CELESTA AUNGM
Kang Lo Directorate Gallente Federation
371
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Posted - 2014.12.16 08:17:00 -
[1] - Quote
hn617 wrote:I like to fly dropships on an alt I have, but I'm tired of losing 200k isk every time I meet anyone with at least adv swarms. Can I push through or are dropships just not worth it?
Salutations, hn617. And if you're a GOOD dropship operator, then I can't agree with opinions that dropships are not worth flying, or a big dent in your wallet.
I've been operating DS as a transport since April 2013. Transport means essentially that, all through the match, you let the reds take any skilled or unskilled potshot at you they feel like taking----but you can't shoot them back unless you have a good, steadyhanded turret-gunner onboard.
When I started as a DS player, the "Darth Vader" enemy was the Forge Gun or Rail-HAV,... later it became the Swarmer A/V guy as the person to run from,... I wonder if Plasma Cannons will ever get that reputation too. But it doesn't matter.
Protecting a transport DS (and your replacement costs) has always been about Skilling enough to mount a workhorse fit-out of modules, and timing the modules activation when you get hit by someone's weapon, AND NAVIGATING THE MAP ALONG THE ROUTES AND APPROACH ANGLES THAT ENSURE YOU SELDOM GET HIT BY SOEMONE'S WEAPON UNTIL YOU'RE PREPARED TO GET HIT.
I've been turret-gunner for transport DS players like teebow baggins and ibinez, and their vehicle loss is so low, not because they run away well, but because they mostly don't loiter at positions where (or times when) they will most likely get shot at. They tend to get fired upon when they KNOWINGLY expect an area or travel path is hot, and they know exactly what module they'll use to deal with it until they are ready to exit. I'm TRYING to get as good as their style of play, but still have a ways to go before I can think of bragging. I will lose one DS per every 6 chaotic skirmish matches.
Not being so easy to spot and shoot at, so you hardly ever have to use your afterburner or module nearly as much, is the GOOD dropship person. I think this fact will always separate them from the rest of the dropship enthusiasts. IF you can operate your DS with their technique, hn, no AVers can even mess with you.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
387
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Posted - 2015.01.03 21:50:00 -
[2] - Quote
hn617 wrote:Great tips guys, thanks. Any comments on shield vs armor, or hardeners vs boosters? I've read old threads and guides but can't be sure if it all applies still. Also incubus or python? I go back and forth.
Oh my Lourde, NO, hn617! When it comes to the type of Modules and Fits, the old threads and guides DON'T apply anymore. The best guides and threads were posted back in 2012/2010, and were geared toward an enemy capable of inflicting 2280 hp of damage per shot. GǪThe modules and weapon stats have altered greatly since then.
But those old threads are STILL the best for their INTENT. A Gallente DS (an armour tanker) is STILL best protected by an expendable but thick cushion of Shield. In old threads, this was achieved with 2 Azetropic-Ward Light Shield ExtendersGǪ The modern thread posted by Gabriella Grey suggests doing this with a Complex Heavy Shield Extender and a tag-along Light Shield Module (you can't stack same modules the way you used to in 2012), But the INTENT is the same.
IF you've discovered the old treasured threads, read them for their wisdom and fitting-goals.
Study Gabriella's thread to learn which MODULES currently apply.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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