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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
52
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Posted - 2014.11.28 01:26:00 -
[1] - Quote
The scrambler rifle is different from most other weapons in that it has an optional charge up feature. But the optional charge up feature only uses one ammo.
In short, Why?
Have it use up 5 ammo when using a charged shot.
A full clip of 45 Shots with 65.00 damage, uncharged is one thing. Fully Charged is how much damage possible with each shot?
The experts with it, seem to charge up the shot to destroy your shields and then pick away at you with charged and uncharged shots. If they hit you with 2 charged shots in a row, that will kill virtually 100 percent of the lights out there, 90% of the mediums out there and probably 75% of the heavies out there.
Now with most AR's I can't shot anybody with just 2 shots and kill them. 2 shots from a proto tactical, might do it to some light suits, or of course the infamous "Head shot." But the clip and the ammo size are only about 20% different from the basic scrambler and the basic AR.
The other weapons that can kill with one or two shots have a vastly smaller clip size and total ammo amount.
Yeah, but the heat build up, the cool down period and the possible overheat damage. And Yeah, I've killed myself because of the overheating issue, not paying attention.
Sniper Rifles, Shotguns, Plasma Cannons, and Forge Guns (Mass Drivers and Swarm Launchers don't make sense to include in this group).
This is part of the reason it's OP.
Thanks for reading this. |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1356
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Posted - 2014.11.28 01:27:00 -
[2] - Quote
No thanks ill keep my 1 charge shots and one more thing, ScR is not OP
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Bradric Banewolf
D3ATH CARD RUST415
490
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Posted - 2014.11.28 01:32:00 -
[3] - Quote
Zindorak wrote:No thanks ill keep my 1 charge shots and one more thing, ScR is not OP
Of course it isn't! However, the OP does have a point? We won't bring up that armor damage it puts out?!
"Anybody order chaos?"
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
53
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Posted - 2014.11.28 02:15:00 -
[4] - Quote
Granted, I did not include the reduced damage to armor in my post. So the percentages of Mediums might be off by 10%-20% or so and heavies by the same or maybe some more. I've seen some almost 1500 EHP Sentinels, it would take a whole 3 charged shots ScR, or nearly 2 complete AR clips of 50+.
I have seen one player kill 5 opponents without reloading with a scrambler rifle. I can not say the same for any AR or CR player.
I'm not saying the Scrambler Rifle needs to go or else!!!! Panic, Panic, Panic.
I'm saying it's out of balance with the other weapons out there and could/should be looked at by CCP.
Using the term "OP" draws this ridiculous negative reaction on this forum. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15151
|
Posted - 2014.11.28 02:40:00 -
[5] - Quote
TIMMY DAVIS wrote:Granted, I did not include the reduced damage to armor in my post. So the percentages of Mediums might be off by 10%-20% or so and heavies by the same or maybe some more. I've seen some almost 1500 EHP Sentinels, it would take a whole 3 charged shots ScR, or nearly 2 complete AR clips of 50+.
I have seen one player kill 5 opponents without reloading with a scrambler rifle. I can not say the same for any AR or CR player.
I'm not saying the Scrambler Rifle needs to go or else!!!! Panic, Panic, Panic.
I'm saying it's out of balance with the other weapons out there and could/should be looked at by CCP.
Using the term "OP" draws this ridiculous negative reaction on this forum.
The SCR has a modifier of 3.5 damage on the charged shot.
That roughly equates to in unmodified (excluding proficiency) HP damage: 250.25
Shield Damage: 300.3 (w/ Prof 337.83) Armour Damage: 200.2
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Hector Carson
THE DESOLATION OF EDEN
90
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Posted - 2014.11.28 02:59:00 -
[6] - Quote
it has a high overheat value with the charge shot so technically its not OP
My Corp fights for whoever has money, Primarily PC battles
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Imp Smash
Molon Labe. General Tso's Alliance
437
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Posted - 2014.11.28 03:52:00 -
[7] - Quote
TIMMY DAVIS wrote:The scrambler rifle is different from most other weapons in that it has an optional charge up feature. But the optional charge up feature only uses one ammo.
In short, Why?
Have it use up 5 ammo when using a charged shot.
A full clip of 45 Shots with 65.00 damage, uncharged is one thing. Fully Charged is how much damage possible with each shot?
The experts with it, seem to charge up the shot to destroy your shields and then pick away at you with charged and uncharged shots. If they hit you with 2 charged shots in a row, that will kill virtually 100 percent of the lights out there, 90% of the mediums out there and probably 75% of the heavies out there.
Now with most AR's I can't shot anybody with just 2 shots and kill them. 2 shots from a proto tactical, might do it to some light suits, or of course the infamous "Head shot." But the clip and the ammo size are only about 20% different from the basic scrambler and the basic AR.
The other weapons that can kill with one or two shots have a vastly smaller clip size and total ammo amount.
Yeah, but the heat build up, the cool down period and the possible overheat damage. And Yeah, I've killed myself because of the overheating issue, not paying attention.
Sniper Rifles, Shotguns, Plasma Cannons, and Forge Guns (Mass Drivers and Swarm Launchers don't make sense to include in this group).
This is part of the reason it's OP.
Thanks for reading this.
As far as charged shot only taking 1 ammo -- I think it is a non issue. There is still a cost (3 actually) to using that one shot for extra damage: Time, Mobility, Heat. To get extra damage to that one bullet it costs you literally thousands percent more time, takes away your ability to sprint, and jumps your heat meter (another one of the limits on the gun) up to very high reducing the time you can spend firing continuously by more than half.
Please do not forget ALL costs included with the weapon when making a comparable analysis. |
Victor Moody Stahl
Amarr Templars Amarr Empire
166
|
Posted - 2014.11.28 04:14:00 -
[8] - Quote
As someone who uses the Scrambler Rifle religiously (in fact, it's one of only two weapons that I have to proto level; the other is the Magsec SMG), I can honestly say that the charge shot isn't an issue in the slightest.
Moreover, charge shot damage is not nearly so ridiculous as to "3 charge shots=dead everything". It's also the case that the charge shot dumps so much heat into the gauge that it's pretty much not worth it to use charge shots unless you're running the Amarr Assault- yes, the heat cost of a charge shot is that bad.
On non-Amarr Assault suits, the only reason I myself can think of to use the charge, is if you're just going in-and-out of cover, and firing a single charge shot each time. The catch is that you're not doing a whole lot of damage, and you would have to be 100% accurate the entire time you do that.
It's nearly impossible for me to land charge shots on anything resembling a consistent basis... but that may be down to the broken KB/M aim mechanics. I don't really know- I've never tried to use it with the DS3, mostly because I suck with the DS3.
Buff Logis | Nerf Scouts
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1366
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Posted - 2014.11.28 12:03:00 -
[9] - Quote
Bradric Banewolf wrote:Zindorak wrote:No thanks ill keep my 1 charge shots and one more thing, ScR is not OP Of course it isn't! However, the OP does have a point? We won't bring up that armor damage it puts out?! It's supposed to do a lot of damage but with the heat you have to watch out for how long u spam the trigger
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1235
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Posted - 2014.11.28 12:15:00 -
[10] - Quote
True Adamance wrote:TIMMY DAVIS wrote:Granted, I did not include the reduced damage to armor in my post. So the percentages of Mediums might be off by 10%-20% or so and heavies by the same or maybe some more. I've seen some almost 1500 EHP Sentinels, it would take a whole 3 charged shots ScR, or nearly 2 complete AR clips of 50+.
I have seen one player kill 5 opponents without reloading with a scrambler rifle. I can not say the same for any AR or CR player.
I'm not saying the Scrambler Rifle needs to go or else!!!! Panic, Panic, Panic.
I'm saying it's out of balance with the other weapons out there and could/should be looked at by CCP.
Using the term "OP" draws this ridiculous negative reaction on this forum. The SCR has a modifier of 3.5 damage on the charged shot. That roughly equates to in unmodified (excluding proficiency) HP damage: 250.25 Shield Damage: 300.3 (w/ Prof 337.83) Armour Damage: 200.2 Yeah. Even a sentinel with absolutely no HP mods would be able to take roughly 3 charged shots, unless they are headshots. Considering the weapon overheats after 2 without Amassault, I don't think this is a problem.
Please, make my Opus pretty...
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Spartykins
Militaires Sans Jeux
84
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Posted - 2014.11.29 17:41:00 -
[11] - Quote
TIMMY DAVIS wrote:This is part of the reason it's OP.
Thanks for reading this.
Can I have what you're smoking?
(Insert witty phrase here)
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1379
|
Posted - 2014.11.29 20:29:00 -
[12] - Quote
Spartykins wrote:TIMMY DAVIS wrote:This is part of the reason it's OP.
Thanks for reading this. Can I have what you're smoking? Whatever it is, it must give a REALLY good feeling of euphoria for the op to have made this thread
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
53
|
Posted - 2014.11.29 22:35:00 -
[13] - Quote
So the argument against my proposal is,
Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance?
Right.
The average dropsuit people are running out there is somewhere between 400 and 600 EHP. Sentinels are between 850 and 950 without any augmentations.
What are the numbers for a second tier Scrambler rifle with say a basic damage enhancement. Enough to kill most characters with a charged shot and one or two additional shots?
The problem most Scrambler users have is using it as a short range or medium range weapon. It is a medium to long range weapon and takes some getting used to.
My suggestion is to have the charged shot use more than one ammo and a reduction in the clip size. Maybe 5 is too high, maybe 3 ammo for a charged shot is more reasonable. Maybe 25 ammo in the clip is more in line with other weapons.
I can honestly not say with or not I have been killed with an Assault Scrambler.
I have been killed many times by Vizian Scramblers. Not just from Am Assaaults, but scouts and commandos, and mediums, etc.
It isn't out of whack like Rail Rifles were, but it is out of whack with the other weapons. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
2000
|
Posted - 2014.11.29 22:56:00 -
[14] - Quote
TIMMY DAVIS wrote:So the argument against my proposal is,
Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance?
Right.
The average dropsuit people are running out there is somewhere between 400 and 600 EHP. Sentinels are between 850 and 950 without any augmentations.
What are the numbers for a second tier Scrambler rifle with say a basic damage enhancement. Enough to kill most characters with a charged shot and one or two additional shots?
The problem most Scrambler users have is using it as a short range or medium range weapon. It is a medium to long range weapon and takes some getting used to.
My suggestion is to have the charged shot use more than one ammo and a reduction in the clip size. Maybe 5 is too high, maybe 3 ammo for a charged shot is more reasonable. Maybe 25 ammo in the clip is more in line with other weapons.
I can honestly not say with or not I have been killed with an Assault Scrambler.
I have been killed many times by Vizian Scramblers. Not just from Am Assaaults, but scouts and commandos, and mediums, etc.
It isn't out of whack like Rail Rifles were, but it is out of whack with the other weapons. why would fireing one single charge shot use 3 rounds???????
KEQ diplomat/ lolromansboat cost more then your whole village
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Victor Moody Stahl
Amarr Templars Amarr Empire
186
|
Posted - 2014.11.30 01:17:00 -
[15] - Quote
TIMMY DAVIS wrote:So the argument against my proposal is,
Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance?
I'll just point out that you are stupid and obviously unable to read, as the provided information says a Sentinel suit is able to take more than three charge shots.
Here's the proof:
True Adamance wrote:The SCR has a modifier of 3.5 damage on the charged shot.
That roughly equates to in unmodified (excluding proficiency) HP damage: 250.25
Shield Damage: 300.3 (w/ Prof 337.83) Armour Damage: 200.2
True very helpfully provided the relevant information to indicate the damage that a charge shot does. Which also means it will most likely take a minimum of 4-5 charge shots to kill an unfit Sentinel suit, IE, one that has fit no modules whatsoever. That's also ignoring the damage profile (IE, the fact that it loses a buttload of damage potential against armor).
This is also not taking into account the fact that the two Sentinels which favor shields (Cal/Min) both sport a shield resist against laser weapons.
That's not even considering that it's highly unlikely someone could rapidly dump several charge shots into an opponent, since another poster in this thread mentions that two, back-to-back charge shots will overheat the ScR. Which also means that not only do you take feedback damage, but you are also prevented from reloading, melee'ing, sprinting, and shooting. All you can do is walk, and jump.
TIMMY DAVIS wrote:The average dropsuit people are running out there is somewhere between 400 and 600 EHP. Sentinels are between 850 and 950 without any augmentations.
Citation needed. Moreover, my AmSent sits at ~1200 total HP without plates or extenders. Most Sentinels will, without plates/extenders, sit at around 1000-1100 total HP.
TIMMY DAVIS wrote:My suggestion is to have the charged shot use more than one ammo and a reduction in the clip size. Maybe 5 is too high, maybe 3 ammo for a charged shot is more reasonable. Maybe 25 ammo in the clip is more in line with other weapons.
And your suggestion is stupid. The cost of using a charge shot comes in the increased heat buildup, the mobility penalty (you are limited to walking speed while holding the charge), and the much greater amount of time you will need to line up the shot so you can guarantee that it hits. A charge shot that misses is irrelevant- and I can't tell you how many times I've tried to charge shot somebody and missed because they were doing something simple, like moving around.
Anybody who's sitting still will die to any weapon in the game- even straight up punching them works if they aren't particularly attentive.
And a clipsize "nerf"? You must be smoking something really potent, because the ScR can't really take advantage of it's supposed "awesome" capacity. Do you not realize that it is generally not possible to fire more than 15-18 shots in rapid succession before the weapon is either dangerously close to overheating, or actually overheats?
The practical limitation on the ScR's "clip size" is the heat buildup. If you cannot understand this, then do not talk about the Scrambler Rifle, because you obviously do not know anything about the weapon.
TIMMY DAVIS wrote:I have been killed many times by Vizian Scramblers. Not just from Am Assaaults, but scouts and commandos, and mediums, etc.
It isn't out of whack like Rail Rifles were, but it is out of whack with the other weapons.
Firstly, provide actual proof that the ScR is overperforming. Right now I don't see Scramblers that often- when I do see rifles at all (because shotgun scouts, and increasingly more HMG heavies), it tends to be ACRs or Breach ARs. There's still the odd RR that shows up, but there's fewer every day it seems.
There's also the fact that the ScR is a light weapon, which goes into the light weapon slot, that almost every suit in the game has. In fact, every suit in the game can fit a Scrambler Rifle. Whether this is a good idea or not depends on player preference, suit choice, and suit fitting.
As an example, I currently run the ScR on my Amarr Logi and Amarr Commando suits. With the Logi, it's purely because I simply like the ScR a lot, and have chosen to use it as my preferred primary weapon. With the Commando, it's because the Amarr version has a damage bonus to light laser weapons (like the ScR), and so I can actually get a potentially higher per-shot damage on the Amarr Commando+ScR combination than on an Amarr Assault with a ScR.
So complaining that "Oh, there's people who put Scrambler Rifles on suits that aren't the Amarr Assault" is one of the dumbest things you could ever say.
Oh, and if you really want a weapon that's legitimately OP to pick on, then the Breach AR is over there.
Buff Logis | Nerf Scouts
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15210
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Posted - 2014.11.30 02:07:00 -
[16] - Quote
Moreover the ScR is more fitting intensive than any other rifle, is the only rifle to deal with heat management, and in regards to the above assertions that the ScR will charge shot sentinels to death.....
I believe it is more efficient to simply spam the trigger as fast as your can since over all more damage is negates against the charged shot vs armour and your heat build up is not economical or sustainable.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Evicer
THE HECATONCHIRES
750
|
Posted - 2014.11.30 02:32:00 -
[17] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=178946&find=unread
Dev broke it down well the only time a nerf is needed is when most kills are done with a single rifle.(thats what Ive always said. Thats the only time we need nerfs)
Barring that .Im sure you would like further penalties inflicted on the Scrambler Rifle, never mind the fact that the Lp Min Logi BPO is the only Lp BPO with a Advanced Assault primary weapon.
PS I dont even use the Scrambler
PPS. The standard Scr has a reduced magazine size which means reloading more often , which means Sp devoted to rapid reload. Lets also take into account only one suit in the game , the Amarr assault can use it effectively because of heat build up
PPPS ......and you're not biased are you ??? .......... right ...........
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Thaddeus Reynolds
Facepunch Security
95
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Posted - 2014.11.30 02:41:00 -
[18] - Quote
While I do not necessarily agree with the premise of the Scrambler Rifle being OP, I can see the reasoning behind having a charged shot take up more than one unit of "ammo" per shot, and admit it is a valid concern that could looked at. However, with the rifle as it is right now, I do feel like that change would do more to encourage the spamming of shots (due to the heat build up per second instead of per shot) rather than the precision weapon it is supposed to be. I hate how I can overheat my rifle after only a few shots if I take the time to line them up, while if I just pull the trigger repeatedly I can get off nearly 5x the number of shots before overheating.
If the amount of ammo per shot was raised, I think the amount of heat generated by a charge shot should be reduced (still be much higher than a single shot, but lower than it is right now).
In short, I think the overheating mechanic needs to be changed to be heat per shot based instead of a per second based system.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Evicer
THE HECATONCHIRES
750
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Posted - 2014.11.30 02:47:00 -
[19] - Quote
TIMMY DAVIS wrote:So the argument against my proposal is,
Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance?
Right.
The average dropsuit people are running out there is somewhere between 400 and 600 EHP. Sentinels are between 850 and 950 without any augmentations.
What are the numbers for a second tier Scrambler rifle with say a basic damage enhancement. Enough to kill most characters with a charged shot and one or two additional shots?
The problem most Scrambler users have is using it as a short range or medium range weapon. It is a medium to long range weapon and takes some getting used to.
My suggestion is to have the charged shot use more than one ammo and a reduction in the clip size. Maybe 5 is too high, maybe 3 ammo for a charged shot is more reasonable. Maybe 25 ammo in the clip is more in line with other weapons.
I can honestly not say with or not I have been killed with an Assault Scrambler.
I have been killed many times by Vizian Scramblers. Not just from Am Assaaults, but scouts and commandos, and mediums, etc.
It isn't out of whack like Rail Rifles were, but it is out of whack with the other weapons.
Your argument is flawed . Using EHP as the basis for you argument doesnt take into the account the other mitigating factors.Such as biggest hit box when it comes to the Sentinel and it gets hit by everything even people using hip fire and not even actually ADS'ing.
Id also like to point out that if your going to make a comparison using Heavies as your argument Im failing to see the part where you've mentioned that a standard shotgun can do the same thing to all heavy frames in the game.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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TheD1CK
Dead Man's Game RUST415
1521
|
Posted - 2014.11.30 16:01:00 -
[20] - Quote
Right above me we have someone pointing out.. A shotgun can equal the OHK of a ScR but does not have overheat : so what?? Are you saying the weapon that needs to be -10m range should have more drawbacks??
The simple fact is a 70m range semi-auto Rifle should not deal 200 dmg (and thats to its negative dmg type) So when it hits 300+ because lolShields that is just wrong for a weapon in the Rifle Class..
- The OP raises a really good point, to limit charge use it should take up more than 1 ammo (for lore, upon charging the ScR adds more 'rounds' as it build us to full charge, or some other B.S)
- Good Luck with this though.. Since release the ScR has been called out a few times for the above par amounts of DMG - Everytime there is fact-based arguments, whining for overheat/amarr ass/not OHK armour etc.. So the ScR has remained un-changed, bar some tweaks to Heat-Build up .. Which does nothing to change the issue that the 3.5 multiplier is too much Alpha-DMG for a Rifle
It's amusing the Defence of ScR is the same old B.S QQ 'but Git Gud so thats why its OP' Or my favorite - 'You shield tank, so it's supposed to decimate the weaker hp type'
Shield tank - low hp Armour tank - high hp
Why the F*** don't we have a 3.5 DMG multiplier on Armour based weapons??
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1253
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Posted - 2014.11.30 16:29:00 -
[21] - Quote
If anything, the charge shot needs a buff.
It does only 325% more damage, but generated about 1000% more heat. It also takes about 2 seconds to fully charge. In that time, 10-14 regular shots could be let off by most people. It is essentially cutting DPS into about Gàô.
Charged shots are pretty much useless against anything but Calscouts and Minscouts that are standing still. And even then, only if its an ambush and they don't see you, which is pretty damn hard to pull off against a Calscout when you are in an Amassault. 99% of the time, its the other way around.
Please, make my Opus pretty...
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hfderrtgvcd
1390
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Posted - 2014.11.30 16:32:00 -
[22] - Quote
Fizzer XCIV wrote:If anything, the charge shot needs a buff.
It does only 325% more damage, but generated about 1000% more heat. It also takes about 2 seconds to fully charge. In that time, 10-14 regular shots could be let off by most people. It is essentially cutting DPS into about Gàô.
Charged shots are pretty much useless against anything but Calscouts and Minscouts that are standing still. And even then, only if its an ambush and they don't see you, which is pretty damn hard to pull off against a Calscout when you are in an Amassault. 99% of the time, its the other way around. The charge shot is intended to be used in cover vs. cover engagements, which it excels at. It does not need a buff.
You can't fight in here! This is the war room.
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Y-BLOCK
BioCyberDevelopment
34
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Posted - 2014.11.30 19:58:00 -
[23] - Quote
TIMMY DAVIS wrote:The scrambler rifle is different from most other weapons in that it has an optional charge up feature. But the optional charge up feature only uses one ammo.
In short, Why?
Have it use up 5 ammo when using a charged shot.
A full clip of 45 Shots with 65.00 damage, uncharged is one thing. Fully Charged is how much damage possible with each shot?
The experts with it, seem to charge up the shot to destroy your shields and then pick away at you with charged and uncharged shots. If they hit you with 2 charged shots in a row, that will kill virtually 100 percent of the lights out there, 90% of the mediums out there and probably 75% of the heavies out there.
Now with most AR's I can't shot anybody with just 2 shots and kill them. 2 shots from a proto tactical, might do it to some light suits, or of course the infamous "Head shot." But the clip and the ammo size are only about 20% different from the basic scrambler and the basic AR.
The other weapons that can kill with one or two shots have a vastly smaller clip size and total ammo amount.
Yeah, but the heat build up, the cool down period and the possible overheat damage. And Yeah, I've killed myself because of the overheating issue, not paying attention.
Sniper Rifles, Shotguns, Plasma Cannons, and Forge Guns (Mass Drivers and Swarm Launchers don't make sense to include in this group).
This is part of the reason it's OP.
Thanks for reading this.
If the overheat mechinism was where it was Pre-Delta, then you would have a case, but with this ridiculous heatbuild up now? C'mon Man!
Now that You've Tasted my Mutton.. How do you Like it!?!
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
55
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Posted - 2014.11.30 20:05:00 -
[24] - Quote
To victor
I didn't bother reading your reply.
It went something like this...
[You're stupid, blah, blah, blah....]
I mean seriously, do you think that will make me believe your position?? There are reasons why forums, Gaming in particular, have bad reputations. |
Victor Moody Stahl
Amarr Templars Amarr Empire
188
|
Posted - 2014.11.30 22:08:00 -
[25] - Quote
TIMMY DAVIS wrote:To victor
I didn't bother reading your reply.
It went something like this...
[You're stupid, blah, blah, blah....]
I mean seriously, do you think that will make me believe your position?? There are reasons why forums, Gaming in particular, have bad reputations.
No, I don't think that insulting you will make you realize the truth of my position; I'll come back to this momentarily. However, it is also incredibly easy to insult you when you say things like this:
TIMMY DAVIS wrote:So the argument against my proposal is,
Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance?[...]
[Emphasis mine]
When what was actually told to you was this:
Fizzer XCIV wrote:Yeah.Even a sentinel with absolutely no HP mods would be able to take roughly 3 charged shots, unless they are headshots. Considering the weapon overheats after 2 without Amassault, I don't think this is a problem.
[Emphasis mine]
So either you deliberately misrepresented Fizzer's provided information- making you a liar, OR or you simply do not comprehend the information Fizzer presented, which makes you stupid.
Neither option is especially flattering to you.
Of course, I don't think that my rampant insulting of your lacking intelligence is going to make you believe me. Mostly my goal is to point out your idiocy for the benefit of other people, as then nobody will listen to you, since you are stupid.
Though I would certainly enjoy you attaining a very slight increase in intelligence just for reading one of my posts.
Buff Logis | Nerf Scouts
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15235
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Posted - 2014.11.30 22:22:00 -
[26] - Quote
TIMMY DAVIS wrote:To victor
I didn't bother reading your reply.
It went something like this...
[You're stupid, blah, blah, blah....]
I mean seriously, do you think that will make me believe your position?? There are reasons why forums, Gaming in particular, have bad reputations.
Statistically it's almost impossible to drop a Sentinel with 3 consecutive charged shots.
For example an AK.0 (highest based EHP suit with no shield resistance to Laser tech)
Has 250 Shields (Shield Upgrades V) Has 600 Armour (Armour Upgrades V)
That;s using the model of a prototype ScR
71.5 * 3.25 = 232.38 (unmodified EHP)
232.38 *1.35 (vs shields) = 313.7 232.38 * 0.8 (vs armour) = 185.9
Using these values.
250/ 313.7 = 0.79 (rounded to 1 assuming all shots are charged shots) 600/ 185.9 = 3.33 (rounded to 4 assuming all shots are charged shots)
You need 5 consecutive shots to down an Amarr Sentinel with now EHP upgrades. Which cannot be achieved in a reasonable time period of the sentinel suit to react appropriately and seek cover to regenerate HP.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
56
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Posted - 2014.12.01 02:57:00 -
[27] - Quote
Victor still doesn't get it.
I go out of my way to try and avoid these kind of conflicts.
I'm done with this particular thread. I'm sorry I have offended any of you.
Good Day.
Thanks for reading this. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15258
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Posted - 2014.12.01 03:13:00 -
[28] - Quote
TIMMY DAVIS wrote:Victor still doesn't get it.
I go out of my way to try and avoid these kind of conflicts.
I'm done with this particular thread. I'm sorry I have offended any of you.
Good Day.
Thanks for reading this.
Will you address my point where I have outlined exactly how many shots with numbers and maths and stuff? Or are you content to ignore it?
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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