|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mad Syringe
ReDust Inc.
404
|
Posted - 2014.12.12 08:47:00 -
[1] - Quote
IAmDuncanIdaho II wrote: The only argument I have heard the last few weeks against bandwidth is from ppl who think they should be able to retain logi suit bonuses in a different suit. I suspect running logi solo (as I do, and I suspect you do too?) is not very efficient - logi supports blues, blues protect logi.
Well and there we have it, blues protecting logi is wishful thinking!!! |
Mad Syringe
ReDust Inc.
405
|
Posted - 2014.12.12 10:16:00 -
[2] - Quote
Bandwith sucks, because matches are more onesided than before. You are locked even more in the redline than before.
Pubs just suck balls now...
To be honest, I'll not go out with a logi in pubs anymore, and when it's getting onesided well, since you don't get rewarded for investing suits in a tough battle I'll afk like the rest of the bunch...
And by the way, CCP why is there no tutorial whatsoever for noobs how to use EQ! Most noobs don't even get that their first level 1-2 link/hive goes poof when they put another one down. Do you really think they get, that all/half their stuff goes poof when they switch suits... All they see is that their stuff goes away faster than they can say flux ob, and next time they'll just go heavy. Problem with that is, that it takes forever to get back to the action. Resulting in frustration which leads to bad opinions about the game. Thank you very much for this brilliant Idea with no introduction whatsoever. You want more players, I don't think so, you will have less with these changes.
There would have been better ways to reduce spam, but it needs to be this utter bullcrap. |
Mad Syringe
ReDust Inc.
406
|
Posted - 2014.12.12 11:19:00 -
[3] - Quote
SoTa PoP wrote: Can I ask how limiting most players to two uplinks made the red-line harder to get out of?
I hadn't realize spamming uplinks was the only way out?
Or that one was not enough?
But you're right about not enough tutorials - CCP needs to put way more work into it.
Want to know why bandwidth sucks? Because it eliminates solo play completely. But this is a team based game - so it's no surprise to me this happened.
No they are not the only way out, but if you get redlined, you lost the match anyway. The point is, that having more uplinks in the field, makes it way harder to redline a team. It just became easyer for the proto teams to push you back to the redline.
And if solo play is not wanted, where are the mechanics to get people to squad up? I got invited into my first squad by closed beta vets in the warbarge... you know, when we still had time to check the enemy roster and fool around in the barge. It's not happening anymore, because somebody got bored by it and CCP took that away. I can understand to do that in ambush, since that's a zerging gamemode anyway, but skirm?
Right now, it sucks to play the game without a squad. Which will alienate the noobs which are important for the survival of this game even more...
Rattati has spoken of making it harder to find the links, but I doubt that it will change too much, since a single spawn will give the location away.
|
|
|
|