LUGMOS
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1015
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Posted - 2014.12.04 00:39:00 -
[1] - Quote
BL4CKST4R wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up.
Increase RoF? Range goes down, DPS goes up?
Do you even breach bro? Do you even balance bro?
Damage is fine, range is too much. It is overlapping the CR's territory and quite possibly surpasses it. It needs to be confined to breach situations, as in <30-40 meter engagements. That is what breach means, after all... You don't breach at long ranges.
Quafe
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LUGMOS
YELLOW JESUS EXP FORCE
1018
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Posted - 2014.12.04 03:23:00 -
[2] - Quote
BL4CKST4R wrote:LUGMOS wrote:BL4CKST4R wrote:KING CHECKMATE wrote:Beast gameplay1 jr wrote:Duvolle gek and basic ar need buff there not powerful enough get ranged out by most weapons Regular AR variants need a Slight Range increase. Burst needs 4-5 bullet burst Breach needs RANGE nerf Tac Needs Less Bullets ( like 14) in a clip and more damage. At least +6 or 7 damage per bullet.(and faster Reload Speed) Did your job CCP. Give me ISKIES. Agree with everything but breach AR nerf, I think it's damage should be reduced and rof increased, and dps unchanged. If it's range goes down dps must go up. Increase RoF? Range goes down, DPS goes up? Do you even breach bro? Do you even balance bro? Damage is fine, range is too much. It is overlapping the CR's territory and quite possibly surpasses it. It needs to be confined to breach situations, as in <30-40 meter engagements. That is what breach means, after all... You don't breach at long ranges. Ermm increase rof and decrease damage so that it isn't so anti strafer. The weapon does perform in 30-40M its optimal range is 40 meters... the CR is at 50M+ No duh it performs at 30-40m... I'm saying it goes beyond that, hence where I say it overlaps with the CR. I'm saying that it should be shorter than the CRs, and shorter than the regular ARs range. As I said, that is where breach engagements do occur.
And why make it less anti-strafer? Its supposed to be anti-strafer, just not out at 50m...
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