DeathwindRising
ROGUE RELICS VP Gaming Alliance
730
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Posted - 2014.12.10 12:22:00 -
[1] - Quote
Daddrobit wrote:Spkr4theDead wrote:Daddrobit wrote: Aye, I agree, if vehicles were specialized more for anti tank over infantry, then I don't think we'd be having this conversation. However that is not the case, tank shots are just as effective at taking out tanks as they are infantry, and that leaves infantry in a bad place getting one shotted by every rail, and blasters in 2-5.
So we're not allowed to have good aim with a rail, is that it? That actually takes the cake for worst non-argument I've heard on here. Then CCP should remove aim assist, and actually make it so that it's more difficult to get headshots. Does that sound fair? If we're gonna get penalized for having great aim, then it's only fair that infantry should penalized for having good aim. Nevermind you're forgetting the word experience. There's a lot of us out there that have been doing this for a long, long time and have become very, very good. Yes, I would love it if CCP took away aim assist from the game. I trust my own abilities to aim, I did very well for myself in the past, the less crutches the game has the better. But if you don't think sitting in a vehicle with 5000+ health and resistance to 95% of everything in the game with an instant kill weapon isn't relying on a crutch, then you're delusional. If you don't like infantry, go play World of Tanks.
you want zero aim assist? you must not have met any scouts... particularly caldari scouts.
also, a forge gun is AV, yet it still kills infantry easily.
im not sure why anyone would believe that a weapon designed to pierce hard targets like tanks, would suddenly have trouble penetrating soft body tissue. a direct hit is a direct hit. you can not say they a weapon that deals 1300 damage on a direct hit will not deal 1300 damage to you when you get hit with it, tank or no tank.
other games combat this issue with projectile accuracy. the large turrets would need to be accurate enough to hit other large targets, without being accurate enough to reliably hit infantry.
basically imagine a circle. if the circle fits inside your target, youll hit them. if the target however, fits inside the circle, theres a chance you might miss, depending on how much space that small target fills up |