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Ripley Riley
Incorruptibles
5283
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Posted - 2014.12.03 14:52:00 -
[1] - Quote
Current state of reputation in FW: winning a match earns you LP and 75 standing with the faction you fought for. Losing a match earns you significantly less LP and no standing reward.
This current FacWar event has opened my eyes to how much of a shitshow losing in FW can be. Since you are not earning ISK, a loss in FW is mostly a waste of time. This leads to frustration and a lack of participation in FW. Without player participation the queues for FW increase to absurd levels, negatively effecting the experience for everyone.
Proposal: losing a match nets you 25 standing. LP rewards are unchanged. The standing penalty for the opposing faction will be increased to 25, from 15.
The losing team still feels like they earned something by playing a match. Winning still nets you three times the standing bump and much, much more LP so it is heavily incentivized.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5288
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Posted - 2014.12.03 16:54:00 -
[2] - Quote
John Demonsbane wrote:25 sounds a little too high, maybe 10-15. Otherwise I completely agree. I went with 1/3 of the standing increase of a win. Anything higher than 0 is an improvement
My advice to you, playa...
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Ripley Riley
Incorruptibles
5293
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Posted - 2014.12.03 18:07:00 -
[3] - Quote
Kaeru Nayiri wrote:I am more of the opinion that facwar needs to be, and stay, harsh. I would hate to see it watered down any more than it already is. Let's pretend that we go with John's suggestion of 15 standing per loss... that means you would have to lose 5 matches to equal the amount of standing you would gain with a win.
That continues to be harsh, it just isn't mindnumbingly demoralizing since you are getting something from your time spent in game.
How would you feel if when you lost in a public contract you earned SP and 1,000 - 3,000 ISK? Wouldn't that pretty well suck? That is how a FW loss feels right now.
But, what do I know, maybe people enjoy the excessive queue times for Minmatar and Gallente FW
My advice to you, playa...
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Ripley Riley
Incorruptibles
5303
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Posted - 2014.12.03 19:47:00 -
[4] - Quote
Dreis Shadowweaver wrote:Keep LP payouts the same, but bump standings increase to +150 regardless of whether you win or lose. Also, bump standings loss for fighting for the opposite alliance (Min and Gal/Amarr and Cal) to, like, -300 or something. It sucks seeing players w/ really high standings for all factions. Not a great idea. With the standing gains the same players won't have as much of an incentive to win. AFK'ing will be more common than if we went with the 75 win / 15 lose idea.
I completely agree with you regarding the standing loss for winning an opposing faction's match. I would prefer if it was only possible to choose one side in the Amarr v. Minmatar / Caldari v. Gallente faction wars.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5304
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Posted - 2014.12.03 20:15:00 -
[5] - Quote
Dreis Shadowweaver wrote:Ok, fair point. How about +150 for a win, +75 for a loss? I feel that +75 as a win isn't enough, but +15 for a loss? Come on, might as well be nothing! IMO, if you fight for a faction, you should receive similar standings increase regardless of whether you win or lose +150 stand from winning would effectively cut the time it takes to get to rank 10 in half. That bypasses the grind and I'm not sure CCP wants that... as a player I like the idea though . Proving my value to a faction shouldn't involve me grinding for reputation like people had to do for Iksar faction in Everquest (if you have ever had to do that, Empress bless you).
CCP might meet us in the middle: +100 standing for winning, +25 for losing or FW boosters effect standing gains too
You know the mission system that is coming out? How nice would it be to have a mission like...
Play 5 Gallente FacWar missions: +20 standing (-20 standing with Caldari)
Earn 10,000 WP in Gallente FacWar: +100 standing (-100 with Caldari)
Destroy 3 HAVs in Gallente FacWar: +100 standing (-100 with Caldari)
Destroy 25 deployable equipment in Gallente FacWar: +10 standing (-10 with Caldari)
Hack 5 Gallente null cannons: +50 standing (-50 with Caldari)
You get the idea.
Dreis Shadowweaver wrote:*continued LP payouts should be the incentive for winning, not standings increases. Since standings are currently only connected to LP they are effectively the same thing. Higher standings earn you much more LP per match.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5304
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Posted - 2014.12.03 20:35:00 -
[6] - Quote
Dreis Shadowweaver wrote:But the amount of grind needed to get a high standing is just ridiculous. It needs to be reduced. Do you know a single person with level 10 standings in a faction? Just 1 person? I don't. Me neither. CCP might be able to run a report on how many have reached level 10. Chances are they are poopsocking neckbeards.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5310
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Posted - 2014.12.03 23:58:00 -
[7] - Quote
15 miles! In the snow! Both ways!
Also, who else thinks these ranks need to be tied to another bonus? Like a title or special proto dropsuit you can only buy, and fit, if you are X rank or above.
My advice to you, playa...
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Ripley Riley
Incorruptibles
6136
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Posted - 2015.01.05 03:56:00 -
[8] - Quote
Bumping. Anyone else believe the current standing gains are pathetic?
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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