Imp Smash
Molon Labe. General Tso's Alliance
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Posted - 2014.12.02 07:21:00 -
[1] - Quote
Victor Moody Stahl wrote:My initial response is twofold:
So, the problem I see is that the Am/Cal side can basically muster a whole team and a little bit of change.
The Gal/Min side can muster roughly six teams worth of players. As it stands most of the time that a "slow deploy" (IE, more than ~3 minutes) happens has one of two causes:
1. There's nobody queuing at all. Mostly this will happen to the Amarr/Caldari side; IE, nobody is queuing for Gal/Min whatsoever.
2. There's not enough people queuing. This generally happens to the Gal/Min side, in the opposite fashion of the above.
In the former, there will be no matches- there's simply not anybody to fight. For the latter, there will be long wait times, and fewer matches for those players.
As to why that is... it mostly comes down to the stereotyping that CCP did with the nations of New Eden; IE, the Amarr are religious zealot slavers, the Caldari are capitalist megacorporate mangs, the Minmatar are the oppressed, downtrodden and enslaved (but now free!) dudes, and the Gallente are the MAXIMUM FREEDOM guys.
Because the Gal/Min side is pretty much "typecast" as the so-called 'good-guys', you end up with fewer people queuing for the Caldari and Amarr. With the Amarr, there's the obvious thing of them being, well, religious zealot slavers. Most people take one look, go "eww", and probably pick MAXIMUM FREEDOM or the supposedly plucky but mostly dirty slave people.
They don't look deeper into the beautifully rich cultural identity of the Amarr, and the noble, steadfast nature of the Empire. At the same time, they never really look deeper into the other empires either- the endemic crime, economic instability, and barely-competent leadership of the Republic, nor the fact that there's a very good reason why the Gallente Federation is described as "no better place to be wealthy, no worse place to be poor".
And the poor Caldari just end up coming off as incredibly bland and boring by comparison, despite having a rich culture and background of their own- though I'll admit that it's hard to make a clip that might be 30 seconds long (I don't actually know, I don't think I've watched the DUST race description clips) actually describe the Caldari as anything but "supercapitalist and also megacorporate".
And this has turned out longer than I originally thought. Oh well, I guess my full thoughts on it are out there.
I completely agree with this post. However, I don't think that it is the reason Que counts are low. You RP a fair bit -- I lark it on occasion for the lols. And you wrote this post from the perspective of an RP'er. However, lots of people don't care about RP. Most people who Factional do it for the LP and the gear associated. Amarr uplinks are a big deal.
It's just that MOST of the best gear is Gallente or Minmatar. For example -- no matter what race heavy you run you run an HMG at some point. And for ALMOST every heavy that's what you run 90% of the time. So you need Minmatar LP. Even if you are an Amarr Heavy, you run Minmatar for HMGs.
I think it comes down to racial parity. If all the races were filled out as far as vehicles and guns were concerned you would have people running Cal and Amarr more often. And in better qsyncs. Now that the Min/Gal dominance has started it is HARD to get people to run against them unless they are Qsyncing full teams due to losing making it no fun.
All of this is me guessing -- but it would seem that more good gear from more nation's stores would go a LONG way to balancing out FW.
Kaeru Nayiri wrote:Let matchmaking pool from a faction's allies if there are not enough people to start a match.
Example:
# of people queued, ready to fight
Min: 45 Gal: 53 Cal: 15 Am: 4
Have match making take one of the people in Amarr's queue and let them help Caldari, their allies. At the end of the match, let them still gain standing for the Amarr Empire, as that is who they signed up for. It doesn't matter if the Empire sent them to help their ally, or a home planet, or to invade a Minmatar planet, the choice was made by the Empire so that merc is entitled to Amarr LP.
This will allow more games to happen with less stalls, and more people getting the LP they want instead of settling for a faction with faster deploys.
And OP-- I think it would help and it seems like a good idea to me. |