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Thread Statistics | Show CCP posts - 12 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
5370
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Posted - 2014.12.09 18:33:00 -
[1] - Quote
Kain Spero wrote:Jebus McKing wrote: Wait, is this an activation time nerf to REs? REs DEFINATELY DON'T need another nerf. They are really effective against people who don't pay attention. I rarely get killed by people using REs as Grenades+. And they already got nerfed when they got the same delay when switching back to a weapon as the cloak. (BTW was this intended?) I like the Packed REs though.
RE's being used as death frisbees always seemed like a flaw, so I'm happy to see them get an increased activation time. I agree, but the activation time should not be so great that you can't drop a RE as you round a corner to take out someone chasing you. What was the delay time on RE before? 5 seconds seems quite high.
The delay before an RE can be activated needs to be high enough so that if you see an RE thrown down you have time to get out of the blast radius before it can be activated, but short enough for a RE user to be able to catch someone chasing them, provided that the chaser is not right on their tail.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5371
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Posted - 2014.12.09 18:43:00 -
[2] - Quote
CCP Rattati wrote:I actually forgot to write the HMG nerf, in the form of heat, again.
Removing headshot bonus is actually something we can look at too, but that eliminates skill in heavy vs heavy. So many times am I bested by someone that knows how to aim, don't want to mess with that.
Managing heat is the way to go to reward skill, you want to get that window of opportunity during the animation to get your kill. Breaking Stuff is going to be upset with another heat nerf... (It was not my idea this time!)
I fully agree regarding headshot bonus. It is a major component to Sentinel vs Sentinel fights, and is the only real chance a Militia HMG user has when going up against a Proto Sentinel with a Boundless HMG.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5406
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Posted - 2014.12.14 23:32:00 -
[3] - Quote
I want to be able to wait until I am 1m from the ground before activating my Inertial Dampeners, so that my enemies are not warned that I am coming even before I hit the ground.
I want the ability to choose not to activate my Inertial Dampeners and accept the resulting loss of shields in order to avoid announcing my arrival to every enemy in the area.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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