Dubya Guy
Abandoned Privilege Top Men.
128
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Posted - 2014.12.19 14:45:00 -
[1] - Quote
I am neither a new player nor (yet) an old player. I still remember what it was like to be fresh to Dust, yet I still hunger for skillpoints and access to new gear in my chosen role.
I confess to not fully understanding the term "tiericide", and I strongly suspect it is because some people are using it incorrectly...or at least that there are different definitions for it. So I will avoid the term.
Without using that term, I think it is important that battles continue to have a mix of players in different QUALITY gear. Players need to want to advance in their access to higher quality gear, and therefore they need to be able to see that having access to better gear makes a difference on the battlefield.
As long as this is not "step 1" to ultimately limiting battles to certain quality levels of gear, I have no problem with the notion of linear-izing the progression from one quality of gear to the next. That linear-ization should not result in a flat line. I wouldn't want to see a geometric 2,4,8 replaced with a flat linear 8,8,8 but rather with sloped (additive) linear 4,6,8.
It seems to me you are suggesting an 8,8,8 approach to one aspect of quality....number of high and low slots in a suit. You are not (yet) talking about flattening the quality of modules or equipment or weapons. Just the quality of the suits. And at that, only one aspect of the quality of the suit. Not the PG/CPU or base Armor/Shield, but only the number of high/low slots.
The current slot progression for your example is already linear (low+high = 4,6,8 STD to PRO). I am sure your point would be that when you gain access to a new level of suit, it doesnGÇÖt JUST increase slots, but also other measures of quality: PG/CPU and base Shield/Armor (not to mention chic design ). Those factors donGÇÖt appear to have linear progression. It would seem to me that you should linearize those two rather than flatten out slots in an attempt to compensate. You will never have fully linear progression until all three measures of quality are linear.
You are a very smart guy (smarter than me), and a very experienced GÇ£oldGÇ¥ player. I know you must have a reason. Educate me.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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