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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15295
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Posted - 2014.12.02 00:44:00 -
[1] - Quote
https://www.youtube.com/watch?v=2KNSdD8PYgY
RIP Marauders and Tanks of Old..... I shall never pilot you again.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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KING CHECKMATE
Opus Arcana Covert Intervention
6004
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Posted - 2014.12.02 00:56:00 -
[2] - Quote
True Adamance wrote:https://www.youtube.com/watch?v=2KNSdD8PYgY
RIP Marauders and Tanks of Old..... I shall never pilot you again.
''I shall never pilot you again''
Thank god.
Amarrian Born. State Patriot.
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LUGMOS
YELLOW JESUS EXP FORCE
977
|
Posted - 2014.12.02 01:04:00 -
[3] - Quote
Looks fun.
Oh the tears
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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LT SHANKS
Amarr Templars Amarr Empire
4245
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Posted - 2014.12.02 01:08:00 -
[4] - Quote
And I miss HMG Sharpshooter and the viability of stacking kincats on my Amarr heavy frame as I'd run around and keep up with all the Caldari and Minmatar medium frames.
Now, Heavies are relegated to BS LAV and "enclosed room" point defense tactics. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15297
|
Posted - 2014.12.02 01:16:00 -
[5] - Quote
LUGMOS wrote:Looks fun. Oh the tears
You gotta admit for a 2.75 Million ISK construct that was some pretty good module activation game play.
That's roughly 10-12 standard contracts to redeploy.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15297
|
Posted - 2014.12.02 01:17:00 -
[6] - Quote
KING CHECKMATE wrote:True Adamance wrote:https://www.youtube.com/watch?v=2KNSdD8PYgY
RIP Marauders and Tanks of Old..... I shall never pilot you again. ''I shall never pilot you again''Thank god.
Campaigning to get Rattati to bring back Marauders right now.....and have armour hardeners buffed to 30%, also campaigning to have Shield HAV fitting values decreased slightly and armour's buffed slightly.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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LUGMOS
YELLOW JESUS EXP FORCE
978
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Posted - 2014.12.02 01:22:00 -
[7] - Quote
True Adamance wrote:LUGMOS wrote:Looks fun. Oh the tears You gotta admit for a 2.75 Million ISK construct that was some pretty good module activation game play. That's roughly 10-12 standard contracts to redeploy. I dont even have to admit. It was still not invincible, and I think that thing was relatively balanced. In today's maps, it would be an inconvenience at most, as it would only bother people if they tried to leave an area. I say this because most maps are city oriented nowadays, with points left unexposed to the oustside. The reason it used to be a killer was because there really was nowhere to hide back then, with the Manus Peak map.
And yes, I liked the old module activation system. It would be cool if they added a non-passive variant for armor repairers that has a higher repair rate than the passive ones, sort of like the old ones.
Quafe
Anti-FoTM Prof. V
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LUGMOS
YELLOW JESUS EXP FORCE
978
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Posted - 2014.12.02 01:24:00 -
[8] - Quote
True Adamance wrote:Campaigning to get Rattati to bring back Marauders right now.....and have armour hardeners buffed to 30%, also campaigning to have Shield HAV fitting values decreased slightly and armour's buffed slightly. Heck, increase module customization and make both armor and shield tanks to have the same fitting value, with both of them equal to the current shield HAV output.
Quafe
Anti-FoTM Prof. V
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15297
|
Posted - 2014.12.02 01:44:00 -
[9] - Quote
LUGMOS wrote:True Adamance wrote:LUGMOS wrote:Looks fun. Oh the tears You gotta admit for a 2.75 Million ISK construct that was some pretty good module activation game play. That's roughly 10-12 standard contracts to redeploy. I dont even have to admit. It was still not invincible, and I think that thing was relatively balanced. In today's maps, it would be an inconvenience at most, as it would only bother people if they tried to leave an area. I say this because most maps are city oriented nowadays, with points left unexposed to the oustside. The reason it used to be a killer was because there really was nowhere to hide back then, with the Manus Peak map. And yes, I liked the old module activation system. It would be cool if they added a non-passive variant for armor repairers that has a higher repair rate than the passive ones, sort of like the old ones.
Best bit about Marauders was ******* them up and kicking over some kids sandcastle, knowing you set them back 10+ games.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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LUGMOS
YELLOW JESUS EXP FORCE
978
|
Posted - 2014.12.02 01:47:00 -
[10] - Quote
True Adamance wrote:Best bit about Marauders was ******* them up and kicking over some kids sandcastle, knowing you set them back 10+ games. This^
If tanks were stronger, but more expensive, then wouldn't people stop complaining about tank spam
(insert philosiraptor meme)
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15299
|
Posted - 2014.12.02 02:04:00 -
[11] - Quote
LUGMOS wrote:True Adamance wrote:Best bit about Marauders was ******* them up and kicking over some kids sandcastle, knowing you set them back 10+ games. This^ If tanks were stronger, but more expensive, then wouldn't people stop complaining about tank spam (insert philosiraptor meme)
Think about it like this.
How many HAV pilots are willing to sink 20-30 Million SP into their craft? Some sure as a Slaverhound chews of the thighs of virgin Matari, but not many would do this but certainly some would.
One Marauder would be worth two lesser tanks in the hands of a skilled pilot, and cost between three and nine times as much......
To even deploy one you'd have to be rather wealthy, confident, well skilled, experienced, or desperate enough...... or you risk very quickly having your 3 million ISK HAV be dropped by competent AV.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Eruditus 920
Nemo Malus Felix
933
|
Posted - 2014.12.02 02:05:00 -
[12] - Quote
I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill.
"Stay gold, Ponyboy..."
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LUGMOS
YELLOW JESUS EXP FORCE
983
|
Posted - 2014.12.02 02:10:00 -
[13] - Quote
Eruditus 920 wrote:I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill. Ahahaha... ahahah!
That is one seriously closed mind you got there buddy. Imagine how much skill that took, in game time, ISK...
Not to mention that it still wasn't invincible. I bet that in today's game, it would die easily to two competent swarmers...
I find it funny that it is still collecting tears, even after being removed.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Lloyd Orfay
Kinsho Swords Caldari State
248
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Posted - 2014.12.02 02:16:00 -
[14] - Quote
Those hardener and blaster graphics, the other graphics, the tanks HP and the av......
*sobs*
It's beautiful.
My Isk payout gets lower and lower the more I play, even though I'm getting better. Smells like success.
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Eruditus 920
Nemo Malus Felix
933
|
Posted - 2014.12.02 02:17:00 -
[15] - Quote
LUGMOS wrote:Eruditus 920 wrote:I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill. Ahahaha... ahahah! That is one seriously closed mind you got there buddy. Imagine how much skill that took, in game time, ISK... Not to mention that it still wasn't invincible. I bet that in today's game, it would die easily to two competent swarmers... I find it funny that it is still collecting tears, even after being removed.
Skill? "Collecting tears"? Any independent thoughts rattling around in that brain pan of yours chachi?
11,500 hp tank die to 2 swarmers?
I have made a mental note that "LUGMOS" is not to be taken seriously going forward.
"Stay gold, Ponyboy..."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15301
|
Posted - 2014.12.02 02:18:00 -
[16] - Quote
Eruditus 920 wrote:I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill.
Does the pilot of a T2 vessel pay to have a superior ship to a T1 pilot? Yes..... yes we do. This however does not mean and ******* idiot pilot like myself will not lose this ship if they handle the vessel wrongly.
Does a Prototype Dropsuit not cost more than a Standard Dropsuit and do you not pay more ISK for the benefits it and similarly tiered modules convey? Yes you do.
The guy in this video was likely significantly invested in his role ISK, SP, and experience wise.
Noting also that tanks at the time never had passive reps. Every module in this video is one the pilot made the conscious decision to activate, some parts of which almost cost him is HAV only able to be narrowly avoided in the end.
Moreover the Armour Tanks were significantly slower and less manoeuvrable I'm surprised he was able to get away.
I'm honestly surprised. At the end of Uprising I had higher scoring matches in a Madrugar vs AV buffed in preparation for Wolfman's "Vehicle's Fix".
Back then armour tanks had viable EHP values.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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LUGMOS
YELLOW JESUS EXP FORCE
984
|
Posted - 2014.12.02 02:19:00 -
[17] - Quote
Lloyd Orfay wrote:Those hardener and blaster graphics, the other graphics, the tanks HP and the av......
*sobs*
It's beautiful. I wish they gave the swarm missiles the same graphics they gave the Mass Driver and Flaylock recently.
I really loved the hardener graphics. It looked like it actually did something...
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Lloyd Orfay
Kinsho Swords Caldari State
248
|
Posted - 2014.12.02 02:24:00 -
[18] - Quote
Eruditus 920 wrote:I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill.
Highly contradictory statement based on the amount of intolerant overreaction.
The players had no one trying to focus on fighting the vehicle, and it only took a mere 2 people to narly destroy it. The tank driver survived by the skin of their teeth, and if those two actually attacked from a higher elevation or behind it would have been dead and there. The AV was effective, but one AV couldn't easily kill a true tank, like how it should be now.
My Isk payout gets lower and lower the more I play, even though I'm getting better. Smells like success.
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LUGMOS
YELLOW JESUS EXP FORCE
984
|
Posted - 2014.12.02 02:27:00 -
[19] - Quote
Eruditus 920 wrote:LUGMOS wrote:Eruditus 920 wrote:I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill. Ahahaha... ahahah! That is one seriously closed mind you got there buddy. Imagine how much skill that took, in game time, ISK... Not to mention that it still wasn't invincible. I bet that in today's game, it would die easily to two competent swarmers... I find it funny that it is still collecting tears, even after being removed. Skill? "Collecting tears"? Any independent thoughts rattling around in that brain pan of yours chachi? 11,500 hp tank die to 2 swarmers? I have made a mental note that "LUGMOS" is not to be taken seriously going forward. No hard feelings.
Seriously though, that thing was definitely not invincible, mind you. They have also increased effectivity of AV and decreased effectivity of hardeners and other modules. Really, do you even know your tank bro? Have you not a clue what has actually changed number wise on vehicles? Even blasters have been reduced in effectivity...
And that's only gameplay wise... There are many other factors that justify that tank's capability; risk v reward, ISK cost of tank v ISK cost of AV, the introduction of Commando suits... Come on man. I already told you, but i'll say again. That is one seriously closed mind.
I also don't like to tolerate ignorant insults...
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15302
|
Posted - 2014.12.02 02:28:00 -
[20] - Quote
Lloyd Orfay wrote:Eruditus 920 wrote:I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill. Highly contradictory statement based on the amount of intolerant overreaction. The players had no one trying to focus on fighting the vehicle, and it only took a mere 2 people to narly destroy it. The tank driver survived by the skin of their teeth, and if those two actually attacked from a higher elevation or behind it would have been dead and there. The AV was effective, but one AV couldn't easily kill a true tank, like how it should be now.
Before the comment 1 player to destroy 1 player.
There were two people in that tank.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Eruditus 920
Nemo Malus Felix
933
|
Posted - 2014.12.02 02:38:00 -
[21] - Quote
LUGMOS wrote:Eruditus 920 wrote:LUGMOS wrote:Eruditus 920 wrote:I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill. Ahahaha... ahahah! That is one seriously closed mind you got there buddy. Imagine how much skill that took, in game time, ISK... Not to mention that it still wasn't invincible. I bet that in today's game, it would die easily to two competent swarmers... I find it funny that it is still collecting tears, even after being removed. Skill? "Collecting tears"? Any independent thoughts rattling around in that brain pan of yours chachi? 11,500 hp tank die to 2 swarmers? I have made a mental note that "LUGMOS" is not to be taken seriously going forward. No hard feelings. Seriously though, that thing was definitely not invincible, mind you. They have also increased effectivity of AV and decreased effectivity of hardeners and other modules. Really, do you even know your tank bro? Have you not a clue what has actually changed number wise on vehicles? Even blasters have been reduced in effectivity... And that's only gameplay wise... There are many other factors that justify that tank's capability; risk v reward, ISK cost of tank v ISK cost of AV, the introduction of Commando suits... Come on man. I already told you, but i'll say again. That is one seriously closed mind. I also don't like to tolerate ignorant insults...
I don't like a lot of things. That's life. I deal. I'm a man.
Why was this tank removed from the game if CCP was trying to provide an experience that appealed to most players and provided the best opportunity to make money?
"Stay gold, Ponyboy..."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15303
|
Posted - 2014.12.02 02:42:00 -
[22] - Quote
Eruditus 920 wrote:LUGMOS wrote:Eruditus 920 wrote:LUGMOS wrote:Eruditus 920 wrote:I threw up in my mouth a little bit.
Who is this fun for?
I seriously question the mental state of people who enjoy this type of experience in video games. Do you also kick puppies?
You pay ISK to feel all powerful and it is mentally ill. Ahahaha... ahahah! That is one seriously closed mind you got there buddy. Imagine how much skill that took, in game time, ISK... Not to mention that it still wasn't invincible. I bet that in today's game, it would die easily to two competent swarmers... I find it funny that it is still collecting tears, even after being removed. Skill? "Collecting tears"? Any independent thoughts rattling around in that brain pan of yours chachi? 11,500 hp tank die to 2 swarmers? I have made a mental note that "LUGMOS" is not to be taken seriously going forward. No hard feelings. Seriously though, that thing was definitely not invincible, mind you. They have also increased effectivity of AV and decreased effectivity of hardeners and other modules. Really, do you even know your tank bro? Have you not a clue what has actually changed number wise on vehicles? Even blasters have been reduced in effectivity... And that's only gameplay wise... There are many other factors that justify that tank's capability; risk v reward, ISK cost of tank v ISK cost of AV, the introduction of Commando suits... Come on man. I already told you, but i'll say again. That is one seriously closed mind. I also don't like to tolerate ignorant insults... I don't like a lot of things. That's life. I deal. I'm a man. Why was this tank removed from the game if CCP was trying to provide an experience that appealed to most players and provided the best opportunity to make money?
Actually they stated that they removed it because we as players were not using them how CCP intended them to be used but never stated how they were supposed to be used.
Basically back then deploying any HAV was a gamble. Rendering was terrible past 50m, AV absolutely wrecked face (as it should) individual AV players shut down entire maps and never had to move, and ISK....... making that ISK back IS painful for dedicated vehicle pilots.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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LUGMOS
YELLOW JESUS EXP FORCE
986
|
Posted - 2014.12.02 02:56:00 -
[23] - Quote
Eruditus 920 wrote:LUGMOS wrote:I also don't like to tolerate ignorant insults... I don't like a lot of things. That's life. I deal. I'm a man. Why was this tank removed from the game if CCP was trying to provide an experience that appealed to most players and provided the best opportunity to make money? Read italicized portions
Also, is that all the logic you're giving... I made such an elaborate post, please come up with better. And refer to what Adamance said, it was in defense of the pilots, as things they realized really just didn't work as they should have.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Eruditus 920
Nemo Malus Felix
933
|
Posted - 2014.12.02 03:05:00 -
[24] - Quote
LUGMOS wrote:Eruditus 920 wrote:LUGMOS wrote:I also don't like to tolerate ignorant insults... I don't like a lot of things. That's life. I deal. I'm a man. Why was this tank removed from the game if CCP was trying to provide an experience that appealed to most players and provided the best opportunity to make money? Read italicized portions Also, is that all the logic you're giving... I made such an elaborate post, please come up with better. And refer to what Adamance said, it was in defense of the pilots, as things they realized really just didn't work as they should have.
When you are done patting yourself on the back please indicate the parts that were "elaborate".
Was it the part where you typed "ahahhahhaa"?
Seriously give me a break.
"Stay gold, Ponyboy..."
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LUGMOS
YELLOW JESUS EXP FORCE
987
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Posted - 2014.12.02 03:06:00 -
[25] - Quote
Eruditus 920 wrote:LUGMOS wrote:Eruditus 920 wrote:LUGMOS wrote:I also don't like to tolerate ignorant insults... I don't like a lot of things. That's life. I deal. I'm a man. Why was this tank removed from the game if CCP was trying to provide an experience that appealed to most players and provided the best opportunity to make money? Read italicized portions Also, is that all the logic you're giving... I made such an elaborate post, please come up with better. And refer to what Adamance said, it was in defense of the pilots, as things they realized really just didn't work as they should have. When you are done patting yourself on the back please indicate the parts that were "elaborate". Was it the part where you typed "ahahhahhaa"? Seriously give me a break. *facepalm
Whatever. I tried... Think what you will. There's nothing to change here.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Sawdeth
501st foxhound NEMESIS INC UNITED
54
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Posted - 2014.12.02 03:20:00 -
[26] - Quote
I remember these good olde tanks, the Gallente Surya, and the Caldari Sagaris. I remember in my earlier days as a cloned mercenary that these Tanks were a FORCE to be reckoned with and a MENACE on the battlefield. I feel sorry for those who actually came face to face to these "Beasts".
I was close to actually piloting a Surya and with the right amount of skills, unlock it's full potential. That was until these "Scrubs" complained to the point where CCP had removed them from the game.
I have but one request to the nest that supplied these beasts, on May 14th, 2015. I will ask the community to request CCP to bring these babies back on the battlefield... One Last time, as a anniversary edition. So that these new players coming to Dust 514 to experience what we veterans had experienced 3 years earlier at that future date. Otherwise it wouldn't be fair for those that is just coming into the game and not to experience these tanks in action just as the closed beta veterans have.
I will saw the tables of solitude. They say that death is no longer an option.
CEO of 501st Foxhound
Any Objections???
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Eruditus 920
Nemo Malus Felix
933
|
Posted - 2014.12.02 03:25:00 -
[27] - Quote
LUGMOS wrote:Eruditus 920 wrote:LUGMOS wrote:Eruditus 920 wrote:LUGMOS wrote:I also don't like to tolerate ignorant insults... I don't like a lot of things. That's life. I deal. I'm a man. Why was this tank removed from the game if CCP was trying to provide an experience that appealed to most players and provided the best opportunity to make money? Read italicized portions Also, is that all the logic you're giving... I made such an elaborate post, please come up with better. And refer to what Adamance said, it was in defense of the pilots, as things they realized really just didn't work as they should have. When you are done patting yourself on the back please indicate the parts that were "elaborate". Was it the part where you typed "ahahhahhaa"? Seriously give me a break. *facepalm Whatever. I tried... Think what you will. There's nothing to change here.
Agreed.
My point was that I don't understand players who enjoy a game with little to no challenge.
In my gaming experience, if it's too easy I get bored.
To me, in DUST 514, sniping is boring and tanking is boring.
I believe that a certain type of individual flocks to these two roles.
Most tankers play that role to farm easy infantry kills. Most are not interested in tank vs tank fights. Care to disagree True?
Snipers? I just don't get it. No challenge and boring. But that's just me.
I have no respect for either role because I know why most play it. And that is to feel artificially superior when regular infantry roles can't provide them that feeling.
Gamers like to feel like they are good and special. If infantry in DUST doesn't provide that, well snipers and tanks can.
And that is symptomatic of more serious emotional issues.
"Stay gold, Ponyboy..."
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Lynn Beck
Delta Vanguard 6
2311
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Posted - 2014.12.02 03:41:00 -
[28] - Quote
[quote=Eruditus 920]Quote: Agreed.
My point was that I don't understand players who enjoy a game with little to no challenge.
In my gaming experience, if it's too easy I get bored.
To me, in DUST 514, sniping is boring and tanking is boring.
I believe that a certain type of individual flocks to these two roles.
Most tankers play that role to farm easy infantry kills. Most are not interested in tank vs tank fights. Care to disagree True?
Snipers? I just don't get it. No challenge and boring. But that's just me. Why do players start sniping when they are getting stomped? The answer is obvious.
I have no respect for either role because I know why most play it. And that is to feel artificially superior when regular infantry roles can't provide them that feeling.
Gamers like to feel like they are good and special. If infantry in DUST doesn't provide that, well snipers and tanks can.
And that is symptomatic of more serious emotional issues.
I really do miss those tanks, as terrible for your health as they were to pilot, Marauders had better have at least a 10K base HP
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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LUGMOS
YELLOW JESUS EXP FORCE
989
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Posted - 2014.12.02 03:41:00 -
[29] - Quote
To Eruditis:
You know, if you would have said what you just said in the first place, there would be no discussion. I think everyone agrees with the mentality you just posted above. Nobody likes that Thale sniper waaay in the redline or that tanker camping a CRU/Objective for easy kills.
'Tis why I don't like insulting people directly, as it makes for easier forgivings and better, cleaner argument.
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15306
|
Posted - 2014.12.02 03:45:00 -
[30] - Quote
Eruditus 920 wrote:
Agreed.
My point was that I don't understand players who enjoy a game with little to no challenge.
In my gaming experience, if it's too easy I get bored.
To me, in DUST 514, sniping is boring and tanking is boring.
I believe that a certain type of individual flocks to these two roles.
Most tankers play that role to farm easy infantry kills. Most are not interested in tank vs tank fights. Care to disagree True?
Snipers? I just don't get it. No challenge and boring. But that's just me. Why do players start sniping when they are getting stomped? The answer is obvious.
I have no respect for either role because I know why most play it. And that is to feel artificially superior when regular infantry roles can't provide them that feeling.
Gamers like to feel like they are good and special. If infantry in DUST doesn't provide that, well snipers and tanks can.
And that is symptomatic of more serious emotional issues.
But that's the thing. I find infantry work boring, uninspired, fundamentally pointless, and not entirely difficult.
But Tanking? I found that challenging and exciting pre 1.7 Tank Pocalypse.
Having to guess at your enemies fits, building up your own over time, trying to preserve ISK, having to manoeuvre into the perfect positions for that strafing run and timing your modules perfectly.
I loved Blaster vs Blaster duels as it was a real matter of attrition. Module activation was king, and to be honest even though I lost almost every time only being able to field a Soma and ADV gear I kept at it until I was good at what I did.
The last few days of Uprising before 1.7 where I scored 44/0, 52/1, 66/0 were all on my own merits that I earned like any Saxonmish, Arkena Wyrnspire, Cyrius Li Moody, etc gameplay video.
Hell outside of Dust 514 I player War Thunder Ground Forces where Tanks can be blown up in single shots from 500+m away and there are no infantry to engage, I also tank in BF4, before that in Starwars Battlefront 1 and 2, and going forwards I drive vehicles in all the shooters I play.....
Back pre 1.7 killing infantry was superfluous to my actually role which was anti tank and asset destruction (e.g CRU, Supply Depots, Turrets, etc).
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15306
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Posted - 2014.12.02 03:48:00 -
[31] - Quote
LUGMOS wrote:To Eruditis:
You know, if you would have said what you just said in the first place, there would be no discussion. I think everyone agrees with the mentality you just posted above. Nobody likes that Thale sniper waaay in the redline or that tanker camping a CRU/Objective for easy kills.
'Tis why I don't like insulting people directly, as it makes for easier forgivings and better, cleaner argument.
Hell even I hate those ******* cowards who snipe or hide at the redline.
It was my job to **** them up!
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Major IMPACT
Titans of Phoenix
35
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Posted - 2014.12.02 03:57:00 -
[32] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2488860#post2488860
Rattatii on vehicles!!
GÇ£The man who is swimming against the stream knows the strength of it.GÇ¥ - Woodrow Wilson
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Eruditus 920
Nemo Malus Felix
933
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Posted - 2014.12.02 03:58:00 -
[33] - Quote
True,
If tanking is a challenge for you and infantry is not, then I respect the way you choose to play DUST. To each their own.
But the truth of the matter (no pun) is that most tankers don't play that role for the reasons you expressed and my opinions are based on the vast majority of those who run Tanks, and not necessarily you. Fair enough?
And all snipers can suck it.
"Stay gold, Ponyboy..."
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LUGMOS
YELLOW JESUS EXP FORCE
991
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Posted - 2014.12.02 04:02:00 -
[34] - Quote
Tanking? In Battlefront? My god... I thought that was the worst. The AI couldn't do **** last time I played that game. It was fun as hell though.
Do you play World of Tanks: Blitz? Or just the regular even?
Quafe
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Jacques Cayton II
Titans of Phoenix
1178
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Posted - 2014.12.02 04:04:00 -
[35] - Quote
True Adamance wrote:LUGMOS wrote:Looks fun. Oh the tears You gotta admit for a 2.75 Million ISK construct that was some pretty good module activation game play. That's roughly 10-12 standard contracts to redeploy. 1 jihad jeep breh
We fight for the future of the State not our
personal goals
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15312
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Posted - 2014.12.02 04:28:00 -
[36] - Quote
Jacques Cayton II wrote:True Adamance wrote:LUGMOS wrote:Looks fun. Oh the tears You gotta admit for a 2.75 Million ISK construct that was some pretty good module activation game play. That's roughly 10-12 standard contracts to redeploy. 1 jihad jeep breh
You know what the cool thing about these Marauders is mate?
Not even the modern 5x Boundless Jihad can destroy one!
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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castba
Rogue Instincts
666
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Posted - 2014.12.02 05:02:00 -
[37] - Quote
Oh man, I used to love running my FG fit and chase off these expensive buggers. The more vehicle variety, the richer this game will be.
*sigh*
Please bring back ground based vehicles and their modules from 1.6... as well as the price tag to stop them from being spammed.
Tankers need their variety.
Sincerely, Non-vehicle player
Lloyd Orfay wrote:Those hardener and blaster graphics, the other graphics, the tanks HP and the av......
*sobs*
It's beautiful. Could not agree more.
"When everything is OP, nothing is" - CCP Ratatti
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15312
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Posted - 2014.12.02 05:05:00 -
[38] - Quote
castba wrote:Oh man, I used to love running my FG fit and chase off these expensive buggers. The more vehicle variety, the richer this game will be. *sigh* Please bring back ground based vehicles and their modules from 1.6... as well as the price tag to stop them from being spammed. Tankers need their variety. Sincerely, Non-vehicle player Lloyd Orfay wrote:Those hardener and blaster graphics, the other graphics, the tanks HP and the av......
*sobs*
It's beautiful. Could not agree more.
Also if you look into the Shield Marauder vid Pyrex ran with AdaptandDie the way that Supply Deplot explodes is orgasmic..... well not really but it looks really nice.
Also back then I used to have Siege Mode as my Signature thing.
Any time there was a something on the map that squad leader did not like I'd active my Hardener, Damage Control, and Heat Sink II and I was a Bastion that didn't need to move until my target was dead or enemy brought sufficient AV number to run me off of the point.
This was characterised by a resounding "SIEGE mode!" on squad comms.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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castba
Rogue Instincts
666
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Posted - 2014.12.02 05:14:00 -
[39] - Quote
It would also be interesting to see how the old tanks played out with limited ammo reserves
"When everything is OP, nothing is" - CCP Ratatti
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
149
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Posted - 2014.12.02 05:16:00 -
[40] - Quote
True Adamance wrote:https://www.youtube.com/watch?v=2KNSdD8PYgY
RIP Marauders and Tanks of Old..... I shall never pilot you again.
Forget Marauders. This is what the Amarr tank should be GÇô a slow, heavily armored beast that rolls in and takes the hits, but is a sitting duck if too far in the open and hit with alpha damage due to not being able to roll away quickly. Also, it would be balanced by a scrambler turret not being able to be as deadly as a blaster turret due to RoF and overheat. A laser turret would be a one second long range turret before overheat to take down shields. Add a heat sink module to help be more offensive at the cost of defensive.
More importantly, why can't CCP bring back that original Manu Peak map as a new, separate map? I loved that old map and it was far more tactical and a bit more unpredictable than now.
I'm better than laser focused; I'm hybrid focused.
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