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LUGMOS
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1028
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Posted - 2014.12.05 05:32:00 -
[1] - Quote
First off, what does breach mean to you player base?
Oh, you say something that can punch through a line of defense, say, a room? OK then. Based off of that logic:
1. Keep DPS the same as it is now 2. Nerf range to be 5-10 meters less than the regular variant's optimal 3. Nerf ammo reserve, as it should be restricted to breaching and shouldn't be capable of sustained attack without nanohives
My reasoning for #2 is that in its current state, there is no reason to run the regular variant over the breach, DPS, damage application, range, and damage per clip are all superior on it. The range Nerf would further define its role as the better alternative for breaching situations.
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LUGMOS
YELLOW JESUS EXP FORCE
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Posted - 2014.12.05 05:50:00 -
[2] - Quote
Jack 3enimble wrote:Meisterjager Jagermeister wrote:I notice a some hypocrisy when players discuss the breach ar.
Players suggest= -Nerf breach ar range because it is too long, it competes with rail rifle, it should only be cqc -Lower kick on assault rail rifle so rr users can have a decent cqc weapon
Do you see the hypocrisy in there? I don't think you know the difference between the ARR and RR. The ARR wasn't supposed to be CQC range, just closer than the rail rifle...
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LUGMOS
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Posted - 2014.12.05 06:01:00 -
[3] - Quote
Meeko Fent wrote:LUGMOS wrote:First off, what does breach mean to you player base?
Oh, you say something that can punch through a line of defense, say, a room? OK then. Based off of that logic:
1. Keep DPS the same as it is now 2. Nerf range to be 5-10 meters less than the regular variant's optimal 3. Nerf ammo reserve, as it should be restricted to breaching and shouldn't be capable of sustained attack without nanohives
My reasoning for #2 is that in its current state, there is no reason to run the regular variant over the breach, DPS, damage application, range, and damage per clip are all superior on it. The range Nerf would further define its role as the better alternative for breaching situations.
If it's losing a it reserve, I'd add onto that a widening of the dispersion (as to weaken it at range) and a VERY FUKING SMALL increase in damage. 2-5 points of hurt added. It brings it to be superior then a regular AR at "breaching range", but then suffers as range increases. Then, drop the optimal 20meters to 50, to more securely nail it into its spot. ^this guy gets it
100% agree. I would have added the more damage part, but I know soem body would be like " y u add damage to OP weapon!"
Really, this should be gold.
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LUGMOS
YELLOW JESUS EXP FORCE
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Posted - 2014.12.05 06:23:00 -
[4] - Quote
Meeko Fent wrote:I hope I did...
Otherwise if have no really reason to have made the OP in the first place. Logic is a unicorn, only ridden by those who understand it.
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