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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2648
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Posted - 2014.12.06 00:22:00 -
[1] - Quote
Basically, follow through with your slot change proposal shown in this spreadsheet, except:
- Remove Amarr Logi sidearm.
- Make equipment slot progression 3/4/4.
- Just throwing this out there, but perhaps a slight increase to logi base hp.
There, logistics should be more balanced and more viable at lower tiers as well as more consistent across races and with the other suits in general.
And to the inevitable Amarr-losing-sidearm-QQ posters, if I can live with all the nerfs and crap that's happened and are happening to Cal scouts and ADSs and still get by, you can handle losing your little sidearm (while getting more slots and equipment, which should be better if you actually want to play logi).
Dust is there! I was real!
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2648
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Posted - 2014.12.06 01:29:00 -
[2] - Quote
Nevyn Tazinas wrote:1. Stop hating on Amarr specifically. ADS still have a massive kill ratio most games. So do any scouts.
2. Logi are the most obvious case for Tiericide. Make all levels of suit have the same number of slots (Probably should match current proto since that's what most balance has been aimed at). Fittings & base stats make the difference still. Suddenly we deal with a lot less issues overall. That's what I'm saying. Even with all these changes to ADSs and scouts, they're doing alright. Amarr (and the idea of including Cal) having a side arm on a Logi is as not fitting for the role as giving an assault 2-3 equipment slots. There really isn't a good reason for it other than, "it's nice and was like that when we started." Besides, with Rattati's changes and my suggestion, you're getting an extra low slot and 2 more equipment, which I think is a great trade off.
Dust is there! I was real!
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2649
|
Posted - 2014.12.06 07:03:00 -
[3] - Quote
Victor Moody Stahl wrote:You do realize that the defining feature of the Amarr Logi has always been that it gets to tote a sidearm around, right? You do realize that a defining feature of the every other Logi has always been that they forgo a sidearm, right? There's no other suit in the game that is such an outlier in its class. And added offensive capability directly goes against its role as a logi. It's like giving an equipment slot to a heavy.
Victor Moody Stahl wrote: And that by removing the sidearm, you kill, in no particular order, the following builds:
Swarm Logi PLC Logi Laser Logi Sniper Logi
Swarms are still usable with a squad and different tactics. Lol PLC on any serious suit. Reduction of offensive capability is exactly what being a logi means. Snipers just hide in the redline (or are pretty much insta-killed regardless).
Victor Moody Stahl wrote: And you also pretty much force the Amarr Logi into running non-laser weapons, due to the draconian fitting requirements of lasers in general, and more particularly because the damage profile is so penalizing that it quite frankly requires a second weapon to actually be effective.
It also means that certain weapons are now significantly less viable on the Amarr Logi; Mass Drivers and Shotguns are the two that come to mind the most... though I fully admit that a Shotgun Amarr Logi is pretty bad by default given it's very slow speed and poor durability.
Lasers don't have that bad of fitting, at least to the point of making your suit unusable. They're also good on their own except for armor heavies and heavily tanked armor meds.
But again, the focus of the logi isn't on offenses but on support, and with theses changes and suggestions, the Amarr logi moves away from being offensive and more towards support (more lows for more ehp, more slots).
Victor Moody Stahl wrote: However, the point remains- there's a lot of weapons that are no longer viable on the Amarr Logi if you take the sidearm away. Quite frankly, if such a change went through... I would be quite angry, and would likely respec out of the Amarr Logi entirely.
As several posters have mentioned, there's quite a few people who chose to skill into the Amarr Logi purely because it had that sidearm slot.
I was also quite upset when they removed the scan precision bonus from my Cal scout. It's was literally the only reason I specced into it (I used so many scan mods, none of my suits ever went over 400ehp). But I rolled with it and adapted my play style and made it through alright.
I'd be all for giving a partial respec (I mean, CCP already allows you to buy one, I think they'd be more liberal with handing out the free ones).
This is far from a suit-breaking change. Sure, you may need to rely on your teammates a bit more and not be as aggressive, but every other logi manages it so it's not impossible.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2649
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Posted - 2014.12.06 07:06:00 -
[4] - Quote
Pokey Dravon wrote:Logis do particularly well with Area Denial weapons, such as the Mass Driver.
Another fantastic (Amarr) area denial weapon is the Laser Rifle, which does ....well nothing up close. Which means a sidearm is an excelent idea. Trading an equipment for a sidearm is very reasonable.
Unless of course you have a valid argument to why it should be taken away? To be in line with every other logi just like every other suit is in line with its class.
To finally bring some sensible slot progression to logis instead of being hung up on this 'beloved' anomaly.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2661
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Posted - 2014.12.07 19:57:00 -
[5] - Quote
Kallas Hallytyr wrote:So...I really don't understand why it is imperative for the AmLogi to keep its sidearm: no other Logi has a sidearm but can fit Swarms/PLC/Laser yet I haven't seen heaps of complaints about the other Logis being defenceless. Quite frankly, if you want to run Swarms/PLC/Laser/whatever and have a secondary defence, run an Assault, that's what it's for!
A Logi is supposed to focus on support: equipment primarily, but a Logi with a support weapon (LR, MD, PLC, etc) can do plenty of damage. If you want to be more front line, run an assault rifle (ScR, AR, RR or CR) because they are more versatile. If we're bringing up suit descriptions then the AmLogi having a sidearm infringes heavily upon the Assault role: Assaults are supposed to be the most versatile fighting suit.
With a sidearm and triple th equipment slots, an AmLogi does a better job at being a versatile combat suit but without the gun bonuses - instead it provides a much more rounded role overall.
Frankly, the AmLogi losing the sidearm is not the end of the world. Couldn't have said it better.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2663
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Posted - 2014.12.07 22:55:00 -
[6] - Quote
Just or the record, I do have an alt (technically my main) that runs Gal and Min logi (and Min assault a bit). It was my original account and was the first thing I specced into.
I only brought up the changes to Cal scouts and ADSs to show that even with huge changes (Am Logi losing a sidearm is nothing compared to the Cal and ADS), you can still be successful, though it may require a change in tactics/etc.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2664
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Posted - 2014.12.07 23:19:00 -
[7] - Quote
The main point I'm making is this:
All logi suits are in a bad place (perhaps Min the least). Rattati had a decent plan in place to help fix them, but everyone lost their minds over every little thing, so it was scrapped.
I want Rattati to carry through with these with his patented "force-down-your-throat" technique (see Cal scout and ADS changes), since it's better to get these changes and have people QQ about them than not have them. Yes it's sad that some uses of the suit wouldn't carry over, but overall I see every suit benefiting greatly in one way or another. I would hope they would refund the SP from the Amarr logi if you were used to more of an assault suit.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2666
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Posted - 2014.12.08 01:53:00 -
[8] - Quote
Great discussion, both of you.
To the point of Rattati's ADS input: most of the community suggestions weren't implemented and Rattati even says that there was one change that he made completely on his own without input even from the CPM (there's a dev post about it somewhere but I couldn't find it for the life of me). Same thing with the Cal scout changes, there was no discussion about the first change (precision > range/dampening) and there was no discussion about the new change coming in 1.10 (range amp reduction and other EWAR changes).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2666
|
Posted - 2014.12.08 02:31:00 -
[9] - Quote
Thaddeus Reynolds wrote:Vulpes Dolosus wrote:Great discussion, both of you.
To the point of Rattati's ADS input: most of the community suggestions weren't implemented and Rattati even says that there was one change that he made completely on his own without input even from the CPM (there's a dev post about it somewhere but I couldn't find it for the life of me). Same thing with the Cal scout changes, there was no discussion about the first change (precision > range/dampening) and there was no discussion about the new change coming in 1.10 (range amp reduction and other EWAR changes). There was a lot of discussion on the EWAR Changes, and the Range Amp reduction was made on community feedback on the concentric circle proposal (which me and several others had suggested months before the dev discussion came). As for the ADS and Cal scout changes, there was plenty of of community feedback about the Cal-scout (and the ADS for that matter) and they where, according to Rattati, over-performing. I would love to have access to the data to see if the Amarr Logistics was over-performing compared to the other logistics The discussion around the next EWAR change was mainly about the concentric circles. Rattati appears to have randomly decided to nerf range amps by 66.7% and buff base scan ranges for most suits It's even evident in the spread sheet, all the "proposed numbers" before 1.10 was announced show current numbers and the "set-in-stone" numbers show the new values. I didn't follow that thread too closely but I could swear I didn't see any discussion about base scan ranges or range amps getting nerfed.
This trend follows through the Cal and ADS changes. There might be discussion on one specific aspect or a general consensus for some change, but CCP would either add something or decide one something without community input.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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