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Bojo The Mighty
Spaceman Drug Cartel-Uno
5180
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Posted - 2014.12.04 05:07:00 -
[1] - Quote
So I figured it was a bit ridiculous I didn't have my hands on a decent AV light weapon. The last time I was skilled in swarms was before Uprising. So I skill up to the CBR7 and used it quite a bit over the next games seeing as how HAVs are always around and ADS are a nuisance. On a side note I also have EXO-AV nades, proto REs and PEs, and standard plasma cannons so I pretty much am able to use any means of AV available to a medium frame or light frame.
What I have noticed, time and time again is that swarms, PLCs and AV nades are really terrible at taking a vehicle out top to bottom. Not complaining, merely stating. I've been in scenarios where there was maybe one or two other swarmers on a vehicle, usually HAV, and just not register the fatality.
Some weird things as well: It took me 3 volleys from CBR 7 took out a Gunnloggi with maybe 65% armor left but full shields but meanwhile it took 3 volleys to also take out a full HP Onikuma...both scenarios were alone. I just find that weird personally. Meanwhile armor vehicles particularly the Incubus and Madrugar seem pretty infallible to the swarm. Just keep pumping damage they keep pumping the reps.
So I find that Light AV is primarily effective against LAVs and ***** shields. That may be contrary to numbers but it just seems that Light AV is far outdone by armor reps for it to be effective against armor tanks, especially since armor vehicles also tend to be fit with nitro and afterburners.....
However, maybe I would prefer it if swarms and PLCs didn't finish vehicles off too easily. I make vehicles run away and everytime I do it's pretty much +75 WP; the gift that keeps trying to come back to fight but ends up getting a sack tap every time they do and coughs up money.
So I mean I could care less if Swarms killed the ADS in the sky, because I keep getting WP if the vehicle is alive. I'm not farming....I'm merely whacking the tree and making apples fall off.
So what are people's opinion of Light AV options and do you desire the kill more or the damage? Also, how do high Alpha DAM weapons like forge guns compare in results to lesser alpha higher rate of fire(?): A PLC and Swarm will have dealt more volleys by the time a forge gun gets two shots off but the light AV loses a significant surprise factor.
I personally am enjoying the state of Light AV but I can't say I'm leaving a trail of wreckage in my wake. More like the lost air fresheners and side mirrors of the vehicles I have shaken.
Last thing, I do feel like both PLC and Swarm are extremely limiting. Take up a hunk of fit space and the Swarms does zero effect on infantry and the PLC is just really outranged and not to easy to use on a mobile vehicle. Is that acceptable for the level of effectiveness they have?
TLDR: I get a lot of WP from swarms, PLC, AV nades, etc. but at the end of the day they are super limited weapons that rarely scrape the kill and I'm kind of fine with that.....
Bojo For CPM
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Bojo The Mighty
Spaceman Drug Cartel-Uno
5180
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Posted - 2014.12.04 05:26:00 -
[2] - Quote
Joel II X wrote:Plasma Cannons are great, I don't know what you're talking about.
ESPECIALLY on a Gunnlogi. They will never take out a heavy-repping vehicle, though. I only got standard and as soon as the vehicle is like 50 meters away it gets harder to hit and then you're talking about zero application and loss of ammo.
Bojo For CPM
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Bojo The Mighty
Spaceman Drug Cartel-Uno
5183
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Posted - 2014.12.04 06:05:00 -
[3] - Quote
boba's fetta wrote:I use cbr7's on a minmando. It normally takes about 4 volleys to drop a gunlogi. I will kill all lavs except those moving at top speed with two volleys.
Yes I want the kill but I'm happy to force them to run off.
Forge guns due to there inaccurate fire in the wrong hands should team up with a swarmer. Its very difficult to land several shots on a drop ship with a forge. So the swarmer helps to ensure the kill. What can I say me and absollom love seeing half a mill fall from the sky.
Edit to add. A shield hardnered lab once took three volleys. OK, must be cool to have that damage buff to them
Question: On any other suit, does the level of damage, rate of fire, and range justify the limitations of swarms: limited purely to vehicles within the 150 meter lock on range
the CPU/PG
the lock on time and range
slow reload, short clip
And same for the PLC: Does the damage, free-fire mode, and rate of fire justify it's one shot clip, slow travel time, and overall lack of essential range?
I think the swarm is pretty fine at poking away vehicles but it's overall a burdensome weapon because it's slow to reload, has to lock on and within 150 meters and not to mention volleys are lost to obstruction (so basically the whole process took too long). Not bitching at the current strength of the weapon, I'm just questioning if the limitations are justified by it's level of strength.
Bojo For CPM
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