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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
538
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Posted - 2014.11.29 20:41:00 -
[1] - Quote
Shield suits are more versatile than armor ones. I mean you guys get the full benefit of armor mods, a shield suit armor tanking, is 10x more viable than an armor suit trying to shield tank properly.
Edit:so either nerf armor tanking on shield suits or buff shield tanking on armor suits if you want balance between the two types. (due to precedent in EVE the former would be the more projected change.)
GimmeDatSuhWeet isk
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
539
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Posted - 2014.11.30 03:41:00 -
[2] - Quote
Thaddeus Reynolds wrote:Victor Moody Stahl wrote: Which is nearly as fast as the Amarr Scout... so I really don't see any reason you should be complaining about "shields not having enough HP", when they get way better regen, and superior mobility.
Until such time as we get an infantry portable Remote Shield Booster, Armor still technically has the better regen as it can be increased by logi's assisting a teammate. Additionally, shields do not recharge at all while under-fire, Armor does, so while shields have superior regen rates they have to either have to stay next to cover, or eliminate the enemy before the shield buffer fails. This leads to damage modifiers still being a largely better choice than shield extenders. Now, if shield recharge was changed to be a recharge time to full, with the rate decaying on a curve the closer you get to 100% shield capacity, (with current shield regen rates being the peak recharge rate) I could see there being no real problem with extenders' current HP values, and as stated earlier an infantry portable remote shield booster would be useful for determining overall armor vs shield balance. Advantages to being a shield suit: -quick/consistent regen -no movement penalty to primary tank -can use both armor and shield modules efficiently -does not rely on other suits for health when tanking -projectile/explosive resistance resistance(the type of weapons that are most prevalent in the game)
Advantages to being in an armor suit -constant regeneration -larger values in tank modules -can use shield extenders relatively efficiently -can be repaired by external means -uh is resistant to certain specific weapons
Seems pretty balance to me, if not it looks like the shield tankers have the advantage...
GimmeDatSuhWeet isk
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
544
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Posted - 2014.11.30 06:14:00 -
[3] - Quote
Sgt Kirk wrote:gustavo acosta wrote:Thaddeus Reynolds wrote:Victor Moody Stahl wrote: Which is nearly as fast as the Amarr Scout... so I really don't see any reason you should be complaining about "shields not having enough HP", when they get way better regen, and superior mobility.
Until such time as we get an infantry portable Remote Shield Booster, Armor still technically has the better regen as it can be increased by logi's assisting a teammate. Additionally, shields do not recharge at all while under-fire, Armor does, so while shields have superior regen rates they have to either have to stay next to cover, or eliminate the enemy before the shield buffer fails. This leads to damage modifiers still being a largely better choice than shield extenders. Now, if shield recharge was changed to be a recharge time to full, with the rate decaying on a curve the closer you get to 100% shield capacity, (with current shield regen rates being the peak recharge rate) I could see there being no real problem with extenders' current HP values, and as stated earlier an infantry portable remote shield booster would be useful for determining overall armor vs shield balance. Advantages to being a shield suit: -quick/consistent regen -no movement penalty to primary tank -can use both armor and shield modules efficiently -does not rely on other suits for health when tanking -projectile/explosive resistance resistance(the type of weapons that are most prevalent in the game) Advantages to being in an armor suit -constant regeneration -larger values in tank modules -can use shield extenders relatively efficiently -can be repaired by external means -uh is resistant to certain specific weapons Seems pretty balance to me, if not it looks like the shield tankers have the advantage... Its also noteworthy that there are more anti-armor damage types in this game than Anti-shield types. Good thing I made a note of that in the post that I posted...
GimmeDatSuhWeet isk
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
551
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Posted - 2014.12.01 01:33:00 -
[4] - Quote
Valor Goat wrote:Fizzer XCIV wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:working as intended. Shields have no movement penalty and regen much faster than armor. Complex ferroscarle plate has 75hp of armor, complex shield extender has 66hp. G¥ä=ƒôû=ƒÿÄ Your point being? Shields still regenerate faster. A complex extender is far better than a complex ferroscale simply because base shield regen is so high. Yeah, too bad it's almost twice its CPU and 1/3 plus its PG, and it has a 7% delay penalty, and of course the nonexistent delay of armor repping. 3 complex 7% of added delay doesn't even equate to a second longer. Besides you have all those lows to use cpu and pg mods...
GimmeDatSuhWeet isk
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
551
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Posted - 2014.12.01 01:54:00 -
[5] - Quote
Valor Goat wrote:gustavo acosta wrote: 3 complex 7% of added delay doesn't even equate to a second longer. Besides you have all those lows to use cpu and pg mods...
Whereas you have highs for damage mods.
Wheras you have lows for speed, regulation, armor, reps, stamina, dampening, cpu, pg...Seems pretty fair.
GimmeDatSuhWeet isk
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
551
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Posted - 2014.12.01 02:00:00 -
[6] - Quote
Imp Smash wrote:I think that if they were to remove the delay penalty to Shield Extenders Shields and Armor would be balanced. Many reasons -- but Ya'll are probably tired of text walls so I'll leave it at that.
my 2 isk. No one is ever tired of walls of texts, say why so I can poke holes in your idea.
In all honesty I want to know because from what I've made in profits it seems that the 7% does very little to the actual delays.
GimmeDatSuhWeet isk
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
551
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Posted - 2014.12.01 02:52:00 -
[7] - Quote
Vitantur Nothus wrote:More HP Creep?
If Armor is deemed superior to Shields, then nerfing Armor HP would probably be better for balance than buffing Shield HP. In terms of modules, kind of not really.
In terms of suits, not at all. Shield suits are way superior to armor suits.
GimmeDatSuhWeet isk
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