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Funkmaster Whale
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2596
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Posted - 2014.12.13 07:36:00 -
[1] - Quote
Video Link
I've been intending to make this video for a while. A lot of people don't seem to feel framerate drops because they use automatic weapons that simply require you to hold the trigger and aim. Conversely, burst-fire and semi-auto weapons require a steady input based on their maximum RoF in order to properly achieve their maximum DPS, and for some reason in this game there's some areas of the map that really suffer from FPS (frames per second) drops and this in turn causes these weapons to act up.
I've been using the CR and Burst AR for a while and in these scenarios I'm using the exact same pattern to fire except that in the laggy condition everything is much slower and much tougher to play in. This plays a HUGE part in why HMGs are so devastating in these city sockets. When you come face to face with a heavy you not only begin to panic, the game starts to stutter and slow down and just feel like it's not responding as fast as you want it to.
What does everyone think?
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Funkmaster Whale
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2597
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Posted - 2014.12.13 08:02:00 -
[2] - Quote
Joseph Ridgeson wrote:Interesting. But do you know for sure that automatic weapons are not suffering the same problem? I would certainly like to see that side by side comparison if you can.
Thanks for the video. That's certainly something to consider. Overall though I think it's still much easier to simply hold down the trigger on your HMG/Breach AR and 100% focus on aiming than it is to have your burst rhythm thrown off because the game starts to get choppy in these situations.
I think ease of use plays a large part in why certain weapons are more popular in things like PC where you'll typically hear many players complaining about choppy framerates and lag. Burst weapons are much more finicky in terms of getting their rhythm down. Automatics have the luxury of not having to worry about that.
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Funkmaster Whale
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2613
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Posted - 2014.12.13 17:19:00 -
[3] - Quote
I want to make a follow up video comparing theoretical vs practical DPS of weapons like the CR and Burst AR in normal vs laggy conditions. Ill get on it later tonight.
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Funkmaster Whale
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2618
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Posted - 2014.12.13 18:32:00 -
[4] - Quote
Bethhy wrote:Kevall Longstride wrote:Brought to the attention of CCP Rattati.
This University study on the fundamentals of frame rate on a FPS game should be a MUST read for CCP Shanghai and all CPM's. "The rate at which frames are rendered in a computer game directly impacts player performance, influencing both the game playability and enjoyability" http://web.cs.wpi.edu/~claypool/papers/fr/fulltext.pdfHere is a whole PDF explaining the science around it. That's pretty crazy that there was actually research done on it lol. It's pretty self-evident that framerate directly correlates to the performance. Framerate can be equivocated with the rate at which the player receives information about the game, and when that begins to slow down it ultimately leads to slow response times and worse player performance.
Like I said before, when you're in a scenario like coming face to face with a Heavy in a city socket, you not only have to manage your panic in order to figure out how to best survive the situation, you also have to quite literally battle the game's choppy performance in order to adequately get it to do what you want it to do. At times it feels like the game is betraying you because it starts to stutter and get choppy in those dire and crucial moments where a few milliseconds can mean life or death.
A lot of times poor framerate means overcompensating your aim and target tracking because the game isn't responding as fast as your input and this ultimately leads to untimely and very frustrating deaths.
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Funkmaster Whale
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2620
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Posted - 2014.12.13 21:28:00 -
[5] - Quote
Bethhy wrote:It is what kills the average players stay times on DUST. Players log off and go play another game because of DUST's inconsistent game performance...
Not because of some FOTM suit or gun.
This is the biggest problem with the development strategy of Uprising build. We have spent more time addressing the symptoms of poor game performance then the actual core issue. Game performance.
Chromosome even being a beta build... Provided much more consistent game experience.. And in turn created epic moments still talked about in squads today.. Of that epic duel you and a companion had. And both of you acknowledged it was player delivered.
Now? Duels are completely based on who has the better hit detection or game performance at that instant...
This is what makes people rage quit DUST.
The game actively hindering players abilities to create fair competition based around gameplay.
Item statistics is a completely different discussion. I don't think it's fair to blame just game performance, but it certainly is a factor. In fact, I think it's a bigger factor for veteran players since PC is usually far worse in terms of framerate disparities.
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Funkmaster Whale
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2623
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Posted - 2014.12.14 00:34:00 -
[6] - Quote
Kalante Schiffer wrote:Bad performance is what drove off a lot of people out of dust the first month.
Still to this day there is problems, some people dont even bother to try PC because it has a lot of issues like FPS drops and connection problems which is nothing compared to the first days of uprising. Instead CCP is more worried about adding more aurum stuff and balancing. That's why ive always said any performance improvements are greatly appreciated because that's what us vets want the most we want the game to be able to keep up. You're right. I remember a few friends I tried to introduce to DUST in May 2013 whose PS3s would completely freeze or simply shut down anytime they started it.
That was the extreme of course. Framerate was always a touchy subject that didn't really seem to get thorough Dev investigation. I remember the huge thread with CCP Wolfman where he was trying to figure out what was making PC so laggy. Everyone had their methods like restarting their PS3 or whatever to hopefully not get F-ed in PC by lag. It's gotten somewhat better since then but there's still certain sockets where the lag is just brutal.
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Funkmaster Whale
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2645
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Posted - 2014.12.15 03:45:00 -
[7] - Quote
Bump in hopes of some Dev response
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Funkmaster Whale
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2651
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Posted - 2014.12.15 09:17:00 -
[8] - Quote
Union118 wrote:I dont see a problem. You shot 2 down pretty quick. Killing militia suits and scouts doesn't present a huge problem. And in this case the framerate wasn't even that bad in the video. I've had games against certain foreign corps where the framerate goes down and it gets even worse than the video shows.
What this means is that a lot of balancing of weapons like the CR, TAR, Burst AR, and other such semi-auto/burst-fire weapons doesn't necessarily reflect what the theoretical DPS of that weapon is. A Burst AR may theoretically have X DPS based on it's RoF but because framerate impacts RoF so much it could actually end up being far less than that. This largely plays into why such weapons aren't as popular.
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Funkmaster Whale
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2732
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Posted - 2015.01.18 06:45:00 -
[9] - Quote
Terry Webber wrote:This is an interesting find, Funkmaster. CCP should fix this ASAP. Unfortunately anything regarding improving game performance is damn near impossible to get a dev response.
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