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BL4CKST4R
La Muerte Eterna Dark Taboo
3375
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Posted - 2014.12.02 11:43:00 -
[1] - Quote
https://docs.google.com/spreadsheets/d/t4cBnVXrqbP73rNW9pFT1cg/htmlview#gid=18624413
With the coming changes to the meta shifting to an EWAR focus, it is very obvious armor suits will struggle to remain competitive. To summarize my reasoning :
1) dampeners are the better module, provide -25% and have no penalty, because low slot they are useless or close to useless for an armor tank 2) precision enhancers are bad compared to dampeners, provide -20% and HAVE a penalty to your profile. So these can't be used on armor suits since we can't sacrifice tank to counter the penalty with dampeners. 3) a good EWAR armor suit will have less hp, less speed, and less repair than a good EWAR shield suit. Equally what balances out the both is that armor suits have slightly higher damage output, which also adds to making precision enhancers not an option.
Discuss
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3375
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Posted - 2014.12.02 11:53:00 -
[2] - Quote
Spectral Clone wrote:Dampeners were supposed to give a scan precision reduction, no? I find it great that you have to niche your fittings eWAR capability. This will in turn force people to chose a tank type, and not mix shield and armor. You will probably start seeing more race tanked fittings like this one: http://www.protofits.com/fittings/view/1261/9121
When I was going through it I never saw anything about a penalty to dampeners.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3375
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Posted - 2014.12.02 11:54:00 -
[3] - Quote
Apothecary Za'ki wrote:BL4CKST4R wrote:https://docs.google.com/spreadsheets/d/t4cBnVXrqbP73rNW9pFT1cg/htmlview#gid=18624413
With the coming changes to the meta shifting to an EWAR focus, it is very obvious armor suits will struggle to remain competitive. To summarize my reasoning :
1) dampeners are the better module, provide -25% and have no penalty, because low slot they are useless or close to useless for an armor tank 2) precision enhancers are bad compared to dampeners, provide -20% and HAVE a penalty to your profile. So these can't be used on armor suits since we can't sacrifice tank to counter the penalty with dampeners. 3) a good EWAR armor suit will have less hp, less speed, and less repair than a good EWAR shield suit. Equally what balances out the both is that armor suits have slightly higher damage output, which also adds to making precision enhancers not an option.
Discuss 1, armor has been far too dominant for far too long. 2, its good to see change 3, shield suits have been gimps for far too long (excluding cal scout.. F them in the A with a fist full of rusty corn-cob holders) 4, armor suits can still get decent tanks/buffers even WITH ewar moduals.. boo hoo i need to fit a precission and not 3x complex damage mods Boohoo...
Umm... Yeah no reason to be a dickhead, anyways the problem isn't fitting precision mods its that dampeners are > precision mods so there is no point in fitting them if you will always lose.
And no shield suits are in no way gimped, I have proto cal and proto gal, and I mostly use my caldari suit unless in an extremely cqc map where I will either use a shotty scout or a gal assault.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3375
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Posted - 2014.12.02 12:03:00 -
[4] - Quote
Spectral Clone wrote:Yeah, maybe I was wrong about that. But it would only make sense to have it like that.
Dampeners NEED to work like the cloak dampening, you get reduced scan range when you put dampeners on your suit.
Definately, specially if using precision enhancers will make you show up more
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3375
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Posted - 2014.12.02 12:18:00 -
[5] - Quote
Apothecary Za'ki wrote:BL4CKST4R wrote:Spectral Clone wrote:Yeah, maybe I was wrong about that. But it would only make sense to have it like that.
Dampeners NEED to work like the cloak dampening, you get reduced scan range when you put dampeners on your suit. Definately, specially if using precision enhancers will make you show up more its one or the other, not both.. risk vs reward. i can build many armor based suits with decent buffer/reps AND have a damp. on them.. people are just too lazy to skill up active scanners.. even advanced on a level 3 gal logi could pick up players with a single damp
So why can my shield suit have decent buffer + rep + dampening but my armor suit can't?
Also how come a dampener gives reward and no risk (penalty) but the enhancer does?
Your arguments are slightly hypocritical.
Also I got lvl 5 active scanners which further reduces my need to use precision enhancers in my highs
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3375
|
Posted - 2014.12.02 12:32:00 -
[6] - Quote
Apothecary Za'ki wrote:BL4CKST4R wrote:Apothecary Za'ki wrote:BL4CKST4R wrote:Spectral Clone wrote:Yeah, maybe I was wrong about that. But it would only make sense to have it like that.
Dampeners NEED to work like the cloak dampening, you get reduced scan range when you put dampeners on your suit. Definately, specially if using precision enhancers will make you show up more its one or the other, not both.. risk vs reward. i can build many armor based suits with decent buffer/reps AND have a damp. on them.. people are just too lazy to skill up active scanners.. even advanced on a level 3 gal logi could pick up players with a single damp So why can my shield suit have decent buffer + rep + dampening but my armor suit can't? Also how come a dampener gives reward and no risk (penalty) but the enhancer does? Your arguments are slightly hypocritical. Also I got lvl 5 active scanners which further reduces my need to use precision enhancers in my highs your being a noob now.. shield tanked suits are weak as hell*.. they use their lowslots for lowering time taken before shield reps kick in.. IE NO PLATES.. meaning they are already nearly 1/2 the EHP of an armor tanker. *shiedl tanks are screwed by Flux nades, the semi-OP SCR and the totally OP BAR. being a shiedl tank gives much less reaction time when you get shot, there is no repairer for shields, only armor.. so it only seems fair that shield tankers sacrifice soem of their non existant armor tank for a dampener.. that is if they arnt already useing 2x shield reg, 1 kinkat and a goddamn CPU upgrade because shield tankers are CPU starved! GITGUD L2DUSTBRO
Shield suits are not weak... how the hell are they weak? And now this isn't an assumption, something you love to do, I actually use shield suits more than armor suits, and IDK what you mean about 1/2 the EHP when my shield suit actually has MORE if not the same HP as my armor suit.
Armor suits get one shotted by core grenades, I dont see core grenades or flux grenades one shotting my suit. SCR kills armor and shield suits equally fast, and the BAR is a short range weapon stop going against it at short range. Being a shield tank means as soon as your on your armor you should be running away not brawling, then you get a few seconds of downtime and your entire buffer is back. Being an armor tank means you rely on steady repairs to keep you in the fight as long as possible before your brains splatter on the pavement. Based on your completely skewed and idiotic baseless arguments yea shield tanks should get better damps, but if you actually used the damn suits you would realize your completely wrong.
The Ck.0 fit that I posted on the OP is not CPU starved, has a proto wep and a proto eq and is completely dampened and it only has 30 less HP than the comparable Gk.0.
L2DUSTBRO
L2TOBEACOMPETENTFCKINGHUMANBEINGWITHABRAIN
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3375
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Posted - 2014.12.02 12:35:00 -
[7] - Quote
bolsh lee wrote:BL4CKST4R wrote:Apothecary Za'ki wrote:BL4CKST4R wrote:Spectral Clone wrote:Yeah, maybe I was wrong about that. But it would only make sense to have it like that.
Dampeners NEED to work like the cloak dampening, you get reduced scan range when you put dampeners on your suit. Definately, specially if using precision enhancers will make you show up more its one or the other, not both.. risk vs reward. i can build many armor based suits with decent buffer/reps AND have a damp. on them.. people are just too lazy to skill up active scanners.. even advanced on a level 3 gal logi could pick up players with a single damp So why can my shield suit have decent buffer + rep + dampening but my armor suit can't? Also how come a dampener gives reward and no risk (penalty) but the enhancer does? Your arguments are slightly hypocritical. Also I got lvl 5 active scanners which further reduces my need to use precision enhancers in my highs Shield suits have a decent rep ?? When did this happen, unless you're a scout and can run your ass to cover the delay = death before reps kick in if not then the delay resets once you take damage so I wouldn't even call it a "buffer" if anything armor suits can e-war with a better "buffer" by dual tanking...
80 reps and 2 sec delay not good enough? Thats what my cal assault has, and that is with one dampaner, with two damps I get the same but 3 sec delay.
supercalifragilisticexpialidocious
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