Bethhy
Ancient Exiles.
2607
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Posted - 2014.12.09 20:22:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:CUSE WarLord wrote:KAGEHOSHI Horned Wolf wrote:CUSE WarLord wrote:KAGEHOSHI Horned Wolf wrote:I've been seeing these vague "fix the core!" threads since closed beta, and the core has been improved a lot. If you want to help, elaborate on specific issues, instead of just saying "core".
The way you're characterizing this patch is dishonest, and ignores the good it does. Changes EWAR for the better, gives us the missing fitting screen stats people have asked for since beta, new strikes improve gameplay, and fixes equipment spam. all that did was add more bugs and glitchs that need to be fixed instead of just fixing the old ones Every patch has bugs and glitches, and they get quickly fixed in around a week or so. You should know this by now. and yet bugs from a year ago and broken mechanics still are a major downfall of dust. maybe its just me that cares more about how a game runs more then if my lazor fires blue or pink beams. You really like being vague. Unnamed core issues, unnamed bugs from a year ago. Be specific, or your whining will amount to nothing.
Rudimentary Net code. - It has been terrible since the start... And in the beginning it was talked about alot on how they where to redo the system. It has never been improved... You can tell by the context of so many lag threads.
Frame rate issues - After 2 years of you so called improvements... It seems frame rate is almost as inconsistent as ever... It was MORE consistent in Open beta then it is now.. You can see that by youtube videos.
Physics... = Do i really need to elaborate? From LAV's... To walking slowly ontop of buildings... To small bumps getting mercenaries stuck and flipping LAV's end for end...
Collision mechanics... - You cant walk next to a wall or an inclined hill without having a 50% chance you will get stuck or hung up... For over 2 years.
Hit detection mechanics. - they are terrible in design... It is done like they did GTA.... Where when your crosshair lights up The server and your playstation finally acknowledges it's a hit... Anywhere else it's just misss.. There is no dynamic hit detection what so ever in DUST... It's all an illusion.
Clunky Aiming mechanics - Said in EVERY professional and amateur review ever of DUST. They have never been throw out and redone since they launched Uprising and CCP Wolfman threw out Chromosome's aiming and hit detection system for the one they have worked on for a year and a half and is still terrible.
Aiming in general is very inconsistent in DUST.. And changes every patch.
We can even talk about CCP recently updating maps... And installing ladders to reach places and then STILL leaving big giant ass invisible walls everywhere...
What we have got in majority from these patches since CCP Rouge took over... Is fluff.. We fluffed up DUST a bit... and still have never fixed the core issues.
We can pick out little bugs here and there till we are blue in the face... That is part of an active development process in a game.. We are fine with little bugs even though some took a year to address... we will work around them or with them and then look back on them when gone with a somewhat fond memory.
But the game as a core? Is so frustrating it pisses nearly everyone you squad with that has played it for 3 months or more... The game its self sabotages you and kills you by very inconsistent and broken core game mechanics that have been left and or built upon..
This is what ultimately limit's a players average playtime per day on this game and what chases a consistent 60% of the population out of this game every month as we get a new cycle in to only learn the harsh truth of DUST.
DUST has AMAZING content... has graphics I am fond of.. Amazing concepts.. But a terrible foundation... That spoils everything.
"DUST is a 3 million dollar house built on a $10,000 dollar foundation." |