Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
585
|
Posted - 2014.11.28 11:06:00 -
[1] - Quote
Lets be real here Skirmish is to complex for 99% of the simpletons that are playing caldari+amarr in FW. The game mode thats beeing played should either be Domination or Ambush OMS. First off all both modes are more popular cause its easy to just shot the reddot or throw all 16 players onto 1 objective and secondly both game modes are faster over then skirmish. Do that and your chances to actually get into a FW match without waiting 30 mins are going to be much higher.
Bright is the opposite of dark! Who would have thought of that?!
|
MINA Longstrike
Kirjuun Heiian
1694
|
Posted - 2014.11.28 11:51:00 -
[2] - Quote
Skirmish isn't the problem. It's the fact that queue-syncing is disproportionately rewarding and is in itself tantamount to being an exploit. If there was matchmaking people would play simply because it would feel like they might have a chance at winning.
If you leave a game mode in a state where 1) It's expensive to play 2) It isn't particularly rewarding and 3) it's easy to 'cheat' and stack teams so that you can just completely steamroll the other side for months on end of course no one will want to play it. Especially because the people that facwar is most beneficial to are new players.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1166
|
Posted - 2014.11.28 11:57:00 -
[3] - Quote
Bright Cloud wrote:Lets be real here Skirmish is to complex for 99% of the simpletons that are playing caldari+amarr in FW. The game mode thats beeing played should either be Domination or Ambush OMS. First off all both modes are more popular cause its easy to just shot the reddot or throw all 16 players onto 1 objective and secondly both game modes are faster over then skirmish. Do that and your chances to actually get into a FW match without waiting 30 mins are going to be much higher.
If FW was a mix of all 3 at random, It would be better.
Chocolate Juice
|
Apothecary Za'ki
Biomass Positive
2174
|
Posted - 2014.11.28 11:59:00 -
[4] - Quote
Bright Cloud wrote:Lets be real here Skirmish is to complex for 99% of the simpletons that are playing caldari+amarr in FW. The game mode thats beeing played should either be Domination or Ambush OMS. First off all both modes are more popular cause its easy to just shot the reddot or throw all 16 players onto 1 objective and secondly both game modes are faster over then skirmish. Do that and your chances to actually get into a FW match without waiting 30 mins are going to be much higher. id like to see a single cap point match and maybe more 3 cap point matches.. im sick of the gal one (old school one)
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
|
Middas Betancore
Fatal Absolution
197
|
Posted - 2014.11.28 13:16:00 -
[5] - Quote
Skirmish is great, it's the ideal mode for pc and in turn FW
Like mina says, something needs to change as there are steadily more incentives for any player to enter FW
Yet it is ruled by the "q-sync community" and people are quickly discouraged from playing it facing brutal matches with no real compensation win or lose, as most will most likely not even know what q syncing is...let alone that it is the cornerstone of competitive FW.
INB4 Faction chest beating...this is an issue accross all factions, I've heard the same cries of "can't get a win" from all accross the galaxy
So I found after some thought,
Do the developers step in and separate the players via matchmaking....probably not
Or do they create a more accessible structure for newer/less experienced to become more organised and in communication with veterans....but what if they don't want to?
Overall FW remains an extremely brutal arena where even the victors don't gain much Should it stay that way? Probably not if u want ppl to keep playing it
I like the brutality, but I dislike the high bar set against the whole player base
As for the no skirmish idea....ur a frakkin fool
"Deploy the gas, we'll burn what's left"- Redacted
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15167
|
Posted - 2014.11.28 13:36:00 -
[6] - Quote
To be honest all I want in FW is the ability to chose planets and systems.
In Dusts FW ownership means jack all, so we Amarr can thrash a bunch of newbies and unsquadded players around the map and make them want to quit?
So what?
That's no achievement at all and means nothing to EVE pilots since our efforts are so transient they last for all of 30 mins before altering.....
What I would care about are the individual systems themselves. Owning the correct system at the correct time, targeting that system with organised teams knowing the enemy would be responding with organised teams and that those who cannot organise have room to fight elsewhere.
I mean currently Minmatar holds 60% of a couple of regions Dust side and we Amarr hold 63/70 systems under our control...... these last hold out systems might take a long time to plex down.....but if I could select them as my primary battle grounds then my efforts might mean something for EVE pilots.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
MINA Longstrike
Kirjuun Heiian
1694
|
Posted - 2014.11.28 13:43:00 -
[7] - Quote
I know this has been chatted about with pie people before but I'll repost it here. This would be on top of basic matchmaking for the 'low' queue, and incredibly high preferences for tossing 'patrols' up against each other (if they can be found).
Quote:Going forward I'd like to see faction warfare become an entirely 'unique' style of match for those really invested in it, allowing much like eve to fight over and potentially control the warzone. This idea is based off of a few parallels within eve.
1) Create 'priority' hubs (accessible on the star map) that allow players to pay LP into them to build up a target priority rating which once over a certain value causes matches generated to gravitate towards said system or region until the 'rating' is depleted (via successful defenses). 2) Allow players to access a priority queue, either by evaluating their investments into priority hubs or by allowing them to spend LP to get into a priority queue. A 'priority' squad leader drags their whole squad into the priority queue. Anyone not in a 'priority queue' gets the current 'anyone goes anywhere' type deployments. the main intent of points one and two is to allow players more agency over where they fight, should they actually want to exercise said agency
3) Cause successful attacks / defenses of districts to 'lock' the district for a short amount of time, eg. 30-45minutes. 4) If all districts on a planet are captured cause the planet to 'lock' for a moderate amount of time eg.8-24h (if a planet 'unlocks' a certain minimum threshold of districts must be re-secured in order to re-lock the planet). At this point anyone who paid into a priority hub and participated in a certain value of 'active' priority matches would get some form of (small) payout 5) If all planets in a system are 'locked' the whole system locks for a moderate amount of time eg. 3days. (a single relocked planet wouldn't relock the system). At this point a payout is awarded to those who paid into a priority hub and participated in a certain number of 'active' priority matches.
Overall I feel like this would serve to make FW a more 'engaging' game mode and make players really excited to fight for their respective faction. I understand that this is highly unlikely to ever be possible with dusts current design or team, but I feel like sharing the idea anyway.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Middas Betancore
Fatal Absolution
198
|
Posted - 2014.11.28 13:57:00 -
[8] - Quote
Yes....yes...we don't impact eve...yes..yes....yawn
I like the above idea of rating systems, then deploying appropriate units based on their ratings
Essentially nasty ppl fighting other nasty ppl, in nasty places
Not sure what can be implemented in our current situation, but the system seems solid at first glance
Ppl can orchestrate more "strategic attacks" if they wish by investing LP If people want to access the bigger fights they can, via LP donations or perhaps their own personal and sqd ratings
I like it, id play it
"Deploy the gas, we'll burn what's left"- Redacted
|
Ryme Intrinseca
Dead Man's Game RUST415
2093
|
Posted - 2014.11.28 14:00:00 -
[9] - Quote
Bright Cloud wrote:Lets be real here Skirmish is to complex for 99% of the simpletons that are playing caldari+amarr in FW. The game mode thats beeing played should either be Domination or Ambush OMS. First off all both modes are more popular cause its easy to just shot the reddot or throw all 16 players onto 1 objective and secondly both game modes are faster over then skirmish. Dom is routinely 25-30 minutes nowadays. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8305
|
Posted - 2014.11.28 16:01:00 -
[10] - Quote
Bright Cloud wrote:Lets be real here Skirmish is to complex for 99% of the simpletons that are playing caldari+amarr in FW. The game mode thats beeing played should either be Domination or Ambush OMS. First off all both modes are more popular cause its easy to just shot the reddot or throw all 16 players onto 1 objective and secondly both game modes are faster over then skirmish. Do that and your chances to actually get into a FW match without waiting 30 mins are going to be much higher.
I share my sentiments with True, we should be able to deploy into hotzones rather than just trying to que up and ROFLStomp each individual game.
The stronger players need to be sent to the tougher battlefields.
Also: PLEASE DON'T MAKE AMBUSH A FW GAME MODE
Ambush is THE most broken game mode in this game. It's horribly implemented with bad spawning systems. You think the q-syncs are bad? Wait till you run in a team of 16 in Ambush. They will spawn camp you like nobodies business. It's like you guys WANT to be stomped harder when I hear this.
Domination I can live with. But not Ambush. I hate that game mode with a PASSION.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
|
SagaB
Krusual Covert Operators Minmatar Republic
87
|
Posted - 2014.11.28 16:43:00 -
[11] - Quote
Ghost Kaisar wrote:Bright Cloud wrote:Lets be real here Skirmish is to complex for 99% of the simpletons that are playing caldari+amarr in FW. The game mode thats beeing played should either be Domination or Ambush OMS. First off all both modes are more popular cause its easy to just shot the reddot or throw all 16 players onto 1 objective and secondly both game modes are faster over then skirmish. Do that and your chances to actually get into a FW match without waiting 30 mins are going to be much higher. I share my sentiments with True, we should be able to deploy into hotzones rather than just trying to que up and ROFLStomp each individual game. The stronger players need to be sent to the tougher battlefields. Also: PLEASE DON'T MAKE AMBUSH A FW GAME MODE Ambush is THE most broken game mode in this game. It's horribly implemented with bad spawning systems. You think the q-syncs are bad? Wait till you run in a team of 16 in Ambush. They will spawn camp you like nobodies business. It's like you guys WANT to be stomped harder when I hear this. Domination I can live with. But not Ambush. I hate that game mode with a PASSION. The stronger players need to have the choice to be sent to tougher battlefields (sandbox right?)
With this in mind, FW matches away from hotzones should get lower LP payouts (to stop ROFLstomp ques against blueberrys and farming LP).
Ambush should only take place in maps that have no deadzones. So basically only bridge maps and Manus Peak(?). 16 member team ques in Ambush leading to a stomp is inevitable. Might as well make sure they can only shoot you from one side. |
KING CHECKMATE
Opus Arcana Covert Intervention
5968
|
Posted - 2014.11.28 17:42:00 -
[12] - Quote
Bright Cloud wrote:Lets be real here Skirmish is to complex for 99% of the simpletons that are playing caldari+amarr in FW. The game mode thats beeing played should either be Domination or Ambush OMS. First off all both modes are more popular cause its easy to just shot the reddot or throw all 16 players onto 1 objective and secondly both game modes are faster over then skirmish. Do that and your chances to actually get into a FW match without waiting 30 mins are going to be much higher.
The problem is we have 1000 Gallentes and a 1000 Minmatars waiting for FW to start.
IF you go ahead and Click Caldari and Amarr FW ; you will get in pretty darn fast.... and get your butt kikd.
The game mode is broken.
Amarrian Born. State Patriot.
|
Middas Betancore
Fatal Absolution
198
|
Posted - 2014.11.28 18:01:00 -
[13] - Quote
running a q sync on Caldari last night, never waited longer than 30 secs for a match, got the full team in each time
7 matches in a row
Good fun
5 wins 2 losses
GG to all who were there
"Deploy the gas, we'll burn what's left"- Redacted
|
Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
588
|
Posted - 2014.11.28 19:17:00 -
[14] - Quote
I believe FW should be played on all game modes in a cycle. That would be truly awesome.
I smoke two joints before I smoke two joints, then I smoke two more.
|
Victor Moody Stahl
Amarr Templars Amarr Empire
172
|
Posted - 2014.11.28 19:45:00 -
[15] - Quote
KING CHECKMATE wrote:The problem is we have 1000 Gallentes and a 1000 Minmatars waiting for FW to start.
IF you go ahead and Click Caldari and Amarr FW ; you will get in pretty darn fast.... and get your butt kikd.
The game mode is broken.
It's not often that I agree with this "KING CHECKMATE" guy, but quite frankly this is the crux of the issue in FW.
Since I've already explained it elsewhere, I'll just link that instead of typing it out here.
I will also say that spambush is shite, and should never be a part of FW. Dom is almost as bad, IMO, while Skirmish really is the best mode for FW.
Except for the part where it encourages scout spam. /ragey moment over cloaky shotgun scouts double-tapping me while still invisible
Buff Logis | Nerf Scouts
|
SagaB
Krusual Covert Operators Minmatar Republic
90
|
Posted - 2014.11.28 20:26:00 -
[16] - Quote
Victor Moody Stahl wrote:KING CHECKMATE wrote:The problem is we have 1000 Gallentes and a 1000 Minmatars waiting for FW to start.
IF you go ahead and Click Caldari and Amarr FW ; you will get in pretty darn fast.... and get your butt kikd.
The game mode is broken. It's not often that I agree with this "KING CHECKMATE" guy, but quite frankly this is the crux of the issue in FW. Since I've already explained it elsewhere, I'll just link that instead of typing it out here. I will also say that spambush is shite, and should never be a part of FW. Dom is almost as bad, IMO, while Skirmish really is the best mode for FW. Except for the part where it encourages scout spam. /ragey moment over cloaky shotgun scouts double-tapping me while still invisible I mostly run hacking scout suits. Since Skirmish deals with obtaining and defending objectives, a sabotage/assassin/hack suit is more viable than a straight up assault. There are moments I do bring out a Quafe suit :D and when there are good matches against respectable gunners, I bring out proto (has only happened twice). |
Meeko Fent
Kirkinen Risk Control Caldari State
2162
|
Posted - 2014.11.28 20:46:00 -
[17] - Quote
Currently, Q-syncs as a whole are breaking the matchmaking system. As a whole.
Q-syncs in Pubs are bad because there generate ****** one-sided matches, where a bunch of newbies get trashed by a bunch of really good guys.
Now people are doing it in FW, as well.
The current system of matchmaking in entirety needs to be redone again, so q-syncs stop, and so people are marched much more comprehensively then a simple W/L ratio, which is effectively what Mu is.
Issue is matchmaking. Again.
I Live for Tears
|
Victor Moody Stahl
Amarr Templars Amarr Empire
172
|
Posted - 2014.11.28 21:15:00 -
[18] - Quote
SagaB wrote:I mostly run hacking scout suits. Since Skirmish deals with obtaining and defending objectives, a sabotage/assassin/hack suit is more viable than a straight up assault. There are moments I do bring out a Quafe suit :D and when there are good matches against respectable gunners, I bring out proto (has only happened twice).
So believe me when I say I would rather shoot Amarrians than knife them in the back. The only times I'll bring out a Sentinel or Shotty or Assault is if the objective changes from holding null cannons to a game of attrition.
TBH scout spam in Skirmish-matches (which is basically what FW/PC is) is more symptomatic of scout suits being good at too many things simultaneously.
I'm not kidding when I say that I've been seeing an increasing number of "Logi-Lites", where people run a scout suit as if it was a triage logi.
It's actually kind of offensive to me in fact, that the scout suit is so amazeballs (or logis are just that ass) that people are increasingly choosing to use a scout suit to provide reps/revives instead of running a logi rig.
Buff Logis | Nerf Scouts
|
Luk Manag
of Terror TRE GAFFEL
599
|
Posted - 2014.11.28 21:45:00 -
[19] - Quote
FW needs Skirmish 1.0... Also, deliver those racial MCCs already.
There will be bullets. ACR+SMG [CEO of Terror]
|
KING CHECKMATE
Opus Arcana Covert Intervention
5976
|
Posted - 2014.11.28 22:06:00 -
[20] - Quote
Victor Moody Stahl wrote:SagaB wrote:I mostly run hacking scout suits. Since Skirmish deals with obtaining and defending objectives, a sabotage/assassin/hack suit is more viable than a straight up assault. There are moments I do bring out a Quafe suit :D and when there are good matches against respectable gunners, I bring out proto (has only happened twice).
So believe me when I say I would rather shoot Amarrians than knife them in the back. The only times I'll bring out a Sentinel or Shotty or Assault is if the objective changes from holding null cannons to a game of attrition. TBH scout spam in Skirmish-matches (which is basically what FW/PC is) is more symptomatic of scout suits being good at too many things simultaneously. I'm not kidding when I say that I've been seeing an increasing number of "Logi-Lites", where people run a scout suit as if it was a triage logi. It's actually kind of offensive to me in fact, that the scout suit is so amazeballs (or logis are just that ass) that people are increasingly choosing to use a scout suit to provide reps/revives instead of running a logi rig.
ANd the reason is:
In FW you dont get payed ISK nor enough LP (if you loose).
So if you are in a loosing team, Running PROTO SCANNERS to pick up scouts is not affordable.
So FW is indeed, a Scout dominated game mode.
Amarrian Born. State Patriot.
|
|
Bright Cloud
Namtar Elite Gallente Federation
588
|
Posted - 2014.11.29 07:50:00 -
[21] - Quote
For those who are defending Skirmish as a game mode in FW: You are morons, most players in this game cant comprehend more then a single objective and that is allready hard for them to pull off. Just look how many times caldari+amarr looses. By setting other game modes for FW you would at least end their suffering quicker. And if i had the choice to play ambush for FW i would do it cause its quicker thus you gain standings and LP faster. Just look at the pub ambush matches you get exactly the same ISK as if you where playing a skirmish match. And no i do not play on neither of the mentioned factions.
Bright is the opposite of dark! Who would have thought of that?!
|
MINA Longstrike
Kirjuun Heiian
1700
|
Posted - 2014.11.29 08:23:00 -
[22] - Quote
^domination is only a popular game mode because it allows for those twitchy everyone kills everyone else call of duty type moments and gameplay. It's is essentially glorified ambush.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Middas Betancore
Fatal Absolution
200
|
Posted - 2014.11.29 13:58:00 -
[23] - Quote
"to those defending skirmish as a game mode, u are morons" Please stop talking, you're only embarrassing yourself
U want faster FW matches? Just so u can spam LP? While extra/different modes would be interesting, it shouldnt be just to satisfy you're LP whoring
Domination is popular as it gives many opportunities for vets to farm noobs, ask any big corp "Ppl can't understand more than one obj"
You're just a ranty little child
Please biomass yourself
But hey, just call us all morons and idiots
Im sure someone will listen to u
"Deploy the gas, we'll burn what's left"- Redacted
|
Bright Cloud
Namtar Elite Gallente Federation
590
|
Posted - 2014.11.29 14:05:00 -
[24] - Quote
Middas Betancore wrote:"to those defending skirmish as a game mode, u are morons" Please stop talking, you're only embarrassing yourself
U want faster FW matches? Just so u can spam LP? While extra/different modes would be interesting, it shouldnt be just to satisfy you're LP whoring
Domination is popular as it gives many opportunities for vets to farm noobs, ask any big corp "Ppl can't understand more than one obj"
You're just a ranty little child
Please biomass yourself
But hey, just call us all morons and idiots
Im sure someone will listen to u You seem to fail to understand that faster ending matches equal faster que times. So you dont need to wait 30 mins+ to actually get into a match. Ya know i dont have the patience to wait longer then i actually play the game, this here is not eve where i could spin my ship the whole day and play for 10 mins. And yes i will continue to call you moron and now aswell a idiot. And i dont need to spam LP cause my ISK wallet is too big to care. Its a principle about making this particular game mode enjoyable.
Bright is the opposite of dark! Who would have thought of that?!
|
Middas Betancore
Fatal Absolution
200
|
Posted - 2014.11.29 14:13:00 -
[25] - Quote
Caldari queue times over the last 2 days are under a minute
Im gonna discuss this no further, you're just the worst kind of player, it's all about u
Like some sweet 16 debutant, hope u never enjoy dust again
"Deploy the gas, we'll burn what's left"- Redacted
|
Bright Cloud
Namtar Elite Gallente Federation
590
|
Posted - 2014.11.29 14:28:00 -
[26] - Quote
Middas Betancore wrote:Caldari queue times over the last 2 days are under a minute
Im gonna discuss this no further, you're just the worst kind of player, it's all about u
Like some sweet 16 debutant, hope u never enjoy dust again Might be for caldari cause no 1 actually wants to play for them while on the opposite site for gallente you need to wait ages to get int. Basically looks like the following:
-16 caldari players are qued and ready to "fight" (lol more like getting stomped) -200 gallente players are qued and are waiting aswell
So we end up with 184 (gallente) players waiting insane amounts of times to actually get into a FW match cause there is nobody on the opposition to fight. And i had scotty time out two times in a row (2X30 mins=1 hour) cause it coldnt create a match. And no signing up for the factions that have players whos primary skill is to shot themself in the foot is not a option.
Bright is the opposite of dark! Who would have thought of that?!
|
Bright Cloud
Namtar Elite Gallente Federation
590
|
Posted - 2014.11.29 14:54:00 -
[27] - Quote
Additional post:
just qued for FW match and after 10 mins i got scotty. Point proven that all skirmish defenders are truly morons AND idiots. And thanks for pointing out that you guys wanted to be called both at the same time. Any further discussion about me proving wrong is invalid cause the game itself gives me enough confirmation about this subject.
Bright is the opposite of dark! Who would have thought of that?!
|
Lazer Fo Cused
Shining Flame Amarr Empire
145
|
Posted - 2014.11.29 15:09:00 -
[28] - Quote
1. True hit the nail on the head - The ability to organize makes it worthwhile if you have something to aim for but only if you can organize in the 1st place 1a. EVE FW corps cannot put out contracts for systems/planets to hit 1b. DUST mercs are bounced around the entire region instead of where the fights are most or the plexing is the heaviest 1c. Flash alerts would be good for some quicks fights in FW if a system went over 90% so that mercs could put it down 1d. The FW LP system needs to be the same across EVE and DUST so it feels that you are in New Eden and not seperate games
|
Sgt Kirk
Fatal Absolution
8643
|
Posted - 2014.11.29 15:20:00 -
[29] - Quote
This thread is mostly cancer.
No point in putting any input here besides telling MINA to stop bitching and get organized.
Staying in a Caldari FW squad is like listening to a bunch of crying , whining 17 year olds. I just can't stand it.
I guess people are soon going to start bitching about me providing constant Orbital Support for Lucent Echelon.
All that being said I completely agree with True Adamance.
CCP holds the Caldari's hand so this doesn't happen again.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15204
|
Posted - 2014.11.29 16:34:00 -
[30] - Quote
Sgt Kirk wrote:This thread is mostly cancer.
No point in putting any input here besides telling MINA to stop bitching and get organized.
Staying in a Caldari FW squad is like listening to a bunch of crying , whining 17 year olds. I just can't stand it.
I guess people are soon going to start bitching about me providing constant Orbital Support for Lucent Echelon.
All that being said I completely agree with True Adamance.
In some respects though my opinions have softened listening to your suggestions on patrols and coming to my own conclusions on how I think FW should work.
In the end EVE, Dust, and by extension FW is no fair and never will be.Not 10 minutes ago the Amarr claimed Huola, minmatar held system for 1000+ days, in the space of 10minutes and 20000 DPS with no opposition.
However there is no reason to force new players into matches vs synced vets......and by extension no reason a vet Q-Sync corp should ever gloat about FW victories achieved in this manner.
Its not an achievement, its unbecoming, and was just a ******* joke.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |