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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Ydubbs81
Ahrendee Mercenaries
9
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Posted - 2014.12.04 04:39:00 -
[1] - Quote
I just heard that there will be a movement penalty to shield extenders. Can someone explain the logic behind this??
Armor tanking is and has been for the longest time the more effective choice. Now it's being nerfed? CCP please don't implement this penalty or please remove it once deployed. If it is the armor guys that are complaining....that's crazy because armor tankers have 3 choices of armor plate types. One which doesn't have a movement penalty (which all armor plates should) and still has more hp than shield extenders.
There is already a shield regen delay penalty for stacking shield extenders. Not to mention, the pg/cpu requirements for stacking shield extenders are higher than ferroscale and reactive plates.
I implore you, CCP...please remove the penalty. You guys were on a roll with the updates and improvements....enough for me to play regularly and continue to support the game. Don't eff up with this silly change. |
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CCP Rattati
C C P C C P Alliance
12810
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Posted - 2014.12.04 04:42:00 -
[2] - Quote
This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Forlorn Destrier
Havok Dynasty
3064
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Posted - 2014.12.04 04:44:00 -
[3] - Quote
CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties.
I read your posts CCP Ratatatatatatatata. They are my holy grail. My bible. They are the little black book of things to think about in the middle of the night. They sing to my soul They are the light on the railroad tracks that I am drawn to like a moth. They are... splendid.
Too much?
I am the Forgotten Warhorse, the Lord of Lightning
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Clone D
Grundstein Automation
922
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Posted - 2014.12.04 04:44:00 -
[4] - Quote
Ydubbs81 wrote:Don't eff up with this silly change.
Development appears to be driven less by reason and more by the insane requests of some back room community meetings.
Too bad for us. I think it feels a little bit like being trapped in an asylum, and you're the only mentally healthy person among the patients and staff.
ISK Trader
channel: blitz
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Nothing Certain
Bioshock Rejects
1340
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Posted - 2014.12.04 04:52:00 -
[5] - Quote
Forlorn Destrier wrote:CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. I read your posts CCP Ratatatatatatatata. They are my holy grail. My bible. They are the little black book of things to think about in the middle of the night. They sing to my soul They are the light on the railroad tracks that I am drawn to like a moth. They are... splendid. Too much?
Rattati Stalkers Anonymous.
Because, that's why.
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DEATH THE KlD
Harem. King
65
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Posted - 2014.12.04 04:52:00 -
[6] - Quote
CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. Should be none unless of course we compensate, shields still recharge while being shot (like armor) shield rep tools as well, shield triage hives. The only advantage of shields is strafing I think it'd be a mistake to mess with it. |
Ydubbs81 RND
Ahrendee Mercenaries
3505
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Posted - 2014.12.04 04:53:00 -
[7] - Quote
CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties.
My apologies then....this was just something I was told was coming in 1.10. I didn't see myself. I wasn't aware of the discussion thread. I'll try and find it now.
Edit: Man, I'm not successful with searching for threads on this site. Does anyone know the name and section of the thread of this topic?
> Check RND out here
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HYENAKILLER X
WILL FIGHT ANYONE
865
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Posted - 2014.12.04 04:56:00 -
[8] - Quote
i must admit caldari assault sheild regen was crazy good. throw a complex recharger and 2 complex regs and you had a very very hard bubble to pop.
in the wrong hands it is sooo muxh fun.
guns* and you are.....?
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CCP Rattati
C C P C C P Alliance
12817
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Posted - 2014.12.04 05:36:00 -
[9] - Quote
Ydubbs81 RND wrote:CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. My apologies then....this was just something I was told was coming in 1.10. I didn't see myself. I wasn't aware of the discussion thread. I'll try and find it now. Edit: Man, I'm not successful with searching for threads on this site. Does anyone know the name and section of the thread of this topic?
No problem,
Usually stickied in F/D https://forums.dust514.com/default.aspx?g=posts&t=181612&find=unread
or if debated and closed topics in the Archives https://forums.dust514.com/default.aspx?g=topics&f=1775
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jacques Cayton II
Titans of Phoenix
1196
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Posted - 2014.12.04 05:52:00 -
[10] - Quote
I just wanna know who put this idea in the minds of ccp. It would literally kill shield tanking
We fight for the future of the State not our
personal goals
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Ydubbs81 RND
Ahrendee Mercenaries
3506
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Posted - 2014.12.04 05:55:00 -
[11] - Quote
Jacques Cayton II wrote:I just wanna know who put this idea in the minds of ccp. It would literally kill shield tanking
Well, I made a mistake. it isn't being deployed yet. They are thinking of adding a penalty to strafe speed with extenders and plates not movement speed. But even still...this isn't a good idea.
Strafing is a great skill to have in a shooter. I hate long drawn out gun fights at 100m behind cover. Especially in Dust where they nerfed TTK and people stack so much hp.
> Check RND out here
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Greiv Rabbah
13Art of War13
33
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Posted - 2014.12.04 07:35:00 -
[12] - Quote
Ydubbs81 RND wrote:Jacques Cayton II wrote:I just wanna know who put this in the minds of ccp. It would literally kill shield tanking Well, I made a mistake. it isn't being deployed yet. Theyre thinking of adding a penalty to strafe speed with extenders and plates not movement speed. But even still...this isn't a good idea. Strafing is a great skill to have in a shooter. I hate long drawn out gun fights at 100m behind cover. Especially in Dust where they nerfed TTK and people stack so much hp.
Hey I really want to like this post, but could you do something for me? I agree that strafing is a relevant skill in a shooter, and you may have a valid point about ttk, but im just seeing a complaint here...
This could be made into constructive criticism by explaining what you feel is wrong with the issues the proposed change is trying to fix, why it fails to address those points, and what you would suggest to improve the proposed changes based on the previous points. If you could do that your post would be constructive and I could like it then.
And if you could also close this thread and move your response to the appropriate feedback thread that'd be even better. There's a thread for this already and your threads subject line is alarming at best
Think about it, k? Thx |
Ydubbs81 RND
Ahrendee Mercenaries
3506
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Posted - 2014.12.04 07:43:00 -
[13] - Quote
Greiv Rabbah wrote:Ydubbs81 RND wrote:Jacques Cayton II wrote:I just wanna know who put this in the minds of ccp. It would literally kill shield tanking Well, I made a mistake. it isn't being deployed yet. Theyre thinking of adding a penalty to strafe speed with extenders and plates not movement speed. But even still...this isn't a good idea. Strafing is a great skill to have in a shooter. I hate long drawn out gun fights at 100m behind cover. Especially in Dust where they nerfed TTK and people stack so much hp. Hey I really want to like this post, but could you do something for me? I agree that strafing is a relevant skill in a shooter, and you may have a valid point about ttk, but im just seeing a complaint here... This could be made into constructive criticism by explaining what you feel is wrong with the issues the proposed change is trying to fix, why it fails to address those points, and what you would suggest to improve the proposed changes based on the previous points. If you could do that your post would be constructive and I could like it then. And if you could also close this thread and move your response to the appropriate feedback thread that'd be even better. There's a thread for this already and your threads subject line is alarming at best Think about it, k? Thx
I can't close this thread or move since I'm not not a moderator on these forums. I've already started posting in the thread on the feedback section. And I thought that I did explain why it's wrong. The only improvement to the proposed change that I would suggest is to not make the change the at all.
But I was misinformed on this topic, which I apologized for.....but yeah, I'm already posting in the other thread in the feedback section.
> Check RND out here
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Echo 1991
Titans of Phoenix
602
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Posted - 2014.12.04 07:59:00 -
[14] - Quote
Jacques Cayton II wrote:I just wanna know who put this idea in the minds of ccp. It would literally kill shield tanking No it wouldnt. It would affect both armour and shields and only lowers strafe speed. It would kill hybrid tanking. |
Spectral Clone
Abandoned Privilege Top Men.
3228
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Posted - 2014.12.04 08:26:00 -
[15] - Quote
The different with changes now compared to the pre-DustLordRattati era is that: - If changes are made to the game, that turn out to be in practice different from in theory, they will be tweaked.
This is a VERY important difference.
Unfortunately, history is not easily forgotten, and changes back in the day were kind of "set in stone" and not tweaked after they dropped to us in a patch. Its the reason why we are seeing threads like this.
Just lock all threads like this Rattati, with the comment: "We will tune the mechanic if it does not work as intended"
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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CCP Frame
C C P C C P Alliance
4998
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Posted - 2014.12.04 08:59:00 -
[16] - Quote
Jacques Cayton II wrote:I just wanna know who put this idea in the minds of ccp. It would literally kill shield tanking Your feedback is listened and appreciated. However, this would not *literally* kill anything. Ever.
CCP Frame
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V1RONXSS
X-SENSE Security
21
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Posted - 2014.12.04 09:12:00 -
[17] - Quote
Though if schields would have penaltys to signature, make u more visible to other suite(much like eve), would be ok.
The "Chiki Briki v Damki" Starter Pack.
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Apothecary Za'ki
Biomass Positive
2265
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Posted - 2014.12.04 11:53:00 -
[18] - Quote
CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. rattati do you even EVE... shield moduals increase sig radius.. there is no movement penalties.
what you could do is just make them increase the size of the hitbox when used on scouts since scouts are the MAJOR PROBLEM here with strafeing (tangoing) heavy suits cannot do it cause they are too fat and slow and medium suits have a larger hitbox and are slower then scouts anyway.. so if you nerf shields you are just driving more players to armor tank and also away from scout and even medium suits.. so more players will choose to play sentinel or even commando god forbid.
NO SHIELD NERFS! (atleast only nerfs that effective scouts)
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Apothecary Za'ki
Biomass Positive
2265
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Posted - 2014.12.04 11:55:00 -
[19] - Quote
CCP Frame wrote:Jacques Cayton II wrote:I just wanna know who put this idea in the minds of ccp. It would literally kill shield tanking Your feedback is listened and appreciated. However, this would not *literally* kill anything. Ever. Let's not get too serious now. yes yes it will KILL shield tanking.
1. flux nades. 2. OP AR and SCR vs shields. 3. proposed speed nerfs..
the primary effect of a shield is to allow a player to play as a cover to cover suit with high speed/manoverability.. with out this they will effectivly be dead.. and dont give me "use kinkats" have you ever fit a caldari suit? we need several regulators cause shield depletion or shield hit timers are too goddamn slow with out them.. and lets not forget most of the time we NEED to fit a CPU modual because shield tanking uses TOO MUCH CPU!
get told!
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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PARKOUR PRACTIONER
Fatal Absolution General Tso's Alliance
2296
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Posted - 2014.12.04 12:15:00 -
[20] - Quote
Za'ki i might die happy if i DONT see you complaining about scouts.
PSN Sil4ntChaozz
HAWK, NINJA, ASSASSIN
StormTrooper
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
122
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Posted - 2014.12.04 12:24:00 -
[21] - Quote
CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. Personally i think it's a good idea nerf brick tanked scouts
Yet another slave of Mortedeamor
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1610
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Posted - 2014.12.04 12:25:00 -
[22] - Quote
Ydubbs81 wrote:I just heard that there will be a movement penalty to shield extenders. Can someone explain the logic behind this??
Armor tanking is and has been for the longest time the more effective choice. Now it's being nerfed? CCP please don't implement this penalty or please remove it once deployed. If it is the armor guys that are complaining....that's crazy because armor tankers have 3 choices of armor plate types. One which doesn't have a movement penalty (which all armor plates should) and still has more hp than shield extenders.
There is already a shield regen delay penalty for stacking shield extenders. Not to mention, the pg/cpu requirements for stacking shield extenders are higher than ferroscale and reactive plates.
I implore you, CCP...please remove the penalty. You guys were on a roll with the updates and improvements....enough for me to play regularly and continue to support the game. Don't eff up with this silly change.
another example of listening to stupid little kids who don't know their ass from their elbow
RBS in MAG anyone? Kill off half the playerbase anyone?!?!?!?
DUST VIDEOS
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2648
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Posted - 2014.12.04 13:26:00 -
[23] - Quote
Shield tanking already has penalties that we should not have. The tank types are clearly unbalanced as well.
Shields require both the left side for shield extenders , rechargers , energizers. And the right hand side slots for regulators. Also shields have no ability to logi up each other with shield repair tools.
Armour tankers do not have this problem, only have to use low slots for a successful tank and have many more decent options than shields.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Valor Goat
17
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Posted - 2014.12.04 13:26:00 -
[24] - Quote
CCP Frame wrote:Jacques Cayton II wrote:I just wanna know who put this idea in the minds of ccp. It would literally kill shield tanking Your feedback is listened and appreciated. However, this would not *literally* kill anything. Ever. Let's not get too serious now. It will.
1EE7
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CCP Rattati
C C P C C P Alliance
12850
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Posted - 2014.12.04 15:42:00 -
[25] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. rattati do you even EVE... shield moduals increase sig radius.. there is no movement penalties. what you could do is just make them increase the size of the hitbox when used on scouts since scouts are the MAJOR PROBLEM here with strafeing (tangoing) heavy suits cannot do it cause they are too fat and slow and medium suits have a larger hitbox and are slower then scouts anyway.. so if you nerf shields you are just driving more players to armor tank and also away from scout and even medium suits.. so more players will choose to play sentinel or even commando god forbid. NO SHIELD NERFS! (atleast only nerfs that effective scouts)
dust is not eve, dropsuits are not ships, zero-g space is not a planet surface
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kuruld Sengar
T.H.I.R.D R.O.C.K
70
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Posted - 2014.12.04 15:50:00 -
[26] - Quote
Clone D wrote:Ydubbs81 wrote:Don't eff up with this silly change. Development appears to be driven less by reason and more by the insane requests of some back room community meetings. Too bad for us. I think it feels a little bit like being trapped in an asylum, and you're the only mentally healthy person among the patients and staff. Posts like this serve no purpose but to annoy the developers, not to mention the players that appreciate the changes. As stated, there is a thread for input on these potential changes. Try to be constructive please, and here. Just in case you can't find it yourself. |
Ahkhomi Cypher
Opus Arcana Covert Intervention
455
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Posted - 2014.12.04 15:52:00 -
[27] - Quote
CCP Rattati wrote: dust is not eve, dropsuits are not ships, zero-g space is not a planet surface
Sig'd
Stuff like this is why you have a Dust cult.
Opus Arcana
dust is not eve, dropsuits are not ships, zero-g space is not a planet surface - CCP Rattati
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Zekain Kade
Onikanabo Brigade Caldari State
1586
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Posted - 2014.12.04 16:47:00 -
[28] - Quote
As a dedicated Cal assault, I am not ok with this idea. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1383
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Posted - 2014.12.04 16:49:00 -
[29] - Quote
the penalty to stacking shields should be a higher scan profile
AKA Zirzo Valcyn
AFKing since 2012
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DEATH THE KlD
Harem. King
69
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Posted - 2014.12.04 17:12:00 -
[30] - Quote
CommanderBolt wrote:Shield tanking already has penalties that we should not have. The tank types are clearly unbalanced as well.
Shields require both the left side for shield extenders , rechargers , energizers. And the right hand side slots for regulators. Also shields have no ability to logi up each other with shield repair tools.
Armour tankers do not have this problem, only have to use low slots for a successful tank and have many more decent options than shields. I'd like to also mention, when it comes to assaults if you shield tank you really can't have dmg mods without sacrificing shield recharge rate or extenders. I really don't think strafing is a problem, maybe for the people who stand still when they shoot. |
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Ydubbs81 RND
Ahrendee Mercenaries
3512
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Posted - 2014.12.04 18:29:00 -
[31] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. rattati do you even EVE... shield moduals increase sig radius.. there is no movement penalties. what you could do is just make them increase the size of the hitbox when used on scouts since scouts are the MAJOR PROBLEM here with strafeing (tangoing) heavy suits cannot do it cause they are too fat and slow and medium suits have a larger hitbox and are slower then scouts anyway.. so if you nerf shields you are just driving more players to armor tank and also away from scout and even medium suits.. so more players will choose to play sentinel or even commando god forbid. NO SHIELD NERFS! (atleast only nerfs that effective scouts)
That is actually a good idea. Increase the hitbox with shield stacking. That would make more sense. You should suggest it in their fedback thread.
Although this would be a shield-exclusive nerf and make shield tankers easier to kill...thus forcing people to play more armor. So..maybe not :(
> Check RND out here
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Cody Sietz
Random Gunz RISE of LEGION
4166
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Posted - 2014.12.04 18:40:00 -
[32] - Quote
Forlorn Destrier wrote:CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. I read your posts CCP Ratatatatatatatata. They are my holy grail. My bible. They are the little black book of things to think about in the middle of the night. They sing to my soul They are the light on the railroad tracks that I am drawn to like a moth. They are... splendid. Too much? Yes.
Stop kissing RatTitties weiner!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
550
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Posted - 2014.12.04 19:02:00 -
[33] - Quote
CCP Rattati wrote: dust is not eve, dropsuits are not ships, zero-g space is not a planet surface
I have now joined the Rattati cult.
You know what's up, man. Sometimes, when reading all of these "it must be made exactly like EVE!" posts I lose a little faith in humanity, as well as the future of this game. But now I know that it's in sane hands.
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DUST Fiend
Onslaught Inc RISE of LEGION
15467
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Posted - 2014.12.04 19:45:00 -
[34] - Quote
Seeing Za'ki get shut down by a blue warms my frigid heart
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Everything Dies
Santa is coming...FOR BLOOD
1096
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Posted - 2014.12.04 20:50:00 -
[35] - Quote
Ydubbs81 RND wrote: That is actually a good idea. Increase the hitbox with shield stacking. That would make more sense. You should suggest it in their fedback thread.
Although this would be a shield-exclusive nerf and make shield tankers easier to kill...thus forcing people to play more armor. So..maybe not :(
On the other hand, armor tankers are already subject to a movement penalty if they're at all serious about adding HP; higher strafe-speed + a slightly larger hitbox seems to be a relatively fair alternative to slower movement + more HP.
Mike Patton is the greatest singer in music. Proof
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1294
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Posted - 2014.12.04 22:13:00 -
[36] - Quote
CCP Rattati wrote:Apothecary Za'ki wrote:CCP Rattati wrote:This is the problem with sharing ideas. First, there is a separate thread about this, and until we state we are going to change things, we aim to announce them and debate them. If you read the thread, then you will see the reasons, and the debate. AS of now, there is no plan to implement movement penalties, as the discussion was just about strafe penalties. rattati do you even EVE... shield moduals increase sig radius.. there is no movement penalties. what you could do is just make them increase the size of the hitbox when used on scouts since scouts are the MAJOR PROBLEM here with strafeing (tangoing) heavy suits cannot do it cause they are too fat and slow and medium suits have a larger hitbox and are slower then scouts anyway.. so if you nerf shields you are just driving more players to armor tank and also away from scout and even medium suits.. so more players will choose to play sentinel or even commando god forbid. NO SHIELD NERFS! (atleast only nerfs that effective scouts) dust is not eve, dropsuits are not ships, zero-g space is not a planet surface
i completely disagree with every letter of that post. youre wrong.
dust even has eve in the title of the game. its the same.
shield tanking should have no form of movement penalty at all. be it sprint or strafe or movement or one legged bunny hopping and waltzing. thats part of shield tanking.
yes they are ships. the assault suits are assault cruisers. the logi suits are logi cruisers sentinels are functionally the same as marauders etc etc. zero g and planet surface is irrelevant. being in a vacuum affecting speed would mean that armor mods should have no accompanying penalty in eve online since its zero g.
literally everything with your post is just wrong as far as new eden goes. clearly this game has no future as a serious mmo based shooter if were just going to throw out everything that made eve succesful. it astonishes me how someone from ccp can say the two games that coexist in the same universe are not directly related and affect each others rules. posts like this are why dust was so messed up when it launched. deviation from the established and successful formula with years of balance.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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