CCP Rattati wrote:We are working on a hotfix as a followup to 1.10, both to fix any issues as well as set us up well for the holidays.
These are our thoughts, but we will not be able to do all of them, based on the following Community feedback:
* GÇ£Throwing Remote Explosives at InfantryGÇ¥ versus GÇ£Need to Throw Remote Explosive at VehiclesGÇ¥
* High Hit Point scouts/assaults strafe speeds
* Stacking Hit Point Modules
* Tweaks on Rifles based on Efficiency Data
* Missing Gear from Loyalty Store
* Vehicles
New Packed Remote Explosive
STD/ADV/PRO:
Current Damage: 1250/1500/1750
DMG +30%
Activation Time: 3/3/3
Radius 0.1
Same PG/CPU
Current Remote Explosives
STD/ADV/PRO:
Activation 5/5/5
Assault Scrambler Rifle
Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta.
Overperformers (slight)
Scrambler Rifle
Clip to 40 from 45, same clip to ammo ratio
Breach Assault Rifle
Clip to 30 from 36, same clip to ammo ratio
Effective Range from 70 to 66 meters
Vehicles
Reduced Small Blaster Dispersion
Transport WP for LAV's
Larger Supply Depot Radius
Vehicle plate speed penalty discrepancy
Community proposed stats requested:
GA LLAV
CA LLAV
Anti Infantry Small Missiles
Anti Vehicle Small Missiles
Sagaris
Surya
Modules
If I may chime in on this, I'd like to overview the non deleted parts, because those are the only ones I have any knowledge of.
I have a question concerning the RE's, well two actually.
1) Will the new RE replace the current RE's?
2) if question 1 is no, will the RE begin its activation at the time the player deploys it, or when it lands?
Also, the main issue people have with RE's is the fact that there is no fall off damage, if you're in the blast radius, you take the full damage. Second issue is how people can chuck them like footballs.
Assault scrambler: I personally love this weapon, against shields. Which I almost never see, the new plate numbers may change that.
Reducing the clip size on the scrambler isn't going to do crap. I usually overheat after like 20 or so on my Amarr assault.
Same scenario on the BAR, 30 clip size is still going to shred. Reducing ROF or damage a bit would help though.
On the vehicles section, I wrote a suggestion for IWS beforehand.
https://forums.dust514.com/default.aspx?g=posts&m=2497502#post2497502Note: I accidentally forgot about small missiles, so I made a second post on those. It's like two comments below.
I'd like to point out that the current missiles is perfect for AI. Most properly fitted tanks laugh my missiles off.