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Meeko Fent
Kirkinen Risk Control Caldari State
2193
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Posted - 2014.12.05 01:45:00 -
[1] - Quote
What do you guys want to do with it.
You all want to nerf it, but so few actually seem to know what they think it wrong. They just say the "Something is wrong" because of its. use.
I've seen people say that The damage increase was too much, and that the range needs to be toned down.
IMO, the range should be toned down a bit (A historically CQC gun hitting FARTHER [By 4 meters] then its regular range counterpart? lulno), but reducing its damage will be the deathstroke to it, again. Its current DPS is something similar to the Regular AR, so nerfing it would drag it back into the dark dungeon w/ the Old Flay and the AV nades. And I hear the Dungeon Master is getting his whips out.
It does gain more from a damage mod then a Regular does, so that's a thing. Not sure If its a BIG issue, but that's a niche the Breach could fit in. Glass Cannoning a Assault.
The thing has a tighter dispersion, and so perhaps it makes it better at long range? I guess? All the rifles are VERY accurate anyway.
Any thoughts?
I'd just like to spark thoughts on WHY the breach is OP, because we all seem to be bandwagoning.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2194
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Posted - 2014.12.05 04:34:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:BL4CKST4R wrote:Jacques Cayton II wrote:Lower range higher kick in ads which is how all cqc weapons should be And increase dps since range is going down That makes 0 sense. DPS is a function of range. Higher DPS gives you more range. This terrible "Give moar DPS to my weapon becuz lo range" argument is silly if you actually think for a second. Explain this logic if you would please.
DPS is just the amount of damage dealt in a second, what does it have to do with range?
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2194
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Posted - 2014.12.05 05:54:00 -
[3] - Quote
LUGMOS wrote:First off, what does breach mean to you player base?
Oh, you say something that can punch through a line of defense, say, a room? OK then. Based off of that logic:
1. Keep DPS the same as it is now 2. Nerf range to be 5-10 meters less than the regular variant's optimal 3. Nerf ammo reserve, as it should be restricted to breaching and shouldn't be capable of sustained attack without nanohives
My reasoning for #2 is that in its current state, there is no reason to run the regular variant over the breach, DPS, damage application, range, and damage per clip are all superior on it. The range Nerf would further define its role as the better alternative for breaching situations.
If it's losing a it reserve, I'd add onto that a widening of the dispersion (as to weaken it at range) and a VERY FUKING SMALL increase in damage. 2-5 points of hurt added. It brings it to be superior then a regular AR at "breaching range", but then suffers as range increases. Then, drop the optimal 20meters to 50, to more securely nail it into its spot.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2194
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Posted - 2014.12.05 06:10:00 -
[4] - Quote
LUGMOS wrote:Meeko Fent wrote:LUGMOS wrote:First off, what does breach mean to you player base?
Oh, you say something that can punch through a line of defense, say, a room? OK then. Based off of that logic:
1. Keep DPS the same as it is now 2. Nerf range to be 5-10 meters less than the regular variant's optimal 3. Nerf ammo reserve, as it should be restricted to breaching and shouldn't be capable of sustained attack without nanohives
My reasoning for #2 is that in its current state, there is no reason to run the regular variant over the breach, DPS, damage application, range, and damage per clip are all superior on it. The range Nerf would further define its role as the better alternative for breaching situations.
If it's losing a it reserve, I'd add onto that a widening of the dispersion (as to weaken it at range) and a VERY FUKING SMALL increase in damage. 2-5 points of hurt added. It brings it to be superior then a regular AR at "breaching range", but then suffers as range increases. Then, drop the optimal 20meters to 50, to more securely nail it into its spot. ^this guy gets it 100% agree. I would have added the more damage part, but I know soem body would be like " y u add damage to OP weapon!" Really, this should be gold. I hope I did...
Otherwise if have no really reason to have made the OP in the first place.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2195
|
Posted - 2014.12.05 06:36:00 -
[5] - Quote
Vesta Opalus wrote:Meeko Fent wrote: IMO, the range should be toned down a bit (A historically CQC gun hitting FARTHER [By 4 meters] then its regular range counterpart? lulno), but reducing its damage will be the deathstroke to it, again. Its current DPS is something similar to the Regular AR, so nerfing it would drag it back into the dark dungeon w/ the Old Flay and the AV nades. And I hear the Dungeon Master is getting his whips out.
Breach variants in this game have farther range, like the breach rail rifle (aka the rail rifle) vs. the assault rail rifle. I dont think this weapon is OP in any case, until I see some data from CCP. I do think the other plasma rifles are crap though, and need to be improved. The rail rifle is like that because it's a Caldari gun. Not because it's a breach style rifle.
Way back when, the breach weapons were all the CQC versions. They all had lower range but higher damage. Historically.
The old BrAR, the breach SMG, the breach shotty, the breach ScP, all historically have had shorter ranges (by so e margin) then the regular guns.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2205
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Posted - 2014.12.06 00:57:00 -
[6] - Quote
JUDASisMYhomeboy wrote:Shouldn't it have longer range than the reg ar with its lower rate of fire and higher damage? I have a feeling that this weapon will be nerfed into oblivion. I'm not quite sure why everyone feels the reg ar needs to be better than the breach. As far as nerf suggestions, as long as its as good as it was pre buff I'll be fine. Ehh...
I would attribute the RR's Range to being Caldari, not to being Breach.
I remember somebody right something like this here once...
Race Determines Range, Variant determines Style.
The Gallente all have CQC guns, and the Breach variant is the variant focused purely on CQC.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2205
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Posted - 2014.12.06 00:58:00 -
[7] - Quote
Joel II X wrote:BL4CKST4R wrote:Joel II X wrote:Decrease range, and lower damage by 5 percent.
Wasn't it increased by 14% last time? Like what the f-...?
Oh, and increase Breach Shotgun to 3 per clip while we're at it. Why would yo decrease the range AND the damage, doesn't make sense... Range is way too high, for a AR. Damage is also pretty damn high. If you're talking about range vs damage, then reduce both Caldari Rifles to max range pea shooters while the basic AR becomes a death machine. While we're at it, increase shotgun damage to OHK every suit in the game and increase AV potential for it, too. There are other factors at play. So you want to nerf everything for the sake of TTK? We want to start this debate again?
I Live for Tears
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