|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tesfa Alem
Death by Disassociation
596
|
Posted - 2014.12.13 17:14:00 -
[1] - Quote
Cool, so rattati wants the ASCR to be compared to another factional rifle.
Basically we need it to counter its natural enemy, the minmatar's close range weapon the Assault combat rifle. I 'm comapring the Advanced variants because those are the one more likley to be used. Proto can be tweaked up and down as necessary.
CRD-9 ASCR
- Damage: 34.1 HP - ROF :705.88RPM - Charge-Up Time: 2s - Clip Size :72 - Max. Ammo: 325 - Reload Time: 2.5 - Heat Build-Up Per Second: 21 - Seize Duration: 5s - Feedback Damage: 50HP - Effective Range: 88m - Absolute Range: 250m - Lazer + 20% shields - 20% vs armor
BK-42 Assault Combat Rifle
- Damage: 20.837HP - ROF: 1200RPM - Clip Size: 68 - Max. Ammo: 408 - Reload Time: 2.6s - Effective Range: 79m - Absolute Range: 250m - Projectile - 15% vs shields + 15 vs armor
The GEK-38 by comparision does 800 RPM with 32.5 damage per shot. The SL-4 Assault Rail Rifle does 600 RPM but does 40 damage per shot.
Per second damage ( RPM / 60 )
Combat rifle: 20 shots x 20.83 dmg = 416.6 ASCR: 11.75 shots x 34.1 dmg = 400 GEK: 13.3 shots x 32.5 dmg = 433 ARR: 10 shots x 40=dmg 400
Profile damage Sheilds VS Armor
ACBR: 353.6 vs 478 ASCR: 480 vs 320 Gek: 476 vs 389 ARR: 360 vs 480
As you can see the ASCR has the highest penalty which does the lowest damage of all the rifles. ASCR does 33 less damage per second that its racial and mathematical rival the ACBR. 40 less the the ARR, and 69 worse than the GEK.
At the same time it only ties the ARR in terms of maximum damage, and yet is only 3 more damage ahead of the gek 38 vs shields, and only 2 more damage compared to the ACBR vs armor.
Scramblers are supoosed to be shield killers and its bonus to shield damage barely keeps up with the other rifles bonus. Its massive penalty is far beyond any other weapons, which makes it the worst choice of them all.
I met the other forum warriors decide how to fix this. Personally, i would go for a combined DPS buff and maybe an adjustment on the Profile to get the penalty up to around 355 - 360 damage
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation
596
|
Posted - 2014.12.13 17:34:00 -
[2] - Quote
hfderrtgvcd wrote:Your numbers are off for the arr. Its damage versus armor is only 440. That said, the gek completely outclasses the ASCR. It does nearly the same dps vs shields and much more dps to armor. It also as much less muzzl flash and recoil.
correcting now.
Now that you mention it, it looks like the ARR needs a bit more love too.
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation
596
|
Posted - 2014.12.13 18:41:00 -
[3] - Quote
BL4CKST4R wrote:The aSCR is longer range that's why it's DPS is lower. Effective range is useless in determining weapon performance, use optimal range values.
Optimal range for the ASCR is 55 meters compared to the ACBR of 50.
The regular scrambler rifle has an optimal of 72m by comaprion. That and its charge shot means it has more engagement option.
For the ASCR 5 meters is a poor trade off of doing 2 more damage under each weapons best cricumstances and losing 33 damage in each weapons worst. Plus base minmatar sprint speed can cover those 5 meters in under a second.
When things go south, of all the weapons the ASCR is the worst one to carry. Thats why its the least popular.
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation
597
|
Posted - 2014.12.13 22:50:00 -
[4] - Quote
Lightning35 Delta514 wrote:I don't see how this might be a problem but the only true way might see something that could work is the following. Remember when projectile weapons had a -5/+10? It was changed to balance out the rest of the weapons. I donly see how laser weapons would be over powered if they get a little twist. It's currently +20/-20 I believe. You mind doing the math if you switch it to +20/-15? I don't really see how else the asr could be fixed. I'd also like you to try this with laser/scrambler rifles to see how their stats would change.
-15% damage profile would give the ASCR 340 dmg per second, its still the most inferior weapon.
Say we made changed its damage profile to + 15 - 15
We get :
460 vs shield 340 vs armor
It still does about 3% or 13 less damage than a CBR worst case and falls behing by 18 points best case
But if we up the ROF by 4%
705.88 + 4% = 705.88 + 28.2352 = 734.1152
Shots per second = 727.0564 / 60 = 12.2352
Damage per second base = 34.1 x 12.2352 = 417.22032
+15% = 417.22032 + 62.583038 = 479.803368
- 15% = 417.22032 - 62.583038 = 354.637272
Best case scenario
1hp better than the ACBR
Worst case secnario
1hp better than ACBR.
i.e roughly identical to the ACBR with a difference in dmg of 0.2% best case and 0.2% worst case.
The gek would still be slightly worse vs shields and still remain better vs armor, in keeping with gallente hybrid blaster tech. The ARR would not have as much dmg but can still hit very hard a longer ranges. Would still be better by 6 hp in the worst case scenario, and keeps its range as a tactical advantage in the best case scenario. the ARR might need some more love, but i don't think player data supports that.
tl;dr to make the assault scrambler rifle viable up ROF by 4% and change its damage profile to +15 vs shields and -15 vs armor. The math for once holds up.
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation
597
|
Posted - 2014.12.13 23:10:00 -
[5] - Quote
JUDASisMYhomeboy wrote:They say its got range but you practicallyhave to cram the barrelup someones pooper to do dmg with it
The regular scrambler rilfe has great range. The Assault variants however do not. 55 m optimal is as 5 m better than a assault combat rifle, compared to 72m with the assault rail rifle.
Basically give them the roughly the same optimal, near identical damage but a reverse damage profile than the minmatar. You will still be in trouble when ever you run into armor stacked suits, but it won't be as comical as it is now.
Gallete rifles will still be king of CQC. Caldari rifles king of long range. Amarr and the minmatar duke it out medium to close range. The regular combat rifle has a greater optimal than the assault scrambler. The regular scrambler has a greater optimal than both but is be the worst CQC of the lot (overheats quickly, high damage feedback, and if the charge shot misses is a sitting duck). assault scrambler might get the dps but cannot pput down the sustained fire of the minmatar, or engage in mulitple targets as quickly as the minmatar. 1 vs 1 in cqc the minmatar edges it because it has a shield penalty amarr moslty fit armor tanks, so it has short duration with a dmg penalty but a longer duration of bonus damage than the ASCR. The ASCR has a short duration of damage bonus but potentially a lower duration of damage penalties dependin on the minmatar fit.
Kind of balanced i would say.
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation
597
|
Posted - 2014.12.13 23:19:00 -
[6] - Quote
hfderrtgvcd wrote: You can't change the damage profile just for the assault scrambler. You would have to change it for all laser weaponry. That would make the breach scp, laser rifle, and scrambler quite overpowered.
Why not? Why can't the devs make a dmg profile subcategory for the assaults variants? As much as i want to keep with Lore, at the end of the day, its just code. Its not carved into stone. We can do what we want with it.
I think it balances out the assault quite nicely. And there is no need to tweak everything in respect to it.
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation
598
|
Posted - 2014.12.14 19:56:00 -
[7] - Quote
bump
Redline for Thee, but no Redline for Me.
|
|
|
|