Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Beast gameplay1 jr
WarRavens Capital Punishment.
4
|
Posted - 2014.12.03 22:22:00 -
[1] - Quote
Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons |
Jack 3enimble
Titans of Phoenix
502
|
Posted - 2014.12.03 22:23:00 -
[2] - Quote
Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons
CQC weapon that wrecks in it's role. Working as intended |
BL4CKST4R
La Muerte Eterna Dark Taboo
3378
|
Posted - 2014.12.03 22:24:00 -
[3] - Quote
Jack 3enimble wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons CQC weapon that wrecks in it's role. Working as intended It doesn't
supercalifragilisticexpialidocious
|
Michael Cratar
Fenrir's Wolves
341
|
Posted - 2014.12.03 22:24:00 -
[4] - Quote
Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons
That's the point. They are close range weapons.
Low recoil with decent acc and hipfire.
I do not know love, only ( -í° -£-û -í°).
Closed Beta Vet
|
Jack 3enimble
Titans of Phoenix
502
|
Posted - 2014.12.03 22:25:00 -
[5] - Quote
BL4CKST4R wrote:Jack 3enimble wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons CQC weapon that wrecks in it's role. Working as intended It doesn't
Don't know what weapon you're using but my GEK and Duvalle wreck just fine |
BL4CKST4R
La Muerte Eterna Dark Taboo
3378
|
Posted - 2014.12.03 22:28:00 -
[6] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons CQC weapon that wrecks in it's role. Working as intended It doesn't Don't know what weapon you're using but my GEK and Duvalle wreck just fine
I use ars and rails on my gall assault, weapon of preference being the rail since it's just as good at CQ with the benefit of long range.
supercalifragilisticexpialidocious
|
DeadlyAztec11
Ostrakon Agency
6286
|
Posted - 2014.12.03 22:33:00 -
[7] - Quote
Range isn't an issue. Damage isn't the real issue either, though increasing damage would help it.
The real issue is latency. As your weapon becomes more precise through the reduction in spread and recoil help improve accuracy. Normally this improved precision and better accuracy at range when on full auto would be a good thing. Though, when up against players who have connections vastly different than yours better precision and better accuracy are actually negatives.
This is because when you aim and fire your weapon you will be aiming at a character who is innacurately represented on your screen. If you have a weapon with more dispersion this is less of an issue because even if your aim is off the shear wall of shots you fire are bound to hit the opposing player. Although, if you have a weapon with little dispersion then you are likelier to hit a player with terrible connections.
This is why the HMG got a buff when the dispersion was increased rather than being nerfed.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Jack 3enimble
Titans of Phoenix
505
|
Posted - 2014.12.03 22:33:00 -
[8] - Quote
BL4CKST4R wrote:Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons CQC weapon that wrecks in it's role. Working as intended It doesn't Don't know what weapon you're using but my GEK and Duvalle wreck just fine I use ars and rails on my gall assault, weapon of preference being the rail since it's just as good at CQ with the benefit of long range.
Just as good as what? As your AR? So there is no problem with the AR within its intended role? |
KING CHECKMATE
Opus Arcana Covert Intervention
6083
|
Posted - 2014.12.03 22:35:00 -
[9] - Quote
Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons
Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed)
Did your job CCP. Give me ISKIES.
Amarrian Born. State Patriot.
|
Apothecary Za'ki
Biomass Positive
2263
|
Posted - 2014.12.03 22:40:00 -
[10] - Quote
Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons TAC and burst need buffing too.. they are **** compared to breach :|
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
|
|
Apothecary Za'ki
Biomass Positive
2263
|
Posted - 2014.12.03 22:41:00 -
[11] - Quote
KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. burst does have 4 bullet burst the traicers dont show this accuratly tho.. the handleing on the burst is aweful compaired to the CR which is a 3 bullet CQB weapon too
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
|
Hector Carson
THE DESOLATION OF EDEN
97
|
Posted - 2014.12.03 22:43:00 -
[12] - Quote
fully proto out AR works as intended no need for buff, it is a CQC weapon
My Corp fights for whoever has money, Primarily PC battles
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3378
|
Posted - 2014.12.03 22:58:00 -
[13] - Quote
Jack 3enimble wrote:
Just as good as what? As your AR? So there is no problem with the AR within its intended role?
That is the problem, it doesn't excel at it's role. Most of the time tis on equal terms or slightly better than other weapons at it's role, and for the massive range penalty it receives it makes it kinda moot to use.
supercalifragilisticexpialidocious
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3378
|
Posted - 2014.12.03 23:00:00 -
[14] - Quote
KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES.
Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up.
supercalifragilisticexpialidocious
|
CLONE117
True Pros Forever
878
|
Posted - 2014.12.03 23:34:00 -
[15] - Quote
the old ar does did feel a little weak last time i played.
if only we could pilot the mcc.
id end the matches real quick.
|
Mex-0
188
|
Posted - 2014.12.03 23:38:00 -
[16] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons CQC weapon that wrecks in it's role. Working as intended It doesn't Don't know what weapon you're using but my GEK and Duvalle wreck just fine
Mine run out of ammo before I can finish my prey, that's why I bring a SMG with me.
Meh, I give up on FW.
|
TIGER SHARK1501
Savage Bullet
65
|
Posted - 2014.12.03 23:38:00 -
[17] - Quote
I have better luck killing red berries with other light weapons excluding the shotgun and I've put more SP into the AR than anything else. Just saying. |
Niuvo
NECROM0NGERS
1046
|
Posted - 2014.12.03 23:52:00 -
[18] - Quote
cqc is a mess! Add to that the strafe speeds of cal ass. or scout. |
Jacques Cayton II
Titans of Phoenix
1190
|
Posted - 2014.12.04 00:32:00 -
[19] - Quote
Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Working as intended breach ar needs range reduction also
We fight for the future of the State not our
personal goals
|
LUGMOS
YELLOW JESUS EXP FORCE
1015
|
Posted - 2014.12.04 00:39:00 -
[20] - Quote
BL4CKST4R wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up.
Increase RoF? Range goes down, DPS goes up?
Do you even breach bro? Do you even balance bro?
Damage is fine, range is too much. It is overlapping the CR's territory and quite possibly surpasses it. It needs to be confined to breach situations, as in <30-40 meter engagements. That is what breach means, after all... You don't breach at long ranges.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
|
Ace Boone
Capital Acquisitions LLC
524
|
Posted - 2014.12.04 00:58:00 -
[21] - Quote
The AR wrecks, y'all are crazy.
buff it anymore and it will OP, I guarantee it.
Only loyal to the republic.
|
Meeko Fent
Kirkinen Risk Control Caldari State
2188
|
Posted - 2014.12.04 01:05:00 -
[22] - Quote
KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agreed.
But can the Burst get the old 7 shot burst instead of a 4 or 5 burst?
I Live for Tears
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3379
|
Posted - 2014.12.04 02:55:00 -
[23] - Quote
LUGMOS wrote:BL4CKST4R wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up. Increase RoF? Range goes down, DPS goes up? Do you even breach bro? Do you even balance bro? Damage is fine, range is too much. It is overlapping the CR's territory and quite possibly surpasses it. It needs to be confined to breach situations, as in <30-40 meter engagements. That is what breach means, after all... You don't breach at long ranges.
Ermm increase rof and decrease damage so that it isn't so anti strafer.
The weapon does perform in 30-40M its optimal range is 40 meters... the CR is at 50M+
supercalifragilisticexpialidocious
|
Jack 3enimble
Titans of Phoenix
507
|
Posted - 2014.12.04 02:57:00 -
[24] - Quote
BL4CKST4R wrote:LUGMOS wrote:BL4CKST4R wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up. Increase RoF? Range goes down, DPS goes up? Do you even breach bro? Do you even balance bro? Damage is fine, range is too much. It is overlapping the CR's territory and quite possibly surpasses it. It needs to be confined to breach situations, as in <30-40 meter engagements. That is what breach means, after all... You don't breach at long ranges. Ermm increase rof and decrease damage so that it isn't so anti strafer. The weapon does perform in 30-40M its optimal range is 40 meters... the CR is at 50M+
How is it that I drop people with the breach at 60-70 meters then?
|
LUGMOS
YELLOW JESUS EXP FORCE
1018
|
Posted - 2014.12.04 03:23:00 -
[25] - Quote
BL4CKST4R wrote:LUGMOS wrote:BL4CKST4R wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up. Increase RoF? Range goes down, DPS goes up? Do you even breach bro? Do you even balance bro? Damage is fine, range is too much. It is overlapping the CR's territory and quite possibly surpasses it. It needs to be confined to breach situations, as in <30-40 meter engagements. That is what breach means, after all... You don't breach at long ranges. Ermm increase rof and decrease damage so that it isn't so anti strafer. The weapon does perform in 30-40M its optimal range is 40 meters... the CR is at 50M+ No duh it performs at 30-40m... I'm saying it goes beyond that, hence where I say it overlaps with the CR. I'm saying that it should be shorter than the CRs, and shorter than the regular ARs range. As I said, that is where breach engagements do occur.
And why make it less anti-strafer? Its supposed to be anti-strafer, just not out at 50m...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Dauth Jenkins
Titans of Phoenix
573
|
Posted - 2014.12.04 04:56:00 -
[26] - Quote
Meeko Fent wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agreed. But can the Burst get the old 7 shot burst instead of a 4 or 5 burst?
+1
-Sincerely
--The Dual Swarm Commando
|
Joel II X
Bacon with a bottle of Quafe
4875
|
Posted - 2014.12.04 05:33:00 -
[27] - Quote
LUGMOS wrote:BL4CKST4R wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up. Increase RoF? Range goes down, DPS goes up? Do you even breach bro? Do you even balance bro? Damage is fine, range is too much. It is overlapping the CR's territory and quite possibly surpasses it. It needs to be confined to breach situations, as in <30-40 meter engagements. That is what breach means, after all... You don't breach at long ranges. If that's your argument, then why do breach weapons have a low RoF? They're supposed to pump out insane amount of damage, very quickly, continuously, within short ranges. The Rail Rifle only does one of these things and it's considered the "natural" Breach racial rifle. The Breach Assault Rifle has less kick and tighter hipfire, implying it is meant to be used at longer ranges, so none of the breach weapons are doing their intended role by your definition.
For balancing purposes as well as entertainment, video games usually throw away a certain amount of reality to achieve something fun and playable.
Simple, yes? |
Grimmiers
731
|
Posted - 2014.12.04 05:43:00 -
[28] - Quote
I would increase the zoom on the ar. It's dumb that the ion pistol has a better zoom. It's only doing 50 more than a rifle that shoots 30 more meters. The tradeoff isn't really worth it, but it is easier to use in close range than the rr. I would nerf the breach, but buff the damage it does against vehicles. Start out with an efficiency rating of 30% against tanks perhaps. All breach weapons should do extra vehicle damage, but first vehicles need their passive repairs changed so idk. |
TooMany Names AlreadyTaken
Going for the gold
373
|
Posted - 2014.12.04 08:06:00 -
[29] - Quote
The only reason why some of you think it needs a buff is because you can't land all your shots on the target... go practice.
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
|
Echo 1991
Titans of Phoenix
602
|
Posted - 2014.12.04 08:56:00 -
[30] - Quote
TooMany Names AlreadyTaken wrote:The only reason why some of you think it needs a buff is because you can't land all your shots on the target... go practice. So it has nothing to do with the fact that every other rifle (not including the sniper or lazor) is better? |
|
Jack 3enimble
Titans of Phoenix
509
|
Posted - 2014.12.04 15:50:00 -
[31] - Quote
Echo 1991 wrote:TooMany Names AlreadyTaken wrote:The only reason why some of you think it needs a buff is because you can't land all your shots on the target... go practice. So it has nothing to do with the fact that every other rifle (not including the sniper or lazor) is better?
Bro the AR in its role wrecks people. It's far superior in its role than any other rifle with a very good damage profile. The scrubs asking for buffs are 9 out of 10 times people that haven't properly skilled into weapons. Pit the GEK vs the SL4 and Bk42 and see how the GEK destroys people at CQC faster than the other 2 i've listed.
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3384
|
Posted - 2014.12.04 18:43:00 -
[32] - Quote
LUGMOS wrote: No duh it performs at 30-40m... I'm saying it goes beyond that, hence where I say it overlaps with the CR. I'm saying that it should be shorter than the CRs, and shorter than the regular ARs range. As I said, that is where breach engagements do occur.
And why make it less anti-strafer? Its supposed to be anti-strafer, just not out at 50m...
Well duh it goes beyond that but it's definitely not better than the CR at those ranges, at those ranges there is at least a 100 dps difference between the bAR (~350 dps) and the CR (~420). Reducing the range is ridiculous as it will have low dps and low range when compared to other weapons (I.e the regular AR which has 450 dps and 40 range and a now nerfed breach with 450 dps and 30 range). If the range is to be nerfed dps must increase.
Because the way rof and damage are on the weapon is what makes it seem OP, stat wise it is not, so instead of unnecessarily nerfing it and ending the only gallente weapon that's worth a damn rearranging it's stats should "fix" it.
supercalifragilisticexpialidocious
|
hold that
Krusual Covert Operators Minmatar Republic
454
|
Posted - 2014.12.04 19:21:00 -
[33] - Quote
KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES.
yea yea no no |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
223
|
Posted - 2014.12.04 19:30:00 -
[34] - Quote
Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons
Agree it needs a buff of some kind. Its hipfire is poor (spread seems too wide) and its ADS is deadly accurate with no kick, this seems 100% backwards. I like to contrast this with the current ARR, which has poor ADS because of how the weapon jiggles around and really accurate hipfire (though granted the hipfire kick on the AR is much lower than the ARR a few shots in). Why is the long range assault rifle variant bad in ADS but good at hipfire, but the close range one sucks in hipfire and is good in ADS? Nuts.
In addition it gets wrecked inside its optimal by HMGs and Shotguns, and seems to be outperformed by combat rifles as well at range and in close, I'd even rather have a scrambler rifle than an AR in CQC.
I'm not sure if the data CCP has access to confirms the impressions above, but to me the AR seems like its a bit of an underperformer. |
|
|
|
Pages: 1 2 :: [one page] |