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Aeon Amadi
Fatal Absolution General Tso's Alliance
7426
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Posted - 2014.12.13 02:01:00 -
[1] - Quote
Kay, so, here we go. Get ready for math.
Here's the issue: Burst AR's Rate of Fire isn't matching up with it's Burst Fire Delay. Essentially, it says 1000 RPM in the fitting screen but that's not how we calculate damage on a burst weapon, so both Protofits.com and CCP Rattati's Hotfix Delta Chart are, according to theory, incorrect. I'll explain why.
In CCP Rattati's Chart, the Allotek Burst Rifle sits just above 600 DPS. This is -far- away from it's actual performance in game, however, and the reason being is because when you take it's base Rate of Fire (1000 RPM) and divide it by 60 (seconds in a minute) you'll get 16.66... <--- Repeating decimal. Now, if you multiply that by it's base damage (36.4) you get the DPS readout that's displayed in both Protofits and Rattati's Chart: 606.66...
So, let's look at that mathematically.
1000 (rounds per minute) ++ 60 (seconds in a minute) = 16.66... (rounds per second.) 16.66 (rounds per second) * 36.40 (damage per round) = 606.66...(Damage Per Second)
Looks good, right? Except, it's not an automatic. That DPS value would be true if it were, but since it's not, we have to account for a brief fire delay between each burst. So, I tried it out. I emptied out magazine after magazine after magazine and used a stop-watch to see how long it took to empty out the entire clip (because I know you guys hate it being called a clip ).
The result was an average of 2.65 bursts per second. Which essentially means that...
60 rounds ++ 4 rounds per burst = 15 bursts per magazine 15 bursts over an average of 5.66 seconds = 2.65 bursts per second 33.09 damage * 4 rounds = 145.6 damage per burst 145.6 damage per burst multiplied by average of 2.65 bursts per second = 385.84 damage per second.
Which is about 220.82 DPS off the mark and about 67.36 DPS -LESS- than the Duvolle Assault Rifle.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7426
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Posted - 2014.12.13 02:11:00 -
[2] - Quote
Jaysyn Larrisen wrote:Ok, I can get behind the logic. Did you run a similar experiment on the CR? No one thinks its underperforming so I was curious how the he math plays out on this.
Next question, what's the simplest fix? Increase damage per shot to about 36?
It's actually 36.40 right now, I just made a typo. Lemme fix that.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7426
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Posted - 2014.12.13 02:32:00 -
[3] - Quote
Using a Boundless Combat Rifle using the same methods:
54 rounds / 3 rounds per burst = 18 bursts per magazine 18 bursts over an average of 3.91 seconds = 4.60 bursts per second 29.70 damage * 3 rounds = 89.1 damage per burst 89.1 damage per burst * 4.60 bursts per second = 410.13 damage per second
EDIT: BEARING IN MIND that this is entirely anecdotal evidence and my ability to fire a weapon may be different than someone elses, let alone if they're using a modded controller.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7430
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Posted - 2014.12.13 03:47:00 -
[4] - Quote
Jaysyn Larrisen wrote:Aeon Amadi wrote:Using a Boundless Combat Rifle using the same methods:
54 rounds / 3 rounds per burst = 18 bursts per magazine 18 bursts over an average of 3.91 seconds = 4.60 bursts per second 29.70 damage * 3 rounds = 89.1 damage per burst 89.1 damage per burst * 4.60 bursts per second = 410.13 damage per second
EDIT: BEARING IN MIND that this is entirely anecdotal evidence and my ability to fire a weapon may be different than someone elses, let alone if they're using a modded controller. Good work, Aeon. This fits with my subjective assessment of the Burst vs CR pretty well. Increase the Burst damage a bit and up its ammo in the magazine a little and I think that would be a good start point. I would like a shade more range but the damage and ammo increase might do well enough.
IMO, having a low range is a signature of the Gallentean philosophy. Low range / High damage. It should definitely hit harder, that's for certain, even if it doesn't have the same kind of fire-rate which is what the Minmatar are all about.
Fire rate could stay the same if it just packed more punch. Bringing the Allotek up to 37.5 damage per round at 3 bursts per second would put it's DPS at around 450. Just shy of the Duvolle Assault Rifle's. That's a fairly decent starting point that we can tweak in either direction, I feel.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7436
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Posted - 2014.12.13 10:42:00 -
[5] - Quote
Sure, but these tests were done inside the MCC on domination matches. Framearate wouldnt be too badly a factor.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7437
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Posted - 2014.12.13 14:39:00 -
[6] - Quote
I havent used the ASCR in a long time, plan on using it when I get home from work to better assess it in the now.
Imo, the vanilla SCR is just a better option. Ability to charge shot is great but you can also hammer away at the trigger to get DPS similar to ASCR puts out. I seriously doubt the damage profile has much to do with it because if that were the case the SCR would have similar issues. The SCR is just comparably better.
BUT if you only want to compare it to Assault variants, then Id say its primary issue is that it just doesnt feel like an Assault variant. Thing kicks like a mule and the muzzle flash gets in the way of what youre aiming at.
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