SoTa PoP
Titans of Phoenix
5263
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Posted - 2014.12.12 06:11:00 -
[1] - Quote
Buwaro Draemon wrote:They are far too easy to use for them to absorb that much damage and be able to use out the highest DPS of any gun in the whole game.
A few EWAR changes here and there and I am seeing a slight decrease in the scout population, but heavies, mostly Sentinels are going at it strong. Being spammed all across the game and the drive-by Heavies.
The best thing to do in my opinion here is to make some changes to the HMG, make it have a little bit more faster heat build up, reduce the RPM, and maybe even give the HMG a spool up time. Like real mini-guns, that need to spin a little before the rounds start firing.
This will add at least some gun game to the HMG users and will require a little bit more skill.
I could give out numbers on how heat, RPM and spool up time will work on the different HMGs but I am in no way good with numbers.
What do you guys say? I can't tell if you mean this or not.
Firstly, EWAR hasn't changed enough that a heavy can reliably run solo. It is still a group orientated suit because of the many weaknesses it has, range, hit box, speed, ect. The only way to make up for this is use vehicles or stick close to a corner - one method is easily hard countered with out a lot of SP investment, and even then still countered, and the EWAR value of the other suits makes camping just sorta dumb.
The maps are designed for multiple paths to objectives - this gives the advantage EWAR suits, or plainly every suit but a speed heavy. (lol)
And if your going to give me a spool up time then I'd like for my much larger shots fired from a much stronger guns bullets to reach past 40m. Otherwise your suggestion is ridiculous and isn't considering the heavy plight at all. We're meant to hold objectives - not give you a chance at a 1v1. You shouldn't be winning your 1v1's versus us in our optimal - PERIOD. We have limitations to our movement and hitboxes for a REASON.
What you've been noticing in Pubs is that if enough heavies are spammed it can lead to one side getting overwhelmed. That isn't because the suit or the gun - it's players being bad.
And I thank them for it - because, unlike you it seems, I adapted. Heavies are nothing more then fodder. I will teach them all how a heavy suit is really used, then enjoy the hate mails afterwords as they realize they can't replicate it.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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SoTa PoP
Titans of Phoenix
5263
|
Posted - 2014.12.12 06:14:00 -
[2] - Quote
xavier zor wrote:As OP asked, sentinal pros and cons
Pros:
Resistance to explosive damage Uses high DPS weapon Uses a weapon with a large clip Has the most HP of any suit in the game Wins 1v1 any suit (unless you are a shotgun scout scrub) you forgot RE's and vehicles, larger hit box means easier target for tanks Can be repped (meaning there is a larger window at which the heavy has enough armor to back away from a fight and be repped....like a warning signal)
Cons:
Slow Bad regeneration statistics Bad eWar statistics bad biotic statistics large head hitbox large body hitbox less slots for versatility Specialized weapon have no range, forcing them to use light to compete in many instances requires more SP investment
If you find anymore, tell me
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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