Lazer Fo Cused
Shining Flame Amarr Empire
171
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Posted - 2014.12.07 14:28:00 -
[1] - Quote
Alaika Arbosa wrote:With the incoming bandwidth changes there will be even less proximity mines on the field than there already are (I think I've seen two other people aside from myself get mine kills, in the entire time I've been playing).
Vehicles already get an advance warning system for them and it is ridiculous that they do less damage than REs (have no fear, I am not proposing that silly swap damages).
I think that they should be buffed to 150% of the damage output of a corresponding tier RE, so:
STD: 1875 per mine ADV: 2250 per mine PRO: 2625 per mine
Comments, Questions, Thoughts?
1. The 'Advanced warning system' as you put it is about maybe at maximum 5m which in game is very small and next to worthless while the beeping is also tied to the range so by the time you hear it you will most likely hit it 1a. The 'Advanced warning system' is useless overall
2. At maximum speed in a LAV you cannot break fast enough to avoid it
3. At maximum speed in a HAV you cannot break fast enough to avoid it
4. 2625 at PRO is over half of the Madrugars overall HP at base add in 20% more damage to armor due to explosive damage and its over 3k per mine
5. You have a PRO suit with PRO modules and PRO weapons and PRO equipment, pilots are stuck trying to fit PRO turrets and modules onto a BASIC vehicle hull with no specalized pilot suit which you want to blap with 9k of damage from 3mines, that completely alphas basically anything on the field and causes more damage than 3 BFG shots
6. MAG/BF/PS2 all have better 'advanced warning systems' - If i could have MAGs Explosive Detector as a module fitted onto my Pilot suit i would
7. Pilots only option is for a handheld scanner to pick them up or to fit on a scanner but with the changes it means i would need to use proto scanners on my vehicle or suit, problem is on a vehicle espc a madrugar it doesnt have enough CPU at all and with a Gunlogi im eating into my tank so its not worth it
8. The numbers are completely unreasonable
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Lazer Fo Cused
Shining Flame Amarr Empire
171
|
Posted - 2014.12.08 10:51:00 -
[2] - Quote
Alaika Arbosa wrote:
@Lazer Fo Cused
1. I have watched HAVs slow to a stop and reverse just at the edge of a minefield, I doubt the advanced warning system is as worthless as you'd have us believe.
2. LAVs are low-hanging fruit, minefields are an inherent risk associated with zipping around in one.
3. The only time I have seen HAVs travelling at max speed is when they were fleeing AV (in which case they're gonna die one way or the other).
4. The numbers are an idea, have numbers you think are more reasonable? Suggest them.
5. Don't ***** to me about the lack of ADV/PRO vehicles, I'm not a Dev.
6. You have a Pilot suit? Please tell me where I can get the skillbook, I am only a Pilot suit away from having full PRO Minmatar Dropsuits. Aside from that, I would love it if they added an Explosives Detector (maybe then we could get Anti-Infantry Prox Mines as well).
7. Stop worrying solely about running around in a solo pwnmobile and practice some teamwork and then that handheld scanner wouldn't be a problem.
8. See #4 above.
1. I only slow if i see it scanned beforehand or if i manage to see them on the road
2. Still doesnt help the LAV that it cannot stop to avoid one unless they see it
3. They always travel at max speed because its as fast as it can generally go
4. No buff frankly with the current state of vehicles
5. No but yet you want to alpha the only BASIC UNSPECALIZED HAV with 3 mines, i supported buffing PE when we had HAVs at chrome level but now we have less of everything including HP/EHP/Slot layouts/Modules/Turrets/Skills/Skill bonuses and Specialized HAV - Its already easy to remove vehicles from battle
6. I wish, ED i would like, Claymores are the answer to those annoying frisbee RE
7. Solo pwnmobile no that is me using an LAV with RE strapped to it like a skillless monkey, or using a FG because 3 hits and its dead, also handheld scanner cannot be used inside a vehicle and i do use teamwork unlike when i use AV because its so easy to kill vehicles |