Lazer Fo Cused
Shining Flame Amarr Empire
149
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Posted - 2014.12.01 11:05:00 -
[1] - Quote
CCP Rattati wrote: LLAV, but not OP fast version Two types of Missile Turrets Logistics Dropships, "no" weapons, remote rep, slow as HAV, ultra durable Ramming damage calculations Bring back a few Modules, preferably Active Small Blaster Dispersion is too high Re-review Dropships Turret elevation Small turrets in proper fitting placement Turret rotation speed and skill bug (not a bug really, it's just capped by the rotation max speed) Would like independent movement of ADS front turret (slight) Turret less HAV's, or MAV's, high speed high durability troop transport Marauders (Mammoth tanks)
1. LLAV - Fine
2. 2 types? Anymore details?
3. Logi DS seems fine, also should come with mCRU and mobile supply depot for troop transport and also a kick button for blueberrys who will not leave
4. Ramming - I hope this benefits shield DS since they can tap the ground and lose half shield
5. Modules - Frankly i would like a fair few modules back like Passive Resistance Plates, Power Diagnostic Units, Damage Control, Nanofibres etc, also can skill that just unlock modules also come with a useful skill bonus too?
6. Large blaster dispersion is too high - Used to be where i aim is where i shoot, now its where i aim doesnt matter because your 2/3/4th shot miss anyways, HMG is more accurate
7. DS - Again? I hope its a buff this time to the ADS which has mainly been killed off
8. Elevation - Up or down? I expect judge to complain that we cant look up to kill his hovering dropship just like he got the railgun 600m range cut in half, i expect a nerf
9. Placement - You mean they go where i put them?
10. Turning - Seems to be a terrible skill if thats as fast as we can turn it now
11. I fly one way and shoot the other way, gonna be hard to master
12. Turretless HAV ftw 12a. APC are a must in this game, i would like to have 1 small turret - Anti infantry turret because its an APC which is supposed to get infantry into infantry places so covering fire would be good unless you can shoot out the side of the APC, could be like a Logi DS with a mobile CRU and supply depot so you pick up and drop ppl off, also button to kick out blueberrys who wont get out, infact the turret makes them stay in it maybe best no turret but better defences
13. Mauraders (mammoth tanks) - Apart from it being covered in hair and has 2 long tusks for stabbing infantry with this could be the best part of the entire list - Finally something to skill into which could be better than what we have now, i do hope it has extra slots, pg,cpu, shield armor etc
14. Hold to get in - Why? Its bad enough that the hacking skill doesnt work with your vehicle, i mean who else knows your system better than you? recall takes forever and skills/modules do not make it work any quicker
Extras
15. Locking - We need proper locking, why can a blueberry who has no skills in anything vehicle be able to jump into the drivers seat of my HAV or ADS or any vehicle for that matter, we need to follow EVE and if you cant use it you cant get in it or just give me a lock everyone out button which can also double up as a get out button if i have ppl in my vehicle who i want out
16. Skillbooks - If it unlocks stuff it really should have a skill bonus added for that modules it unlocks
17. Installations - There HP is too damn high and no one uses them or looks after them anyways, they are WP hack targets for infantry and nothing more, they are rarely used and for pilots they have to get rid of them 1st, if you make them low HP then at least they are out of the way
18. Location inaccessible - Im in the middle of an open area with nothing round for 500m in all directions, really? in some areas i can call them next to a building 50m high
19. Large railgun glitches - For 2 years its been broken, it will fire and cause no damage to the target then either completely lock up and cant be used until you hop out and back in your vehicle or will over heat and use your ammo up
20. Large Missile - Its not fully auto, semi auto at best
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