanks then that's a good sign that you'll have a good flight. i try to shadow blue tanks and work as a back up AV DPS in that case. if your red lined and see 2 enemy red tanks you will probably be shot down. although with enough experience you can sometimes judge a redlining to be worth it.
dom can be extremely punishing to fly in, if the red team sets up shop on the point. skirmish is easier because you can devote yourself to point defense of your closest point, instead of approaching the 1 single point they've set shop up on..
if your only taking one form of AV you sometimes decide it's worth it to risk to get your gunner the kill. fleeing at the fisrt sound of SL can become very dull, barely surviving and seeing your gunner get the kill beforing bugging out in the nick of time is much more rewarding, even more rewarding when he kills the swarmer your tanking.. MLT swarms are not a very big deal but a mincommando running proto is. it will down the tankiest of fits in 3 volleys. you can tell what kind of swarm it is by the amount of damage you see it doing.
like celesta said you develop a sense of where and when not to loiter. but if you want your gunner to get kills then you'll have to know when to risk a hover. sometimes you just get lucky. but i'm to the point where it's gut instinct, i can almost smell the AV hit coming a few seconds before i'm hit.
ADS right now is barely flyable and takes a ton of SP to pull off with any amount of consistency.. i've gone from running high rep to bricking up to 3800 armor from 3300.. from 187 rep down to 112. bricking has had better success in 1.9 for me, when before my reps would laugh most of everything off.. the idea is i get far enough away in time and 112 rep gets me back to full health very fast. i then decide to reapproach the last point or if it was a problem with swarms i assault a part of the map that's out of his range and i make him pursue me around the map, usually he is killed by blue infantry or if i can get him to waste a few volleys on me sometimes he gives up and goes for someone else.
ppl will swear by hardeners but my style of flying requires all my attention be on avoiding getting hit and repping in time not soaking up damage for X amount of seconds. to me that many actives is a distraction from the actual flying but to each his own. the main trick is to know how to get going again asap.. an unplanned stall in a dropship is usually the end of it.
also you have to be extremely aware of what's going on that map reguarding turret instals, enemy vehicles and if the enemy AV has no opposition from your ground forces or if there is no coordinated squads on your team it's a no go unless the enemy team is totally randoms.
dropship now requires armor or shield fitting optimization 5 more than ever if you really want to stand a chance because most of the time your hanging on by a thread of HP that wouldn't be there if you hadn't spent the SP to fit heavy armor or shield modules, and ADS can no longer feasibly forfeit cpu/pg for a door gunner.
your best bet is to fly in academy and can usually practice there without being totally overwhelmed by AV until you get a feel for it.. and learn to contour fly at very low altitude, they can't lock onto something they can't see. it's not so much an aircraft, it's a hover MAV that has the ability to fly.
dropship truly shines when it's used by more than just the pilot but finding those players willing to coordinate with one is like a holy grail. if your having problems with an AV you just hotdrop a heavy on them..
AKA Zirzo Valcyn
AFKing since 2012
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