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Thread Statistics | Show CCP posts - 0 post(s) |
Alena Ventrallis
Vengeance Unbound
2368
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Posted - 2014.12.31 11:37:00 -
[1] - Quote
I think tiericide is unlikely to happen in dust. Think about it; their profits from Dust come solely from aurum. Why would they take away one avenue to spend that aurum, by accessing better gear without meeting the skill requirement?
Do not go gentle into that good night;
Rage, rage against the dying of the light.
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2985
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Posted - 2015.04.11 01:09:00 -
[2] - Quote
I am all for this, but I think we should get a hard look at how much more fitting the lower tiered suits would get. IF for instance you can run a full proto setup on an advanced suit, then having the proto suit would be a waste of money. Conversely, if the fitting is too low, then we still have a problem not because the slots aren't there, but because the slots can't be filled because of lack of fitting space.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2987
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Posted - 2015.04.11 06:13:00 -
[3] - Quote
Kain Spero wrote:
In terms of "fitting" PG and CPU would be left the same. The only thing that would change would be slots.
But that fit will only work if you have max skills. Look at this fit with all militia fittings at no skills at all, basically what a new player would be working with. Note how many resources are needed to fit all that. and it's militia. Even at max skills, you still run over the resource amount we have now. We would have a situation where players couldn't even deploy in their suits because they don't have the fitting room for them.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2988
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Posted - 2015.04.11 16:00:00 -
[4] - Quote
Kain Spero wrote:Again, the goal isn't to eliminate the need or desire for progression. A new player with no actually has similar trouble fitting a basic suit: http://www.protofits.com/fittings/shared/0/12892The difference here is that they have even less slots to work with. But with max skills, you can run you're fit. Under the current proposal, even at max fittings I still will be unable to fit a suit with militia mods. Here is the same fit I posted, but with max skills. Note how even now, CPU is still over and PG is WAY over the proposed amount.
Even with max skills, it is still impossible to fit a standard assault suit with all militia mods. This shouldn't be; a standard suit should at the least be able to fit all militia and still be deployable. I think a simple solution would be to have his proposed skill V fitting numbers as the base, and have fitting increase it from there. So it would look like this at skill V:
A-1: 279.5 CPU, 55.9 PG
A/1-Series: 419.738 CPU, 85.313 PG
ak.0: 629.606 CPU, 126.26 PG
This way, you can fit all militia at standard, all advanced at advanced, and all proto at proto. Proto gains a little power since it can fit all proto, but its gains are minimal compared to the gains of standard and advanced.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2988
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Posted - 2015.04.11 16:25:00 -
[5] - Quote
Kain Spero wrote:If you have max skills you probably shouldn't be running militia. If I have max skills and still can't run militia, I can't see how a newberry is supposed to cope. Plus, personally I like to run cheap suits So I don't ever have to worry about money.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2988
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Posted - 2015.04.11 16:38:00 -
[6] - Quote
Kain Spero wrote:[quote=Alena Ventrallis]
You do realize that militia have standard stats with worse fitting right? Yes. You realize that if a max skilled character can't run all militia, that means a new player will definitely not be able to run all militia, which they most likely will have to until they get some SP? You realize that also means that starter suits will be unable to be deployed because they are over their fitting limit? Or that new players will have to immediately skill into fitting skills when they likely will have no idea what those even are?
I'm definitely a cheap SOB, I like seeing GêP next to a lot of my fittings. But if I have 70,000,000 SP and can't run all militia, what makes you think someone with 500,000 is going to fare any better than me? The current iteration does nothing but harm new players. At least now they can deploy into battle. If we leave fitting space the same while increasing slot count, new players would have to leave slots empty, which would bring us right back to where we are now. The current fitting space we have was designed around the lower slot count; if we increase slots, we must therefore also increase fitting to accommodate those slots.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2988
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Posted - 2015.04.11 16:43:00 -
[7] - Quote
Kain Spero wrote:Spectral Clone wrote:Sotp necr0ing my thr3adzzzzzzz!!!1 :) "RISE FROM YOUR GWRAVE!" https://www.youtube.com/watch?v=hihEhsdwiIkI guess what I'm getting at Alena. Is that it would be better to flatten the slots first and then go from there. I get your point, but the fitting space we have were designed around the lower slot count. There's some formula CCP has where each slot is worth X CPU and Y PG or something similar. If we increase slots, we should also apply that formula to increase fitting space so we can use those slots.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2988
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Posted - 2015.04.11 16:45:00 -
[8] - Quote
Spectral Clone wrote:Sotp necr0ing my thr3adzzzzzzz!!!1 :) STOP HAVING GOOD IDEAS THEN!!!
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2995
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Posted - 2015.04.12 17:11:00 -
[9] - Quote
Indianna Pwns wrote: This is actually untrue, there are militia modules that are straight up worse than basic modules. Shield regulators come to mind.
As far as I know, these discrepancies are errors. Militia is supposed to be equivalent to standard, only with higher fitting costs.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3021
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Posted - 2015.04.19 18:41:00 -
[10] - Quote
Nevyn Tazinas wrote: There are these things called CPU & PG mods, they would see some use this way.
And if new players have to fit these mods in order to have the fitting necessary, we are back to square one, since the extra slots will be taken up by the fitting mods. May as well not do it at all if we don't do it right.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
3027
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Posted - 2015.04.21 21:19:00 -
[11] - Quote
Cross Atu wrote:Haerr wrote:Yes! Normalise slot layout through out tiers. Do it for the LAVs and Dropships as well. And give LAVs and Dropships inherent armour repair rates just like all the suits and HAVs. Mostly yes, except vehicle reps need to be moved from passive to active in light of the stacked Maddy of eternal hardened reps The passive base regen is fine. What we need to do is make the armor rep modules active.
Whirly gun make much thunder! - Victor
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