Victor Moody Stahl
Amarr Templars Amarr Empire
166
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Posted - 2014.11.28 04:14:00 -
[1] - Quote
As someone who uses the Scrambler Rifle religiously (in fact, it's one of only two weapons that I have to proto level; the other is the Magsec SMG), I can honestly say that the charge shot isn't an issue in the slightest.
Moreover, charge shot damage is not nearly so ridiculous as to "3 charge shots=dead everything". It's also the case that the charge shot dumps so much heat into the gauge that it's pretty much not worth it to use charge shots unless you're running the Amarr Assault- yes, the heat cost of a charge shot is that bad.
On non-Amarr Assault suits, the only reason I myself can think of to use the charge, is if you're just going in-and-out of cover, and firing a single charge shot each time. The catch is that you're not doing a whole lot of damage, and you would have to be 100% accurate the entire time you do that.
It's nearly impossible for me to land charge shots on anything resembling a consistent basis... but that may be down to the broken KB/M aim mechanics. I don't really know- I've never tried to use it with the DS3, mostly because I suck with the DS3.
Buff Logis | Nerf Scouts
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Victor Moody Stahl
Amarr Templars Amarr Empire
186
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Posted - 2014.11.30 01:17:00 -
[2] - Quote
TIMMY DAVIS wrote:So the argument against my proposal is,
Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance?
I'll just point out that you are stupid and obviously unable to read, as the provided information says a Sentinel suit is able to take more than three charge shots.
Here's the proof:
True Adamance wrote:The SCR has a modifier of 3.5 damage on the charged shot.
That roughly equates to in unmodified (excluding proficiency) HP damage: 250.25
Shield Damage: 300.3 (w/ Prof 337.83) Armour Damage: 200.2
True very helpfully provided the relevant information to indicate the damage that a charge shot does. Which also means it will most likely take a minimum of 4-5 charge shots to kill an unfit Sentinel suit, IE, one that has fit no modules whatsoever. That's also ignoring the damage profile (IE, the fact that it loses a buttload of damage potential against armor).
This is also not taking into account the fact that the two Sentinels which favor shields (Cal/Min) both sport a shield resist against laser weapons.
That's not even considering that it's highly unlikely someone could rapidly dump several charge shots into an opponent, since another poster in this thread mentions that two, back-to-back charge shots will overheat the ScR. Which also means that not only do you take feedback damage, but you are also prevented from reloading, melee'ing, sprinting, and shooting. All you can do is walk, and jump.
TIMMY DAVIS wrote:The average dropsuit people are running out there is somewhere between 400 and 600 EHP. Sentinels are between 850 and 950 without any augmentations.
Citation needed. Moreover, my AmSent sits at ~1200 total HP without plates or extenders. Most Sentinels will, without plates/extenders, sit at around 1000-1100 total HP.
TIMMY DAVIS wrote:My suggestion is to have the charged shot use more than one ammo and a reduction in the clip size. Maybe 5 is too high, maybe 3 ammo for a charged shot is more reasonable. Maybe 25 ammo in the clip is more in line with other weapons.
And your suggestion is stupid. The cost of using a charge shot comes in the increased heat buildup, the mobility penalty (you are limited to walking speed while holding the charge), and the much greater amount of time you will need to line up the shot so you can guarantee that it hits. A charge shot that misses is irrelevant- and I can't tell you how many times I've tried to charge shot somebody and missed because they were doing something simple, like moving around.
Anybody who's sitting still will die to any weapon in the game- even straight up punching them works if they aren't particularly attentive.
And a clipsize "nerf"? You must be smoking something really potent, because the ScR can't really take advantage of it's supposed "awesome" capacity. Do you not realize that it is generally not possible to fire more than 15-18 shots in rapid succession before the weapon is either dangerously close to overheating, or actually overheats?
The practical limitation on the ScR's "clip size" is the heat buildup. If you cannot understand this, then do not talk about the Scrambler Rifle, because you obviously do not know anything about the weapon.
TIMMY DAVIS wrote:I have been killed many times by Vizian Scramblers. Not just from Am Assaaults, but scouts and commandos, and mediums, etc.
It isn't out of whack like Rail Rifles were, but it is out of whack with the other weapons.
Firstly, provide actual proof that the ScR is overperforming. Right now I don't see Scramblers that often- when I do see rifles at all (because shotgun scouts, and increasingly more HMG heavies), it tends to be ACRs or Breach ARs. There's still the odd RR that shows up, but there's fewer every day it seems.
There's also the fact that the ScR is a light weapon, which goes into the light weapon slot, that almost every suit in the game has. In fact, every suit in the game can fit a Scrambler Rifle. Whether this is a good idea or not depends on player preference, suit choice, and suit fitting.
As an example, I currently run the ScR on my Amarr Logi and Amarr Commando suits. With the Logi, it's purely because I simply like the ScR a lot, and have chosen to use it as my preferred primary weapon. With the Commando, it's because the Amarr version has a damage bonus to light laser weapons (like the ScR), and so I can actually get a potentially higher per-shot damage on the Amarr Commando+ScR combination than on an Amarr Assault with a ScR.
So complaining that "Oh, there's people who put Scrambler Rifles on suits that aren't the Amarr Assault" is one of the dumbest things you could ever say.
Oh, and if you really want a weapon that's legitimately OP to pick on, then the Breach AR is over there.
Buff Logis | Nerf Scouts
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Victor Moody Stahl
Amarr Templars Amarr Empire
188
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Posted - 2014.11.30 22:08:00 -
[3] - Quote
TIMMY DAVIS wrote:To victor
I didn't bother reading your reply.
It went something like this...
[You're stupid, blah, blah, blah....]
I mean seriously, do you think that will make me believe your position?? There are reasons why forums, Gaming in particular, have bad reputations.
No, I don't think that insulting you will make you realize the truth of my position; I'll come back to this momentarily. However, it is also incredibly easy to insult you when you say things like this:
TIMMY DAVIS wrote:So the argument against my proposal is,
Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance?[...]
[Emphasis mine]
When what was actually told to you was this:
Fizzer XCIV wrote:Yeah.Even a sentinel with absolutely no HP mods would be able to take roughly 3 charged shots, unless they are headshots. Considering the weapon overheats after 2 without Amassault, I don't think this is a problem.
[Emphasis mine]
So either you deliberately misrepresented Fizzer's provided information- making you a liar, OR or you simply do not comprehend the information Fizzer presented, which makes you stupid.
Neither option is especially flattering to you.
Of course, I don't think that my rampant insulting of your lacking intelligence is going to make you believe me. Mostly my goal is to point out your idiocy for the benefit of other people, as then nobody will listen to you, since you are stupid.
Though I would certainly enjoy you attaining a very slight increase in intelligence just for reading one of my posts.
Buff Logis | Nerf Scouts
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