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BL4CKST4R
La Muerte Eterna Dark Taboo
3378
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Posted - 2014.12.03 22:24:00 -
[1] - Quote
Jack 3enimble wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons CQC weapon that wrecks in it's role. Working as intended It doesn't
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3378
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Posted - 2014.12.03 22:28:00 -
[2] - Quote
Jack 3enimble wrote:BL4CKST4R wrote:Jack 3enimble wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons CQC weapon that wrecks in it's role. Working as intended It doesn't Don't know what weapon you're using but my GEK and Duvalle wreck just fine
I use ars and rails on my gall assault, weapon of preference being the rail since it's just as good at CQ with the benefit of long range.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3378
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Posted - 2014.12.03 22:58:00 -
[3] - Quote
Jack 3enimble wrote:
Just as good as what? As your AR? So there is no problem with the AR within its intended role?
That is the problem, it doesn't excel at it's role. Most of the time tis on equal terms or slightly better than other weapons at it's role, and for the massive range penalty it receives it makes it kinda moot to use.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3378
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Posted - 2014.12.03 23:00:00 -
[4] - Quote
KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES.
Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3379
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Posted - 2014.12.04 02:55:00 -
[5] - Quote
LUGMOS wrote:BL4CKST4R wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up. Increase RoF? Range goes down, DPS goes up? Do you even breach bro? Do you even balance bro? Damage is fine, range is too much. It is overlapping the CR's territory and quite possibly surpasses it. It needs to be confined to breach situations, as in <30-40 meter engagements. That is what breach means, after all... You don't breach at long ranges.
Ermm increase rof and decrease damage so that it isn't so anti strafer.
The weapon does perform in 30-40M its optimal range is 40 meters... the CR is at 50M+
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3384
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Posted - 2014.12.04 18:43:00 -
[6] - Quote
LUGMOS wrote: No duh it performs at 30-40m... I'm saying it goes beyond that, hence where I say it overlaps with the CR. I'm saying that it should be shorter than the CRs, and shorter than the regular ARs range. As I said, that is where breach engagements do occur.
And why make it less anti-strafer? Its supposed to be anti-strafer, just not out at 50m...
Well duh it goes beyond that but it's definitely not better than the CR at those ranges, at those ranges there is at least a 100 dps difference between the bAR (~350 dps) and the CR (~420). Reducing the range is ridiculous as it will have low dps and low range when compared to other weapons (I.e the regular AR which has 450 dps and 40 range and a now nerfed breach with 450 dps and 30 range). If the range is to be nerfed dps must increase.
Because the way rof and damage are on the weapon is what makes it seem OP, stat wise it is not, so instead of unnecessarily nerfing it and ending the only gallente weapon that's worth a damn rearranging it's stats should "fix" it.
supercalifragilisticexpialidocious
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