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Ydubbs81 RND
Ahrendee Mercenaries
3563
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Posted - 2014.12.13 22:40:00 -
[1] - Quote
ADAM-OF-EVE wrote:Atiim wrote:ADAM-OF-EVE wrote:because the ultimate goal is to win and earn isk. kdr does not affect these 2 outcomes and gives players a false view of what success is Actually, K/D does have an effect on the outcome of the match. If you kill a lot of players and die only once or twice, you're far more likely to win the match as you're destroying clones at a faster rate than the enemy. And vice versa; dying a lot of times but only killing a few people makes you less likely to win as your clones are being depleted faster than the enemy. lets say you kill 20 clones and don't die and a logi bro revives 20 players. all your effort was for nothing. lets say you destroy 2mil isk. that isk is a finite resource removed from the game. i dont care about losing a clone. i care about losing isk. players being confronted constantly with their isk loss will eventually improve. we can see this with kdr but ultimately isk has more of an effect on how people play than kdr does
Moot....if that same logibro revives those 20 players, then you don't lose ISK at all! So, that stat will not tell the whole story.
I'm a brauler....wins = success. ISK lost is meaningless. I call in $200K vehicles in the middle of the road just for distraction.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3563
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Posted - 2014.12.13 22:49:00 -
[2] - Quote
hfderrtgvcd wrote:Ydubbs81 RND wrote:ADAM-OF-EVE wrote:Atiim wrote:ADAM-OF-EVE wrote:because the ultimate goal is to win and earn isk. kdr does not affect these 2 outcomes and gives players a false view of what success is Actually, K/D does have an effect on the outcome of the match. If you kill a lot of players and die only once or twice, you're far more likely to win the match as you're destroying clones at a faster rate than the enemy. And vice versa; dying a lot of times but only killing a few people makes you less likely to win as your clones are being depleted faster than the enemy. lets say you kill 20 clones and don't die and a logi bro revives 20 players. all your effort was for nothing. lets say you destroy 2mil isk. that isk is a finite resource removed from the game. i dont care about losing a clone. i care about losing isk. players being confronted constantly with their isk loss will eventually improve. we can see this with kdr but ultimately isk has more of an effect on how people play than kdr does Moot....if that same logibro revives those 20 players, then you don't lose ISK at all! So, that stat will not tell the whole story. I'm a brauler....wins = success. ISK lost is meaningless. I call in $200K vehicles in the middle of the road just for distraction. since you have so much isk ... could I have some?
I'll trade you some strongboxes
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3564
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Posted - 2014.12.14 01:13:00 -
[3] - Quote
ADAM-OF-EVE wrote:
i don't care about kdr as its a meaningless stat. i have revived far more players than i have ever killed, i have repaired far more than i have ever been damaged. my uplinks are imo 95% effective and my hives 100% effective, i save players more isk than i ever lose, i hack objectives and installation when i can. these are all important stats and imo more so than kdr yet all but the healing done are counted in the end of battle report and even that is not recorded outside of the fight yet kdr, a stat which is only relevant to some is the primary measuring stat on the end of battle report for success.
I do all of those things that you are concerned about. When I'm pubbing, I do whatever it takes to win....I believe K/D is important but I'm not hard to find. I'm usually the first one at objectives. I spam links, I carry nanite injectors. I don't camp high ground and stay up there. I play to win but I also would like to know how well I did as far as gunning people down as well.
The same people that are KDR whores who hand around high ground and are scared to go near objectives are probably the same ones worried about ISK loss.
> Check RND out here
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